
Become the most successful youtuber on the planet! Create videos, get subscribers, attend events, interact with your fans… and grow your channel. Live a youtuber’s life!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.4Kreviews | 77% | — | $9.8M |
| $29.99 | 790ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Youtubers Life [/h1] Le daría una reseña negativa pero la nostalgia me gana, lo admito, esta cosa solo la compre porque mis youtubers de la infancia lo hicieron, y vale la pena?, lo averiguaremos a continuación. [h3] Historia [/h3] Eres un youtuber/musico/modelo/cocinero que quiere alcanzar la fama, por lo que decides empezar un canal de YouTube para hacer tus cositas, a medida que pasa el tiempo, puedes conocer personas o parejas que te pueden ayudar a conseguir la fama. Yo le doy un 5/10 porque al final se hace repetitivo el juego. [h3] Jugabilidad [/h3] Ponle que es como los sims, pero su segunda versión, osea Sims 2, te fijas en tus seguidores, amistades y si duermes o comes, le daría un 6/10 porque le hacen falta un par de cosas y bastantes bugs que no arreglaron. Se supone que antes era diferente el juego, si ves los gameplay de hace años hay bastantes cosas que cambiaron. [h3] Graficos [/h3] Están bien, pero mal optimizados de momento, me sorprende que use 90% de mi 5060 en solo el cine, diría que esto es lo más destacado de todo el juego, jugarlo en gráficos máximos, 7/10. [h3] Controles [/h3] Están bien, pero hay partes en las que no entiendes nada y tienes que ponerte a intentar a cada rato para saber como funciona. 6/10. [h3] == Mi opinión Final == [/h3] Durante el gameplay, quizás te entretengas cuando llegas hasta un cierto punto bastante difícil de superar, que seria la llamada "mansión", que es la penúltima casa a la que vamos, aquí tendrás que ser el N° 1 literalmente, pero sabiendo que tus oponentes también suben suscriptores, te toca repetir una y otra vez las mismas acciones para subir subs. No es tan pesado y quizás te diviertas, pero al final termina siendo repetitivo, nada más que agregar.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 26.8K | 91% | $14.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.7M | 17K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.3K | 72% | $19.99 | |
| $488.9K | 713 | 61% | $19.99 | |
| $119.4K | 1.1K | 80% | $3.99 | |
| $82.4K | 1.2K | 88% | $2.99 | |
| $9.2K | 19 | 16% | $13.99 | |
| $10.7K | 84 | 79% | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French, Russian, Italian, Polish, Simplified Chinese, Portuguese - Brazil, Turkish, Spanish - Latin America, Korean +2 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Youtubers Life is a life simulation and tycoon-style game that places players into the role of an aspiring content creator trying to climb the ranks of online stardom. It begins in a modest setting—your character’s childhood bedroom—with a beat-up PC, a few dollars to your name, and big dreams of becoming the next internet sensation. What follows is a semi-whimsical, semi-serious simulation of the grind behind becoming a full-time YouTuber. You start small, recording simple gameplay or music videos, managing your time between studying (to keep your character’s grades up and avoid parental punishment), taking small jobs to earn extra money, and gradually improving your equipment. The early game is engaging because it captures the excitement of starting from nothing. Every milestone—your first subscriber, your first 1,000 views, your first sponsorship—feels rewarding and propels you to push for the next. The gameplay revolves around balancing several key areas: content creation, skill development, social interaction, and life management. Producing videos is central to your success and involves a layered process: choosing a topic, recording using a card-based minigame system, editing clips together, and publishing the final product. Each of these steps contributes to the overall quality of the video, which in turn affects your subscriber growth, video income, and popularity. As you progress, you can branch into different niches—gaming, music, cooking, and more—with each offering its own minor gameplay twists. You can attend events to network with other creators, hire collaborators, and even move to new locations that unlock advanced options like shared creator houses. The game keeps expanding its systems as you level up, which helps maintain interest—at least for a while. However, despite the game’s addictive start and vibrant presentation, Youtubers Life suffers from noticeable repetition. After a few in-game weeks, the once-fresh loop of “record, edit, upload, sleep, repeat” begins to feel formulaic. While the game does introduce new mechanics gradually—such as managing employees or optimizing monetization strategies—these often lack the complexity or nuance needed to sustain long-term engagement. Dialogue with NPCs is shallow, and social interactions often boil down to grinding relationship bars rather than offering meaningful choices or development. Moreover, events and daily routines quickly become predictable. What begins as a charming and engaging simulation slowly transforms into a checklist simulator, which can wear thin once the initial novelty fades. Technically, the game is functional but not without flaws. On PC, performance is generally smooth, but bugs and glitches do crop up—such as menus freezing, certain tasks not triggering properly, or character animations behaving oddly. These aren’t always game-breaking, but they can interrupt the flow and immersion. Players on forums have also reported issues that required reloading saves or restarting sessions, which can be frustrating, especially during critical progression moments. The user interface, while colorful and fairly intuitive, can sometimes feel cluttered, especially as more systems are layered in. On console versions, particularly the OMG Edition, these problems are more pronounced, with frequent performance hiccups and more limited control responsiveness compared to the PC version. Despite these issues, there is something undeniably charming about Youtubers Life. It doesn’t pretend to be a fully realistic depiction of online content creation, but rather a playful, gamified interpretation of the rise to fame that many young people dream about. It captures the aspirational spirit of content creation—the rush of growing a fan base, earning your first sponsorship, unlocking better gear, and moving into flashier apartments. There’s a satisfying feedback loop to uploading a great video and watching virtual likes and subscribers roll in. While it simplifies many real-life pressures YouTubers face, such as burnout, content strategy, or platform algorithm shifts, it still manages to convey the importance of time management, creativity, and self-promotion. In the end, Youtubers Life is a game best approached with tempered expectations. It's fun, flashy, and occasionally addictive, especially in the early hours when everything feels new and exciting. But it lacks the mechanical depth and narrative complexity to keep more seasoned simulation players engaged over the long term. If you enjoy light management sims with a unique theme, and you don’t mind a bit of repetition, there's definitely enjoyment to be had here. For those looking for a deeper or more realistic exploration of influencer culture and digital media, however, this may only scratch the surface. Still, it stands as a quirky, colorful attempt to gamify a career path that, for better or worse, is one of the most aspirational in today’s world. Rating: 8/10
zbugowane gowno nienawidze tej gry
I'd give it a neutral rating if I could, as you can see I got a few hours of mindless entertainment out of this but I guess overall I would not really recommend it. You just repeat the same processes over and over and watch numbers go up, move into new homes, hire assistants and so on. The problem is, the base process of creating videos is just boring, you get the option to just automate it at one point but by then what is even the point of doing anything? I can't really imagine doing a full playthrough of this as it simply does not have enough variation or incentives to keep the player hooked for that long, and considering the video making minigame just gets longer as your channel grows, it's just boring really. Some asides, I personally found the sound design to be dreadful, the noises the npcs make to mimic speech and their laughter is just grating, the music is also generic and gets old very fast. The english localization has some very basic mistakes often enough to cheapen the experience, and the characters are just outright ugly.
good
im now yutuber i have more subs then pewdiepie
eftzfsg
prijemna hra na dlouhe zabaveni
I would never make it in real life
super fun but can be very boring in a bit
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.