
The oddities in traditional MMO online games, the weirdos in the open world~Various bizarre equipment effects, over 100 million build combinations, great secret realm layer racing, PVE/PVP plundering competition, and GVG large city competition.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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The oddities in traditional MMO online games, the weirdos in the open world~Various bizarre equipment effects, over 100 million build combinations, great secret realm layer racing, PVE/PVP plundering competition, and GVG large city competition. A battle command system where one person works hard and four people enjoy it, allowing hardworking teammates to enjoy themselves. Any gameplay has a ranking, you can roll it to your heart's content, come and roll King Liver Emperor!!!
Game Features:
▷Freely explore the seamless large map, a real open world, where you can collect supplies, challenge wild BOSS/copy, make friends, and team up for adventures.
▷Equipment depends entirely on fighting, and interesting Builds are ever-changing. There are a wealth of equipment, weapons, skills, talents, etc. in the game for players to freely choose and match. A large number of Build gameplays can be combined with each other to create exclusive Build sets and skills that are fun and interesting.
▷A team of four people adventures, one person completes the four people to benefit, and winning by lying is a kind of strength and a kind of enjoyment!
▷PPV/PVE/GVG various gameplays meet all your needs for MMO games! PVP focuses on the ultimate performance of personal skills and operations. PVE is a display of the high degree of team Build and strategic coordination. And GVG is a display of the strength of the war alliance guild. No matter which one, your own strength needs to continue to grow and improve in order to choose strong teammates and guilds.
▷Seasonal gameplay, no game progress, return at any time. The season system will be reset every once in a while, and all players need to compete again for the resources obtained during the season. Players who are unable to participate will not fall behind in the game progress of other players due to lack of time to go online. This is a very considerate way of playing.
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很一般 画质很糊 地图梦回原神蒙德地区 25年了 游戏连一个配音都没有 这年头 游戏能活下来 可不是靠几个ai贴图 就能活的
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这我感觉游戏连制作人都放弃了。 整个游戏一句配音没有,连哼哼哈嘿都没。 商城直接叫氪金的我也是第一次见。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏还可以,但是肝度有点高,最大的体现在银币方面,前面升技能什么并不需要多少币,到35级立马要10万+银币,还有符文,一个20万银币。顺带一提,背包负重的问题也仍需优化,还有采集疲劳……另外加强一下牢牧,太刮痧了。还有,我不是人机,我在官服的时长应该超过60小时了。
Genshin Impact killer! Genshin could never!
ADD Pt-BR
我愿意管你叫原神2
Muito bom, só falta adicionar o PT-BR Ou Espanhol
时长更多是官网玩的,确实是很上头,和已有的 游戏完全不一样。 老套路里面有很多新东西。 玩暗黑或者流放之路,魔兽世界FF14这类人,可以来试试。 就是BUG多了点,修好
从开服玩到现在怎么说呢,游戏画风还不错挺喜欢的,就是肝度有点高,尤其是制作方面,要从1级材料叠加上去做高级材料,加上负重系统,就很累。玩法方面技能搭配很多装备不同的配套也很多,但是现在副本内容有点少,期待后期的更新吧。在氪金方面不氪金也能玩稍微肝一点完全追得上大部队的进度。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9.8K | 82% | Free | |
| $0 | 354 | 73% | Free | |
| $0 | 0 | 63% | Free | |
| $1.6M | 94.3K | 73% | $0.99 | |
| $25K | 43 | 56% | $24.95 | |
| $18.5K | 209 | 71% | $5.99 |