
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The simple, punishing-yet-rewarding loop of an exraction shooter. It has a good rhythm and doesn't waste your time like a lot of extraction games do. Very enjoyable.
Inventory management and UI is awful. I don't have the greatest eyesight so this might be on me, but being able to tell enemies apart from the background and terrain is really difficult, even in full daylight. Enemies don't have the same problem so this feels unfair to me. Escape from Duckov is a way better version of this game, has way higher usability, inventory is better, stash and base are easier to upgrade and make more sense. Just way better. It hasn't been even 2 years yet and the sequel is already being developed. Feels like they maybe could have spent that effort making this game feel better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有很多问题,bug就不说了,问题挑最大的说,首先是经济系统一坨,玩到图4了,物资感觉跟图1没啥差别,然后最方便的经济获取手段居然是打死对面卖对面装备,变卖物的唯一优点就是格子小和单格价值高,但问题就是,变卖物要开半天箱子都不一定有单格价值高的,而装备你打死对面就能拿到,你去找图一boss打完爆装备开boss房直接走人比图2图3图4经济好拿不知道多少,而变卖物也没比装备单格高几个钱,这是最搞的。 再然后就是难度问题,什么叫图一的boss拿着三穿弹但是他的小弟用的5穿弹?你不说别的,这游戏最高防御的甲也就6甲,这小弟5穿弹是要干什么?只要被小弟摸到一梭子直接秒杀,你搞笑呢?5级甲都扛不住小弟那一梭子更何况是前期只有2级3级甲的时候?讲个笑话,打完boss穿着boss甲小弟都是见面颗秒我,而这么超标的小弟可以有4个,你这是逼着玩家玩狙击枪然后打图一boss是吧?就对面那个反应外加精准度和火力密集程度,敢正面硬刚就得被颗秒。 最后就是对面的超视距打击,什么叫我的倍镜比对面距离远但是对面能先看到我并且打我的先手?你是说对面即便只拿着一把垃圾狙击枪外加中短距离的倍镜就可以在我的高倍镜的极限距离先一步打到我吗?对面人均千里眼是吧?你知道每次跟对面对狙然后打完后发现对面的倍镜比我短一截还能跟我打的有来有回的时候我有多疑惑吗?以及你能告诉我为什么我满级狙击枪人机还比对面高于一截的情况下我刚瞄准对面镜子都没稳的情况下,对面是怎么先一步拿着烂枪又准又稳的给我一枪的吗?我不介意你让ai反应快,但至少讲点逻辑吧,对面不吃人机玩家吃人机,对面反应还比玩家快,你逗我呢?我塔科夫几千小时,塔科夫的ai是让你先开枪,让你能先架点,玩家能占个先手,在玩家占先手的情况下,ai的反应比玩家快,但是ai也会有抬手动作,这就导致aiboss架枪的时候玩家漏就死,但是aiboss取消架枪的时候,玩家可以有足够的时间去打,去输出。你告诉我你这个游戏的ai是怎么回事?架枪比玩家快,反应比玩家快,离远了就不追,玩家先手优势也没有,反应更是拼不过,枪械属性对面更是直接无视可以锁你,玩家拼反应完全拼不过,只能拿着狙远远的抽过点?但凡你把这个俯视视角做的再大点高点,让屏幕最外层是战争迷雾环绕,而不是说最外层也是极限视野,然后让ai背对玩家就无视玩家,ai面对玩家的时候也需要反应1-2s才攻击,部分敌人攻击前再加个喊话,而不是直接零帧起手呢?
I guess its just not for me.
上周回来玩一下发现仓库东西少了一部分,本来以为是mod问题因为至少了mod物品,这周上号发现有少了一部分物品,这两次加起来仓库物资直接少了70%,这让我怎么玩?你更新你大坝呢?
Stalker + EFT + Hotline Miami = Zero Sievert Unfortunately the combat is so rng based that I can't recommend it. I've tested this out. Some random low level bandits will literally laser beam you with ♥♥♥♥♥♥ ammo whilst you're wearing at least level 4 armor and using BP against their tier 2-3 armor. Other bandits will repeatedly mag dump you and miss like 90% of their shots as you stand in front of them and let them shoot you. Better yet, you're on your way to the extract and out of absolutely nowhere 3 boars spawn like 2ft away from you and sprint at you at mach ♥♥♥♥ and somehow one of the boars manages to kill you in about 1-2 hits while you're at full health with level 4 armor that has 30% melee damage reduction... This is terrible game design. I was excited for Zero Sievert 2 but the AI make this "game" feel more like a gambling sim than an actual skill-based shooter. Then there's the issue where the AI can literally spawn on top of you or aggro you from out of their LOS that manages to make the game just that much more frustrating and time consuming than it already is. Overall the gameplay and mechanics are inconsistent and it just isn't fun after like 2-3hours. Game crashed and completely froze my pc twice.
하면 할수록 재밌있음. 처음에 '몹들이 왜이리 쎄?'하는데, 파밍하고 좋은 무기 구하면 강해지고 재미있었짐. 나처럼 똥손인 애들은 난이도 쉬울 걸로 하면 재미있을니까 자존심때문에 보통난이도로 해서 포기하지말고 이지난이도로 하자!!
The game was cool, but after certain update it is unplayable. It is lagging so much specialy in the rain and chemical particles that you cannot play the game.
sad negative review for me this game is great fun for the first maybe 10-15 hours depending on how fast you are then you get the zakov the final map and the final quest and boy do these suck, just long grind kill boss 5 times kill other boss 15 times kill 80 army guys etc and don't get me started on end quests where you get ganked by 15 high level watchers in a bunker with tight corners and every one of them can melt your hp bar in an instance and that when you can even get to the dang objective half the time you turn a corner and run into a mob who bursts you down faster than you can even jump to react
The game runs like crap. Its weird that its made to look like an old school game, but its only playable on newer gaming rigs. I have a decent PC, went thru all the online trouble shooting i could find for the game, but it runs like crap. i can easily play games like balders gate 3 with no issue on highest settings, but this game chugs along at an unplayable pace at lowest settings. i had it to long and my chance for refund has expired, so just a heads up...dont get it unless you got a very modern and decent PC. go with escape from tarkov instead. That is also a game my PC runs just fine too....so no idea why it struggles on this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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