
Yono and the Celestial Elephant is a grand adventure, featuring carefully designed puzzles, treasure hunts, a sprinkling combat and a world full of people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
About

Stats
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Yono and the Celestial Elephants[/b] приключенческая игра-головоломка про молодого небесного слоника. Тут мы путешествуем по разным локациям, выполняем квесты и помогаем людям [b]Плюсы[/b] * Очаровательный визуальный стиль и атмосфера * Обаятельный и милый слоник * Медитативное приключение * Умные, но не сложные головоломки * Музыкальное сопровождение [b]Минусы[/b] * Очень низкая сложность * На клавиатуре играть не очень удобно, лучше играть с геймпадом * Плохая система сохранений * Слишком сложные философские темы для детей [b]Вердикт[/b] Игра на первый взгляд кажется милой и детской, но на какую аудиторию рассчитана непонятно. Для взрослых возможно слишком легкие головоломки и будет немного скучновато, а для детей слишком сложные философские и глубокие темы обсуждают персонажи ☑️Стоит играть, если вы ищите расслабляющую игру ❌Не стоит играть, если вы не готовы мириться с неудобным управлением
Sadly I can not recommend this game, at least for Keyboard players. The controls are frustrating and a bit jank and it just ruins any fun the game can bring. The game might be a lot of fun if used with a controller, but I do not have one to test this theory. Maybe someday I'll revisit the game with a controller.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 40.5/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Swedish*, French*, German*, Spanish - Spain*, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buggy as hell elephant-based isometric puzzle-adventure. no mouse support in a pc game is a terrible first impression, further disappointments in the settings, available anytime. only master and music volumes, resolutions on an insta-change slider, can't check them all without changing anything, and [b]rebinds are only possible by restarting the game while pressing shift to bring up the unity launcher[/b]. lazy. nice graphics and music and some really annoying audio (including the menu music), as one would expect from a cutesy game. typewriter effect for text display but at least it's mostly silent, 'only' annoying character-specific sfx (giggle, gasp, etc.) plays when a dialog starts, luckily not for every sentence. an instant text option and/or a speech slider would've solved this easily. a few typos here and there, not too bad. on the plus side, there's windowed mode, a few languages, a gui scale slider and an illustrated 'forward vector offset' setting. it's a fancy name for [b]a must-have feature in isometric games, as pressing 'up' can mean whatever[/b]. no fall damage unless it's from really high but [b]you can fall off levels and lose some hp very easily[/b], including in towns (very much not a plus). the 3 options are -45, 0 (i.e. up is up) and 45 degrees. [b]keyboard controls are terrible[/b], shown during the tutorial and anytime in the pause menu. defaults are wasd/arrows to move and push things very slowly. faster would mean even more falling off but should still be an option. 'e' to interact and pick things up, only one thing at a time. [b]carried items are thrown instead of gently used[/b], unless you're standing next to something and manage to be facing the right direction. leads to unnecessary frustration and [b]backtracking to the npc or place of origin if it lands in water or falls off the level[/b]. space for headbutt to break and attack things, ctrl for the trunk (blow air or gulp water, peanuts or peppers to use elsewhere while moving even slower) and also to back out of a menu, as esc won't do. shift is target lock and any key makes text appear instantly and skips to the next line, but repeat dialog can't be skipped with a single press and you won't know it's repeated until it's started. as a space elephant, you're tasked with helping people (and robots and dead people), sometimes without accepting or being offered a reward. [b]no quest log/journal and some npcs not even acknowledging task completion is disappointing.[/b] there's a radio-bot reminding you what's going or should be going on, but it's only in the 3 cities, useless. combat is done by spamming headbutts and benny hilling, and it's not much fun with kb/m. no hp indicator on mobs either. it's really easy still, only [b]boss fights[/b] are tricky. I hate them in most games anyway and this wasn't designed for them. the first has elephant-seeking fireballs and a slap attack that will most likely push you off the level. that's where I first died, respawned with the same amount of health outside the arena, or you can just reload, so not a huge deal. had to look up what to do in the second, the third clicked almost instantly. still died once, some dialog to skip before a retry, hate that, then [b]suddenly my health bar was depleted, which apparently meant god mode[/b], reloading didn't fix it either. glitches galore and there's way more below. [b]manual saving (and loading) anytime, but only over a single slot[/b], after an overwrite confirmation. [b]autosaves whenever, no indication[/b], but the load screen offers both with time stamps and even highlights the latest one. however, [b]loading any save doesn't restore the carried item[/b]. I had to try to open a ♥♥♥♥♥♥♥ door in the sewers a bunch of times because the lock was next to water and the key, picked up from the other side of another map, with another area in-between, would fly so far off-screen if I wasn't facing the exact right way that I didn't even see where it landed in the water. interactible things (signs, etc.) aren't highlighted and [b]picking up items plays an annoying trumpet sound[/b]. let's ignore realism, but if anywhere, it should happen when blowing. there's [b]no map to bring up[/b] (only for the overworld in towns), so I [b]would've liked to zoom out[/b] to see more of the surroundings. one