
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Biggest complaints are that it's very, very hard to tell whether an NPC will be an enemy or if you'll get screwed over for shooting first, enemy NPCs having INSTANTANEOUS reflexes in all circumstances, and in general all of my deaths having me going "uuhh, okay, I have no idea what I'm supposed to do better. Guess I'll try again and see if it goes any better." Rounding a corner to instantaneously die to a random looter with a machine gun who kills me within a tenth of a second of even rendering on screen is... boy it's a design choice, that's for sure. I really wanted to like this game because it ticks a lot of boxes for me, but ultimately it's just really not at all fun.
Zum glück direkt zurückgegeben. Hier der Eindruck meiner 0.2 Std. Spielzeit: Ich bin direkt auf Schwierigkeit Normal in den Prolog eingetaucht. Dann musste ich direkt merken, dass die Tastenbelegung keinen etablierten standards entspricht. Nach 2 Jahren der veröffentlichung hätte ich gedacht das die steuerung wenigstens intuitiv ist. Dann hab ich das Tutorial tatsächlich gegen die wand gefahren weil ich im Kampf um das Medkit für den NPC so stark verletzt wurde das ich es selber genutzt habe. Ab da ist man hardstuck in einem Tutorial was einem nichts beibringt außer seine Waffe direkt beim Levelstart auszurüsten weil es anscheinend keine Vorbereitungs-/Ausrüstungsphase vorher gibt. (Wie sonst in allen anderen Extractionshootern) Deine optimale Ausrüstung musst du also nach dem spawnen im Level anpassen und nicht in der sicheren Base. Das ist aber alles ok. Ich habe NEO Scavenger gespielt und geliebt. Spiele brauchen nicht immer Erklärung oder Intuition. Dementsprechend bin ich einfach direkt ins spiel gesprungen und wurde direkt in der ersten von 6 maps massiv enttäuscht. Man lootet hier nicht jeden wandschrank, jede schublade und jeden koffer den man aufm boden findet. NEIN. Hier lootet man eine fertige sortierte Lootkiste in der Mitte jedes Hauses oder Struktur die man betritt. Pingeligkeit, Komplettionismus und Gründlichkeit die so viel Spaß in spielen machen können gibt es hier nicht. Hier wird dir der loot ausm haus auf dem Silbertablett präsentiert ohne das du etwas dafür machen musstest. Keine versteckten Schätze. Das Kampfsystem ist leider komplett auf Fernkampf abgestimmt und erlaubt keine Mätzeleien wie in Death Road to Canada oder Last Stand Aftermath. Insgesamt hatte ich einfach das Gefühl, dass ALLE KOMPONENTEN dieses Spiels in anderen Spielen viel besser durchdacht, ausgearbeitet und entwickelt wurden. Refunded. PS: Wenn mir jemand sagen kann was die tatsächlichen Spaßfaktoren im Gameplayloop sind gebe ich dem spiel sicher noch eine Chance.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember having fun with this. why the hell is it taking 90% of my GPU? what???
하면 할수록 재밌있음. 처음에 '몹들이 왜이리 쎄?'하는데, 파밍하고 좋은 무기 구하면 강해지고 재미있었짐. 나처럼 똥손인 애들은 난이도 쉬울 걸로 하면 재미있을니까 자존심때문에 보통난이도로 해서 포기하지말고 이지난이도로 하자!!
The game runs like crap. Its weird that its made to look like an old school game, but its only playable on newer gaming rigs. I have a decent PC, went thru all the online trouble shooting i could find for the game, but it runs like crap. i can easily play games like balders gate 3 with no issue on highest settings, but this game chugs along at an unplayable pace at lowest settings. i had it to long and my chance for refund has expired, so just a heads up...dont get it unless you got a very modern and decent PC. go with escape from tarkov instead. That is also a game my PC runs just fine too....so no idea why it struggles on this one.
I guess its just not for me.
Inventory management and UI is awful. I don't have the greatest eyesight so this might be on me, but being able to tell enemies apart from the background and terrain is really difficult, even in full daylight. Enemies don't have the same problem so this feels unfair to me. Escape from Duckov is a way better version of this game, has way higher usability, inventory is better, stash and base are easier to upgrade and make more sense. Just way better. It hasn't been even 2 years yet and the sequel is already being developed. Feels like they maybe could have spent that effort making this game feel better.
Tertemiz Potato pc oyunu aşırı akıyor mod desteği ile beraber başka bir düzeye geçiş yaptı indirim olmasada alınır tertemiz oyun go brrr
О вреде гордыни и чувства нескромного превосходства. Половина сюжета пройдена. Внимательно, осторожно, с умеренными рисками тщательным контролем всего и вся. Гг почти развит до максимума, он силён, сыт, но не ссыт, красив и умён. Дотошен, прозорлив, уделяет время Брюкве и не чужд прекрасному. Хорошо владеет тремя видами оружия и неплохо ещё двумя. А в планах стать гуру всего стреляющего и взрывающего. Обзавёлся прекрасными умениями для выживания в этом нелёгком мире и отращивания стальных бубенцов. А также отлично экипирован самыми современными видами орудия убийства себе подобных. При себе и в сундуке "великой жадности" у него половина склада печенек и тортов. Он готов ко всему. Даже попытаться проткнуть в спину Злого Санту трёхзубой вилкой, если таковая попадётся ему в его странствиях. Но находятся только четырёхзубые, что явная дискриминация по отношению к трёхзубым вилкам. Но гг не готов к необузданному коварству внезапных моментов. Внезапно может случиться понос, выброс, когда гг находится в чистом поле с тяжёлым рюкзаком всякой подобранной Брюквы. Внезапно ослепнуть от вспышки. Внезапно наступить на собственную мину, благополучно позабытую. Внезапно нанизаным на бивни кобанчика, увлечённо роящегося в останках очередного неудачника за камнем. И самое коварное, внезапно встретить главнюка в считанных сантиметрах от своей многострадальной жжжжж.... в тот момент, когда гг ставит мину, бухает водку, пьёт кока-колу или предаётся разврату... 😵
Excellent game! Working towards 100%ing the game again with the new update. Some great changes, and the Horizon enemies are a nice new challenge. This game is totally worth full price. Most people won't give it a shot because of the top-down pixel art style, but that's the charm of it to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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