
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, ready to fight to the death.
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About
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, all armed to the teeth and ready to fight to the death to achieve space dominance. Harness the latest warfare technology and recruit seasoned shock troopers and specialist crew members. Navigate through political turmoil as you make the hard choices needed to guarantee humanity’s place among the stars. But really the choice is yours. Don’t like the Protectorate? Pick a different faction, and wipe your opposition off the face of the galaxy.
Deploy infantry, artillery and air weaponry to dominate the battlefield. Engage in strategic buildcraft and troop deployment either solo, with a friend or against everyone. Orbital weapons, nuclear strikes, mechs are just some of the ingredients you get to play with. Pick your favorite arsenal and allegiance and lay waste to your enemies, scattering their burning carcasses among the Orion Sector.
Jump into an epic, cinematic saga of brotherhood in arms that spans the galaxy. Take on the mantle of Aster, Commander of the Protectorate, tasked with saving humanity from losing access to interstellar travel and receding into an age of darkness and ignorance. Engage in a cinematic RPG experience where your choices shape the future of the galaxy, then drop into the battlefields to execute on your strategies.
With 4 warring factions (3 active in pre-launch period), 7 mercenary factions and 14 distinct commanders all vying for power and dominance, you will have to use all your wit and strategic thinking to come out on top. Ally yourself with the right parties, build out your force, and protect the Orion sector.
A Caelo Ad Terram.
For centuries the Protectorate have been the stalwart defenders of humanity’s ventures through the Orion Arm, guarding against enemies foreign and domestic of the United Earth Spheres. As humanity’s galactic infrastructure teeters on the brink of collapse over a deficit of the resource “flux,” the Protectorate brings honed tactics and heavy firepower to bear. Field veteran commandos to deep strike enemy positions, or bring the heavy firepower of your mech divisions to break enemy lines.
Grow. Expand. Exterminate.
The Grell are a tide of highly evolved plant-like creatures that spawn sites of raw flux crystals through the galaxy, and humanity’s first contact with alien life. As external powers dive deeper into exploiting flux for faster than light travel, the once passive Grell have begun to flood across worlds, wiping out those who would threaten their biosphere. Expand your blooms by spreading the roots of your biomass across the battlefield, and rip apart your enemies with twisted evolutions from the acidic Harbinger to the rampaging Reaver.
Across a Million Worlds, We March.
The Legion of Truth are a fanatical empire from beyond the reaches of known space, devoted to their Emperor and a pantheon of god-like beings. Their armies crusade across the cosmos, bringing all in their path under the Idals, and purging those unwilling or unable to accept the voice. Drown your enemies with waves of expendable Thralls and Fanatics, and break your enemy under the treads of the titanic Terror Tank, a mobile fortress that can reconfigure with the tide of battle.
For Purpose. For Survival.
The Xol are civilization of autonomous robotic consciousness, brought to the brink of extinction by the dark crusade of the Legion. Though fiercely individualistic, they are united by one imperative: survival. As the tide of annihilation turns against them, the Xol will bring the most advanced robotics technology in the galaxy to bear, wield the accumulated genius of their society, and wipe out all who threaten their future.
Rank to become the dominant battle group in the sector as you take part in a living, breathing galaxy shared by thousands of real players. Defend your territory and conquer neighboring planets by leading a vast armada of troops, aliens, creatures, vehicles, and heavy weaponry- all for the glory of your alliance.
Building on decades of RTS mechanics, enjoy a unit management and control system that is both streamlined and deep, allowing for smooth control at all levels of play. Are you a fan of micromanaging every unit type or do you just love the big ball of death? Zerospace makes it easy for you to manage your armies and conflict. Play your way with several gameplay modes: Solo, Co-op, Co-op /w AI, PVP, etc.
A singleplayer campaign with 15 main story missions, 10 hero loyalty missions, and 15 side story arc missions. With choices and dialog trees similar to Mass Effect and Baldur's Gate.
Hours of cinematic cutscenes and interactive dialogs where your choices dictate the game’s outcome.
