
Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
really cool, simple metroidvania obviously a bit awkward in places but for a solo developer, more than acceptable very good yes yes
Nice medium-sized Metroidvania. Beat it on release. Original protagonist and movement system. Recommended!
It's fine. - Controls like absolute ♥♥♥♥ - Not one of the hitboxes in the entire game is where it should be - Its design very disjointed and pretty nonsensical - Narrative push is limited and that makes the world uninteresting - Exploration is deeply unrewarding as the currency is almost totally useless, the mutations mostly come with drawbacks that outweigh their benefits, and the skulls don't change gameplay much at all All this makes it a fairly difficult game, but not because it's hard to figure out or because you're bad, it's just not that well made. Like a sticky Rubik's cube made of pieces from 27 different cubes. But its fine.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Great metroidvania with fun movement
Petit metroidvania plutôt joli et sympa à jouer. Le lore est assez obscur, et ce qu'on doit faire et assez obscur aussi. Globalement agréable à jouer, il peut être frustrant sur certains passages de plateformes un peu (trop?) précis. Mériterait peut être de s'exprimer plus clairement, mais globalement un bon jeu.
Zapling Bygone is a puzzle game where you defeat your enemies as you steal their abilities by wearing their skulls as armour. Graphics- Pixels Soundtrack- Okay Audience- kids and Teenagers Difficulty- It's not too difficult to get the hang of Story- Alright story Game time- Okay length Price- Its a expensive for what it is 5/10
the game feels a bit directionless and can be very unforgiving at times. when i was playing it, i was almost hoping they wouldve way to just accumulate strength, keep getting more powerful but really its more like a you get a ability but you are still just a squishy thing running away from all the enemies through spike lined corridors. on sale i could recommend it but for 16$? nah
Overall very good. Interesting art, responsive controls, open exploration. One of the best games I've played in a while. Nothing felt too difficult or too easy. Very well balanced overall. High on my list of short/compact metroidvanias. Definitely worth your time, but by no means perfect. There were a few issues with the map/character GPS being off, but it wasn't a huge problem until end game. My main problem was that the game provides no method to discern completion/comb through the map in end game. When a game has a 100% achievement, I think this is a poor choice. Soured the end of my experience a little. Some sort of biome completion rate, item detector, etc. is always my preference. I just don't find wandering aimlessly to be fun when I have zero clue what I am missing or where it might even remotely be found. Still, if you don't care about completion like me this game was so so cool and felt very fresh to me.
Хорошая короткая метройдвания на 1-2 вечера
system of modifying your abilities is neat. There are some fairly big changes you can make, including movement tech, that aren't just given to your character, you have to choose to use them over something else like increasing damage or something. So this is neat. The bosses, while easy, are interesting. The story is there I guess, but it's not very clear, probably intentionally. I read portions of the collectible comics and it didn't make much sense to me. I read a synopsis of the game later, and I guess I understand the story. It's fine. The game claims to allow you to absorb your enemies powers and use them. I believe that is referring to the masks. The mask abilities stick no matter which you are wearing, so I just wore the mask with the most slots and called it a day. I don't really understand why other masks exist. So maybe I missed something. Because I was getting maps with half the slots later that I couldn't understand how they were better. I felt kinda lost at a few points, but found my way stumbling through areas. The combat is fine. The game does a weird thing with the map. I wasn't quite sure when it revealed. Perhaps after bosses? It made exploring difficult. I understand some games do this, like Silksong revealing a map after saving at a save point. Just felt unnecessary in this game. I did like how the game had areas that allow for bypassing large portions of the areas once explored. And some fast travel points. The games noises are really bad. Bouncing on the brains is just a bouncing basketball. Enemies that explode tick lick clocks. Why? Some noises were so loud comparitvely that I had to turn my volume down lower on certain bosses. I also experienced game breaking bugs and had to quit and reload. I think this game has really good bones that if they were fleshed out a bit more, would be a great game. As it stands, it's an okay game, worth playing if you don't have much else to play. I really appreciated the reference to another platformer in this game, as I enjoyed that game. Not sure if there were more. I did miss some secrets. I got 85% in game with 73% achievements in 5.6 hours. That was enough for me. Would I recommend this game, maybe if you are bored and just need a new platformer, but there are many better options out there. If it's on a big sale, just grab it and tuck it away in your library, play it one day when you have nothing you are currently playing. It's not a huge investment.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.6K | 90% | $19.99 | |
| $74.8K | 307 | 75% | $14.99 | |
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| $46.5K | 53 | 68% | $19.79 | |
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| $46.5K | 140 | 86% | $14.99 | |
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| $46.5K | 105 | 66% | $13.99 | |
| $46.5K | 983 | 85% | $2.99 |