
You must stay in your apartment as the city around you falls to an Eldritch horror.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wonderful short gem of a game, if you've got half an hour, give it a try :)
jogo bem legal, história bem interessante, merece mais reconhecimento
Short and simple game, the gameplay is a little bit repetitive and clunky but it contributes to the tired and gloomy ambience, and the eldritch elements play well into the double metaphor of depression and the 2020's lockdown
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Algo derrotista en mi opinion pero me gusta el estilo visual de este juego, la musica acompaña muy bien a la estetica y de cierta manera me hizo entristecerme por lo que abordaba. Disfrute la experiencia aunque me hubiera gustado poder explorar mas, pero entiendo que es un juego donde el protagonista esta aislado en su mundo.
an interesting short game. also the doggo is a good boy. or girl. I dunno which one it was.
An interesting short story. Worth half an hour.
nice
A dark, short game (30 minutes first playthrough, 13 minutes for a fast one and getting the remaining achievements), which faces topics like isolation, depression and nihilism. I can recommend this game to anyone, who doesn't need to distract themselves always with light-hearted topics only.
definitely would and will play again in the future! hits home in the relatability in the mental health department, good soup!
It has been over a year since I played this game. I didn't leave a review then because it's such a short experience that I never received the prompt to do so. However, the game was potent enough to keep me thinking about it after all this time. So, here I am. There's something pervasive about You Will (Not) Remain, something that keeps it popping up like a bizarre memory of another life. It's short, yes, but it's effective. It stuck with me. It's the type of game that seems simple (and it is), but it has a complexity that is more introspective than it is technical. There's a lesson buried in there, and even if it takes a strange little dog, it can be dug out.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 79 | 86% | $9.99 | |
| $735 | 10 | 90% | $3.99 | |
| $82 | 4 | 100% | $0.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $26K | 73 | 92% | $8.24 |