10 specialist heroes from various factions in campaign mode to build relationships with, or select from over 14 to lead your multiplayer games.
A separate, persistent Galaxy map with multiple game modes that contribute towards shared conquest. (Co-op, Single-player, PvE, 2vAI, 2v2, Scenarios and 1v1)
4 main factions - From a plant species to organic robots.
7 mercenary factions - Delivering even more specialized battle groups
Updates
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A LITTLE SLOW BUT GOOD
Ist ein sehr Cooles Game!
A few hours in, but played around 10 hours of the demo last month. This game has loads of potential. Feels really good to play as the units are responsive and the units and their abilities feel fun. It seems that they've already made improvements to the performance since the demo last month so that is nice to see. It really feels like they are trying to move the rts genre forward without reinventing the wheel. While I generally enjoy competitive online rts, I do hope they continue to flesh out the single player experiences including the campaign because I think what is there is really solid and unique. The idea of an rts with rpg elements executed in this way feels like a fresh take on the genre and from what I've seen so far, it works really well. Obviously, it's early access so additional polish and content is needed, but I love what I've played so far. No game breaking bugs (yet), just a couple audio-visual glitches during campaign cut scenes.
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Languages: English*, Italian, Spanish - Spain, Spanish - Latin America, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gra ma potencjał na razie scenki fabularne jak i sama fabuła jest drewniana gameplay jest spoko zrobiony też gra nie ma polskiego tłumaczenia co jest dużym minusem patrząc się na to że ma dostępne 14 języków a nie ma w nich polskiego gdyby była możliwość dania recenzji pomiędzy dobrą a złą dałbym ją tak tam za gameplay dobrą
Having more Micro with units/heroes is a great focus. Rock paper scissor aspect with different hero and merc is very fun
absolutely in love with this amazing rts!
I kickstarted this game. I recommend this game if you like SC2 coop. The coop version in this game is really fun and it being a Galactic War where you can focus on a planet to give yourself buffs but also help your team take control of it to give everyone on your team buffs is really cool. The missions are pretty varied in what you have to do. One is a hold out mission where a massive enemy wave spawns after a point and you need to defend a cannon that will shoot a nuke to blow up that entrance for 4 nights. There was another mission where you had to push into the enemy base to destroy some Generators before time expires but after that you then needed to escort a walker into the enemy base and then defend it from raids as it comes back to your base. On the other hand the campaign is rough. It is just nowhere close to finished. The missions themselves that you can play are pretty good but there is pop in during the first mission, lots of dialogue is just missing, important cutscenes that should have emotional weight just do not have music or sound effects which takes you out of it. Sometimes your units just don't make voice lines when commanding them which can make a mission sound pretty silent. There are conversations with your crew after each mission that I did like but they stop around mission 4 and from then on if you try to talk to them it tells you the dialogue isn't ready yet. The bones of a good campaign are here but it needs at least a year or two of work. They have 12 missions done and they said they want to make 40 but honestly that sounds even further away than 2 years of work. I did not have any major technical issues besides the last mission where when I built a lot of air units (this is the mission you unlock them) my FPS tanked to around 20 when I was usually getting 80+. Once they all died though it jumped back up to normal. I did not try the PVP as I don't really care about PVP so I can't comment on that. This game is actual early access game, not a dev launching a game that is mostly finished and calling it early access. There are multiple things that are just not done yet that they want feedback on. If you like SC2 coop I think coop in this game is a great time. If you want a good campaign I say pass until its finished.
Def good feelings for a game with a lot of potentials, very promising
Some major flaws in early dev., there is no save and go back, once you start a mission or any game, no matter how long, you cannot save and return, it is either finish or fail. Early dev is not clear on how do obtain all resources, such a flux, which is critical in base development and unit development. There are no options in picking a faction in many of the scenarios, you get what is assigned. Has a lot of potential, but at this time, not worth the purchase price.
It's like if SC2 and Beyond All Reason had a baby
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