
Destroy massive swarms of monsters to grind and grow stronger in this Open-World Sandbox RPG. Build automated systems that farm monster drops for you, defeat bosses, and descend deeper into an interconnected underworld.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fight swarms of monsters to level up, and build automated structures that battle alongside you. Complete quests, defeat bosses, and upgrade your gear as you grow stronger in the overworld, before taking your builds into an interconnected underworld.


Level up and customize your training rooms!


Build structures that help you train, or set up a fully automated monster-killing system!


Hunt down Elite Monsters to obtain player Enhancements that synergize to adapt to different scenarios!



Spend your loot to upgrade your equipment!


Use your growing power to push deeper into a dangerous underworld, defeat powerful bosses, and unlock new abilities.


Obtain a bike mount to get around the world quickly!
Obtain a pet that fights alongside you!
Customize your character with different hair and face styles! Collect random cosmetic equipment from the gacha machine!
Buy a home that helps you fast-travel around the open world!
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you want to do everything currently in the game, you'll get a good 15-20 hours for 100% completion. This game is absolutely made for people that enjoy the mindless grind of Maplestory but in single player form, and for me personally, it absolutely scratches that itch. The building mechanics are also very satisfying. Finding the ideal setup to full clear map is cathartic. Personally I didn't find the current auto-mechanics of it too helpful. If you're griding, you'll want to be in the one active manasim you're allowed, so I only utilized the auto mechanics while exploring the sewer. As for negatives, this is a pretty early early access game. There's not much content, so you really need to enjoy the grind to get much out of this, as there's really not much else to do besides kill the 2 bosses that respawn every 5 ingame days. I have dreamed of a good offline maplestory experience, and in this early access state, Yuma Nest is already the best of all games I've played in this search. If development keeps up the quality currently in the game, this will likely end up as one of my favorite games. My "would be nice" feature is mod support. Custom classes would add an insane amount of replayability and I hope it's being considered.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is really good at capturing the MapleStory feel and I do like it a lot but at this point I do recommend waiting. The amount of content is extremely barebones- only 1 class, 1 weapon for that class, 1 pet, 1 mount, etc. In my opinion there should be at minimum 3 classes for early access launch, ideally with branching advancements, and no less than 5 for full release. I'm not sure if that's the way things will go, though. I'll play and enjoy the game either way but at this point I know I'll be stepping away until there is a bit more variety and more to chase. Things I like: - Feels good on controller, which is great for a game you kick back with - Combat pet is cool conceptually - Combat skills feel decent, even if it feels a little weird for the only class to be a psychic with a yo-yo. I wouldn't mind seeing some lower hanging fruit classes first but that's obviously subjective - Hunting bosses for enhancements is fun - Art and music are lovely - Very cool that the game detects crashes and lets you keep your loot Things I don't like: - Very few item drops to look for. I understand there is progression through enhancing items but it's not nearly as satisfying as seeing the visual progression appear on your character - Only 1 class (feels wrong to even have the class select screen at this point) - The grind slows down a bit too quickly. I agree that it shouldn't be super fast but for me it really slowed down around level 12 - I really dislike the little floating fairy thing following me and would like to hide it Overall there is a lot of promise here and I'm hoping for great things, just hard to get past the low amount of content right now. Looking forward to revisiting this in the future
this review is of around patch 2.2, so keep that in mind. many small thing I found annoying have already or are being fixed (mount dosen't go through portals as an example) or being reworked (enhancing equipment). Ill talk about stuff that will be in the far future. the first and only class, psychic, is pretty underwhelming in terms of what it can do with skills and attacks (at the level I got to, around 18 or so). half the skills you unlock from beating bosses later one, & some of the skills can feel a little disjointed from what the Psychic class is suppose to feel like (sort of keep awayish) at least in my opinion. I understand that this game is only in patch 2.2 to 2.4, so allot is subject to change. Some of These could be universal skills and the classes (the only class) will have their own to give you a wide variety of skills. Could also not, I cant say since the game isn't complete yet. at the current time, it seems very hard to jump from high 10s/low20s to lvl 30s, since monsters in the sewer are around lvl 18, and the next lowest (that I cant find) are lvl 25s in the palea area. I have yet to beat the final boss of the sewer, only got to part 2 of it. The other main gimmick, Manaism grinding, is interesting and is fun to try to build the best Rube Goldberg machine to farm money and goods, though enemies have a large issue with stacking on top of each other and pushing each other around at the moment, so still needs some refinement. It scratches some of that Maple Story Itch I remember way back, if lightly and briefly. I don't think I can fully recommend it though since its so early in access, but I would recommend keeping an eye on it for when it finally has enough to sink some meaningful time and energy into it.
I had a great time with Yuma Nest, and I'm excited to see where Piokou takes this game next. I'd highly recommend this game to anyone who's ever struggled with a Maple Story addiction. This could be the cure.
Enjoyable, looking forward to more content!
Been enjoying the game a lot, the combat and gameplay loop have me hooked, though I wish some of the enhancements worked on the class advancements skills like bouncy projectiles even though it seems like it would be OP Looking forward to new content
GG
A very chill game to sit down and grind. Even in this early access state I'm impressed by the amount of features and content, and even started to feel a little overwhelmed with how much there was to explore! The combat is simple yet satisfying, and being able to freely swap abilities helps your build feel fresh whenever things start to get a little stale. I've been playing on the steam deck and it works well, with a few minor bugs.
:3
Very fun game cant wait till more is added so i can continue!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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