
Pilot a nimble combat drone in zero gravity with six degrees of freedom. Blast your way through tons of robots and break apart huge bosses on your way to the station mainframe. Experiment with the dual loadout system to find the weapon combinations that suit your playstyle best!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked overload/decent you will like this, controls and movement feel great, music/graphics are ok not bad - nicely stylised though. could use some more level size/complexity and visual distinction within each level section to break up the "sameness" but great overall if you like this type of game
A Fantastic Descent clone
It's Descent.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very streamlined 6DoF shooter with bite-sized levels. It has decent hotas and dual stick support. There are no in-level saves but as I said the levels are largely short enough I didn't miss them. You can only carry two primary weapons with unlimited ammo and two secondaries with a limited ammo pool, you unlock everything by getting "tech points" either by killing enemy drones or retrieving orbs scattered through the levels. You can also unlock two upgrade slots for things like enhanced shields or better fire rate. Despite the streamlined aesthetics it does have a bit of a sense of humor, saying more would be a spoiler.
Nice 6DOF shooter with tight controls and a unique visual style. Runs well on Linux. Full HOTAS/HOSAS support; having fun with my dual VKB Gladiator setup. If you like 6DOF games at all you can't go wrong with this one.
Rock solid omni-directional fps game, if a bit short. There seems to be a lot of room for additional content, at the very least it would be nice if you could mod maps in.
A very well crafted game. The combat is satisfying, and the speed is great. If you are an experienced 6-dof player you will breeze through the mazes.I like how the developer solved the 'where do I need to go with this key' by having the markers on the walls, so no guidebot is needed.
Delightful little game. kinda hard though.
Zerograve is a light romp of a 6DOF shooter. It's comfort food for Descent oldheads, with little of its own identity. There's enough creativity in the weapon, enemy, and level design to keep play fresh, but it never becomes especially memorable. That plus the brief runtime is enough to ensure it doesn't overstay its welcome. While Zerograve is pretty inessential, its fundamentals are strong - I'm curious what this developer could do with a more ambitious take on the subgenre. 6/10
Wow, that was a surprisingly refreshing 6DOF. It's a series of 24 short and challanging levels, that get an interesting spin every now and then. After each level you get some experience, level up which gives you better stats and new weapons. This is where the game shines most, the weapons are great. Some weapons are your standard plasmas and lasers, but later you get some crazy chain guns, a chainsaw, turrets, a very satisfying minigun and something called "Missile Massacre" which is exactly what you think it is. I'm kinda surprised that the game only has so few reviews, I think it's definetely worth a playthrough. Time to finish: 3,1 hours
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8K | 11 | 91% | $9.99 | |
| — | 0 | — | — | |
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| $0 | 0 | — | $9.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2K | 226 | 88% | $2.99 | |
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| $9.2K | 288 | 79% | $1.99 | |
| $9.2K | 68 | 100% | $4.99 | |
| $9.2K | 52 | 87% | $4.99 | |
| $9.2K | 125 | 97% | $3.99 |