
🌋⚔ Terraforming + Into The Breach! An experimental puzzle strategy where you are not commanding your troops - now, you are shaping the battlefield itself! Nothing is random*, everything is predictable*, and the battlefield is changing. Every turn. By you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Changing terrain is your main weapon now
Changing units, is your sidearm very helpful too
Forget traditional commands - here, your divine influence controls the tide of battle.
100% Predictable Combat - No RNG. Plan everything in advance.
Indirect Unit Control - Units move on their own, following fixed pathfinding rules.
Terraform the Battlefield - Your powers let you reshape terrain and even alter unit classes.
Roguelite Replayability - Build a unique deck of spells and units on every run. Unlock new heroes with different starting styles


(*) 0% random actually means 0% output randomness in the core game. You may still experience input randomness in the core game, as well as various types of randomness between battles. Consult your numerologist before using this product.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Actually, it's quite a interesting game that can be hit on mobile devices. I personaly adore art style. It's a lot of type of level, a lot of different goals. I like a big variety of enemies. But it's a lot of work to do with ui, vfx and ux. Lack of tutorial ((
人类,骑兵有BUG首选地形必须骑兵和敌人都是平地才能攻击。正常是骑兵是平地就能攻击
Fun and creative game! I really like the base concept of not directly commanding your units but instead getting them to do what you want through placing terrain or swapping them out with other units that behave differently. It makes each turn feel like a little puzzle that you have to solve while also doing your best to set yourself up for the next turns. My biggest grievance with the game is the bosses that always feel like a sudden difficulty spike. I tend to breeze through the levels of each act until the boss where it often feels like there's nothing I can do to avoid losing at least a handful of the civilians.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Simplified Chinese, Turkish +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too ♥♥♥♥♥♥♥♥ hard, I want an easy mode.
A great game with almost perfect information..
번역이 부자연스럽고 튜토리얼은 난잡해서 게임 이해가 난해했습니다 튜토리얼 분위기를 일부러 난잡하게 했는 것 같고, 실제로 이런 분위기의 웹툰, 게임을 본 적이 있어서 정신 사나운건 이해할 만 했습니다. 다만 그 상태에서 번역까지 이상해버리니까 게임에 대한 이해 이전에 그냥 읽기가 싫어지는 상태가 됐네요. 게임은 재미있었습니다. 다만 다회차 플레이를 하다보면 몹이랑 마법은 쓰던것만 쓰게되는... 정답이 정해져 있다는 느낌을 좀 받았어서 자유도가 막 높지는 않다는 생각은 했습니다. 그런데 이건 제가 활용을 못한 걸수도 있고요. 기동성 높은 몹을 많이(3마리 정도) 기용하면 게임이 확 쉬워지니 진행에 막히시는 분은 참조하면 좋겠네요. 3페이즈 보스는... 1 2페이즈 보스에 비해 난이도가 괴랄하게 올라가서 좀 당황스럽긴 했습니다. 전조도 없이 갑자기? 하는 느낌이에요. 그래도 깨려고 고민하는 과정에서 게임 이해도가 확확 올라가서 억지 분량늘리기라는 느낌은 안 들었어요. 너무 갑자기 난이도가 올라가서 당황스럽긴 했지만요. 아 그리고 몹을 그 자체로 강화하는 시스템이 없는게 좀 특이했어요. 기마병 강화해서 기마병 +1 같은게 없고, 특정 상점몹 만나면 하트 하나랑 기마병 2개를 상위몹으로 교환시켜줄게! 하는 시스템인데요. 저는 이런 시스템이 게임을 덜 단조롭게 해줘서 좋았어요. 개인적으로 게임이 만원을 넘어가면 선택의 자유도, 게임의 분량, 번역 퀄리티 같은 것도 따지게 되더라고요. 게임 분량 자체는 많은 편인 것 같아요. 선택할 수 있는 캐릭터가 많기도 하고, 당장 저도 40시간을 땡겼으니까요. 하지만 게임 플레이 중(그러니까 캐릭터를 선택 한 뒤 인게임에서) 선택의 폭이 좁다는 생각이 들었고, 번역 퀄리티가 아쉬워서 추천을 하긴 어렵다는 느낌입니다.
Очень, ОЧЕНЬ похоже чем-то на Into the Breach. Если вам не хватило той игры и вам ок визуальные решения из Zero Orders Tactics, то рекомендую.
Fergetegesen nehéz stratégia játék lett annak ellenére hogy eddig amit láttam nem sok benne a változó, na jó minden karakternek másabb a mozgás hossza meg ugye a terepek változtatásával is lehet variálni az útvonalat a katonáinknak és az ellenfeleknek is egyaránt, maga a pixel grafika ami eltántoríthatja a játékosokat tőle, de szerintem megér egy próbát mindenképp :) Csak ajánlani tudom, a kulcsot pedig köszönöm a fejlesztőnek :)
Oynaması gayet keyifli grafikleri bir o kadar tatlış olan strateji oyunu.
¡Un juego divertido y creativo! Me encanta el concepto básico de no comandar directamente a las unidades, sino de hacer que hagan lo que quieres colocando terreno o intercambiándolas con otras unidades que se comportan de forma diferente. Esto hace que cada turno se sienta como un pequeño rompecabezas que tienes que resolver mientras intentas prepararte para los siguientes turnos. Mi mayor queja sobre el juego son los jefes, que siempre suponen un aumento repentino de dificultad. Suelo superar los niveles de cada acto sin problemas hasta llegar al jefe, donde a menudo siento que no hay nada que pueda hacer para evitar perder al menos a un puñado de civiles. Aun lo sigo jugando, a pesar del poco tiempo que se puede observar.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.8K | 27 | 85% | $4.19 | |
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| $530 | 5 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6K | 67 | 91% | $4.99 | |
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| $10.6K | 85 | 49% | $6.99 | |
| $10.6K | 61 | 61% | $4.99 | |
| $10.6K | 65 | 83% | $8.99 | |
| $10.6K | 70 | 66% | $4.99 |