
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就是好玩
Un jeu d'extraction très addictif qui me rappelle S.T.A.L.K.E.R. et Ikari Warriors.
marvelous
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mi juego favorito
기본적인 게임 틀은 재미있음 근데 나중가면 뭐 적들 물량이나 스펙이 말도 안됨. 굳이 그렇게 까지 해야했나 싶기도함.
Un buen juego, super entretenido, nunca te cansas.
I love this game, but I think that a little more of optimization in the FPS (Just my problem) would be fantastic.
Was thinking of making a negative review but it probably doesn't quite deserve a negative one, probably just a positive one with cons mentioned. For $20, you'll get pretty good value for your money with this game. For what it is, it's pretty good. The developers did pretty much the best job you can expect a dev to do with the "S.T.A.L.K.E.R./Tarkov from the top view" idea. It has things like line-of-sight fog-of-war, so the game's mechanics are built around the top-down angle pretty well. There are some serious fundamental problems with it that they couldn't have designed around, though. Unfortunately, any problem with the game is severely amplified by the consequences of death. By default, you go straight back to your hideout when you die - you don't go back to a previous save or anything like that. If you're a Tarkov veteran, there's a custom setting—an entire difficulty preset, even—you can set so that you lose all your gear when you die. That being said, when you die at the start of the game because you were looking at the edge of the screen for enemies and a wolf seemed to spawn right next to you and you bled out, it's extremely annoying because, if the game were 1st person, you would've seen it, even though there's a metric ton of environmental clutter on-screen. Despite the flaws and limitations, the game was still good enough for me to play it through to the end, which is mostly why I'm giving it a positive review. Just beware of the limitations I mentioned earlier. The developers also seem to be rushing into a sequel before the main game feels adequately finished, so that's also worthy of note.
Dopo 95 ore ho appena toccato metà del gioco credo :D e posso dire tranquillamente che ZERO SIERVERT è uno dei titoli ad estrazione più difficile ed allo stesso tempo più appaganti che abbia mai giocato. Mi tiene incollato allo schermo per ore ed ore, raid su raid. Trovo spettacolare il design, l'audio. le armi, i nemici, le fazioni! Spero tantissimo che questo titolo ( nell'attesa de 2 ) venga continuamente supportato ed aggiornato con missioni, mappe , armi, contenuti :). NON lasciatevi ingannare dalla grafica, lo preferirete a tantissimi giochi in UE5 ;). Mi piacerebbe moltissimo poterlo giocare in italiano ufficiale e non moddato. GG devs.................. AH OVVIAMENTE IL TITOLO PER ESSERE APPREZZATO ED ESSERE UN VERO ZERO VA GIOCATO IN DIFFICOLTA CACCIATORE XD
Actually better sound design than Tarkov looool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.