
In the social network, the main character plays the quest "Hide and Seek", but this time the organizers decided to move the quest to the real world. They indicate the coordinates of the place where the quest item was hidden, the one who finds it first will receive a cash prize.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне нравятся легкие игрушки, которые по атмосфере напоминают инди-игры 2010 года. Им всегда простителен дырявый сюжет и кривой геймплей, потому что это выглядит забавно, интересно, где-то даже атмосферно. Но тут… У этого же разработчика я прошел Find Yourself, Locked Up (каюсь, бросил, потому что отвлекся) и Мозоль. Игры мне понравились. Да и поиск скриптов не напрягал, я ветеран двух частей Psalm. Игра проходится за минут тридцать-сорок. Все остальное время просто хочется тыкаться по углам и делать скриншоты. Заброшенный военный участок сделан не совсем реалистично (можно было добавить хотя бы лай собак вдалеке), но добротно. Напомнил годы, когда я и сам с удовольствием гонял по недостроям и заброшенным местам. Второстепенные звуки тоже вышли хорошо, место живет своей жизнью. Где-то что-то скрипнет, где-то разбитое стекло под ногами треснет, а ветер ударит в старые деревянные ставни. Пожалуй, это все плюсы. Теперь о минусах. Первый и главный – это отсутствие настройки звука. Скримеры не пугают, но сильно давят на уши. Второй минус – местный охранник. Он… Есть? Особой опасности не представляет от слова. Нет необходимости прятаться, его можно просто обойти или втанчить урон лицом. Минус 10 единиц здоровья вообще не ощущаются с кучей расходников. [spoiler]Лежащие в комнатах тут и там органы выглядят чужеродно, словно их добавили просто так.[/spoiler] Да и сюжет однозначно не является сильной стороной проекта. You Must точно не выживание и не содержит его элементы. Таблеток больше, чем выжрал Дэвид Лезерхофф. Сколько нужно бегать с включенной зажигалкой, чтобы кончилась заправка? Отличный вопрос, потому что в топливе отсутствовала необходимость. Как ОДИН из первых проектов – неплохо, но на голову ниже предыдущих работ и, соответственно, вышедших позднее.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший короткий хоррор 6/10, я обосрался от скримеров это плюс игры, а минусы потому-что я считаю что в такие игры не нужно делать сложные загадки, так как не все умные
This game is titled "You Must"... and it is appropriately named because you must not buy it unless you get it on sale very cheap, because that's exactly what this game is. Cheap jumpscares, an enemy that you can't run away from once he locks onto you, and trying to figure out the codes for doors will leave you angry. 3/10
Вот вроде игра овер короткая и по механике понятная но я таких кирпичей наложил в штаны просто ужас.... У меня аж сердце заболело ахаххахаа. Монстр ток постоянно преследует и в одном месте я забагался намертво но всё равно игре лайк
Самый главный показатель говна-игры это скримеры не пришей к ♥♥♥♥♥ рукав
Игра неплохая, затягивает. Но то что после окончания игры, а именно прохождение 1-й концовки, нельзя загрузится с последнего сохранения и пройти игру еще по 3-м концовкам. Очень большой минус.
For 2.00 you get an hour long game that’s basically a walking sim with a couple of puzzles…..if you want to call them that. It has a stalking enemy on the outside of the building which just becomes super annoying. Could be worse I guess, but wasn’t very fun. 4.5/10
ты вот заходишь в игру, думаешь будет интересно, страшно, а получаешь легчайшую игру с абсолютно не пугающим маньяком, которому надо умудриться попасться, и пару читаемых скримеров. В принципе если нравится читать записки, то мб зайдет, а так не стоит времени
Developed and published by Thin Line, You Must is a first-person survival horror game that takes an ordinary financial struggle and transforms it into a terrifying fight for survival. The story centers on a young man desperate to earn money to provide a better life for his younger brother. Believing he has found a simple opportunity through an online "Hide and Seek" competition with a generous cash prize, he follows the challenge to an abandoned military facility. What begins as a seemingly harmless contest quickly spirals into a nightmare, forcing him to confront dangers far beyond anything he expected. The game's premise is straightforward but effective, giving players a relatable reason to step into an increasingly sinister situation where survival becomes the only objective. The abandoned military base serves as the heart of the experience, creating a constant feeling of uncertainty through its narrow corridors, decaying rooms, and forgotten infrastructure. Every section of the facility is designed to encourage careful exploration while maintaining an overwhelming sense of unease. Instead of relying entirely on cheap scares, the game focuses on sustained psychological tension, making players question every sound and every dark corner they encounter. The realistic visual style strengthens the immersion, giving the environment enough detail to feel like a genuine location with a hidden past waiting to be uncovered. This atmosphere remains one of the game's greatest accomplishments, successfully keeping the pressure high even during quieter moments. Gameplay revolves around navigating the dangerous facility, locating essential items, solving environmental puzzles, and gradually unlocking new areas. Progress depends on observation and exploration rather than combat, encouraging players to search carefully for clues that reveal both practical solutions and pieces of the unfolding narrative. The puzzles are integrated naturally into the setting and generally maintain a satisfying pace, ensuring that exploration remains rewarding instead of becoming repetitive. The game also makes excellent use of sound, with distant noises, echoes, and unsettling audio cues constantly reminding players that they are never truly alone. Listening carefully becomes just as important as watching the environment, adding another layer of tension throughout the adventure. As the story unfolds, players gradually discover that the mysterious challenge is connected to far darker secrets hidden within the military installation. The protagonist's personal motivation continues to anchor the narrative, giving emotional weight to the increasingly horrifying discoveries. Rather than presenting every answer immediately, the game encourages curiosity by allowing players to piece together the truth through exploration and environmental storytelling. The inclusion of three different endings further enhances replay value, motivating players to revisit the experience in order to uncover additional outcomes and gain a more complete understanding of the events surrounding the deadly competition. Although You Must follows many familiar conventions found in independent survival horror games, it succeeds by executing its ideas with confidence and restraint. It avoids overcomplicating its mechanics, instead focusing on strong atmosphere, immersive level design, and steadily escalating suspense. Players looking for fast-paced action may find the deliberate pacing slower than expected, but those who appreciate exploration-driven horror and carefully built tension will likely find the experience rewarding. The combination of believable character motivation, effective environmental storytelling, and consistently oppressive atmosphere allows the game to remain engaging from beginning to end. You Must delivers a focused and memorable survival horror experience that understands the strengths of the genre. Its eerie military setting, immersive audiovisual presentation, engaging exploration, and multiple endings create a compelling adventure that emphasizes fear through anticipation rather than constant shock. While it does not radically reinvent survival horror, it demonstrates how a well-crafted atmosphere and thoughtful pacing can elevate a relatively simple concept into an enjoyable and suspenseful experience. Fans of first-person horror games that reward patience, observation, and exploration should find plenty to appreciate throughout this unsettling journey. Rating: 7/10
че должен не понятно маньяк багованный суть игры не понятно не страшно
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Where this game's players are, estimated from review languages.
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