of the dungeons is mostly dark, can only see immediately around you. terrible idea to begin with, especially considering all the issues with the game. [b]fast travel between the 8 main locations is possible[/b] after visiting them. coins (only to buy skins) and hp refills can drop from enemies, vases, flowers and stuff and [b]everything except enemies respawns if you leave and come back[/b]. health tokens are found in chests, exchange 4 at a vendor for a permanent hp upgrade. letters (as in, of the alphabet) also drop from breakables after you meet the loremaster in the second city. they [b]restore 6 stories for extra insight into history[/b] and the only reason one would want to use fast travel to revisit a place instead of going forward. [b]letter pickups are really buggy[/b] though. you get a lot every time, so it takes a while for the counter to settle, but whether it did or didn't, by the time I got to the library I often had far less than I did last time I checked, a few screens away. ♥♥♥♥ off. the story unlock animation is also glitchy, leaving characters on the pages that shouldn't be there. [b]most puzzles and crates also reset when leaving an area[/b], which might be necessary if you mess up sokobaning because there's [b]no undo[/b]. but it'll happen anyway due to all the back and forth for fetch quests. there are situations where only reloading works, as the camera moves to highlight happenings elsewhere and you can't find the way out, or a pushable object blocks the entrance. once [b]not even reloading fixed the camera[/b], not in the current room, nor the previous one I went back to, after pushing a crate on a pressure plate for experimental purposes. restarting the game and loading the save did, otherwise I'd have had to reload an earlier save. it was near the end, the only puzzle that stumped me. inactive platforms are often activated by blowing fans/propellers, but sometimes they're out of reach unless you stand on the very edge. [b]timing is involved in getting on and off[/b] and ones started manually eventually stop, adding a second layer of time pressure. at one point a platform bugged out in the middle of water, had to kill myself. another time, while holding movement keys, I remained mid-air multiple times until a platform came back under me. ice blocks get introduced in the second half for some hot sliding action, pretty basic stuff still. then dynamites, gotta dump them quick after pickup. again, making sure you're throwing in the right direction, to knock a key onto a platform and such, is harder than it should be due to abysmal controls. it's a cute little thing, takes [b]7-8 hours to do everything[/b], but cute doesn't mean easy or for-kids, especially among puzzlers. most of it is simplistic enough but the writing (politics, death, philosophy), some mechanics and 'design decisions' and all the bugs beg to differ. shame about the painful platforming and positioning due to finicky controls, the questionable save system, and they managed to ♥♥♥♥ up the pong mini-game too. at one point the ball was stuck on the top, along with the audio. they could've made the whole thing less frustrating by not letting yono fall off edges, or at least not taking hp away for it. oh well.
Conheça Yono, o 7 Elefante de uma linhagem celestial. Com personagens bem construídos e uma história legal, o game segue uma gameplay de puzzles e "plataforma". O game nos apresenta 3 raças, na qual Yono precisa lidar com seus interesses e crescer a crença deles em si; são elas : Humanos, Bonewights e mortos vivos. O game peca em ter uma história linear, não podemos alterar eventos ou assumir mais dores de um lado ou de outro. O que é uma pena, já que tudo é construído muito bem e vamos avançando sentindo a leveza do nosso personagem e a complexidade de suas escolhas. É um game que de inicio foi lançado para nintendo Switch, bem tom familiar e para todos jogar. nesta ultima promoção de julho esteve por R$3.60; um ótimo preço para o que apresenta.
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游戏很可爱,音乐也很棒!
[h1][b]Yono and the Celestial Elephants[/b][/h1] [h3][b]Time Played:[/b][/h3] 6.2 Hours [h3][b]Last Played:[/b][/h3] 3rd of May, 2026 [hr][/hr] Given my time to play anything befitting of the spring season was dwindling, and I wanted a gentle palette cleanser after the near-impossibility that was besting the “Puzzle 2” challenge in Lumines Arise, I thought this would be just what the hypothetical doctor ordered. It unfortunately was not... [h3][b]Yay:[/b][/h3] + Even the title screen was immediately-enrapturing to me. + You get started with minimal setup. + The game is audible at comfortable-to-my-autistic-ears system volume. + “Secret Forest Jar Shrine” + The early humour charmed me... + ...alongside other aspects of the game, like the [Spoiler]Minecart transition scene[/Spoiler] + This can be a plus, or a minus depending on who you are, but no achievements are present. Having just suffered to get the final needed one in Lumines Arise, this was quite welcome to me. + The various pot form-factors, and colour schemes were enjoyed. + While some may see the lack of resolutions higher than 1920 X 1080 to be a downside, the graphics have little detail that would benefit from higher resolutions. + Colourful + I liked the art-style, too. + Multiple skins exist to buy and equip. + You can pick most of the wildlife up. + [Spoiler]Some of the stations for the underground train all embody the place they lead to[/Spoiler] + [Spoiler]You can headbutt the queen.[/Spoiler] + While not based around the passage of time, or nature, like the Legend of Zelda “Oracle of...” games, every season is embodied by an area. [h3][b]Meh:[/b][/h3] ~ “Perhaps there is some darkness lurking under the surface, that you are fated to confront”. Double-space included. ~ The Knightingale Tavernkeep also says “Strenght”. [h3][b]Nay:[/b][/h3] - Combat could have been wholly-cut from the game without affecting much. All non-boss encounters boil down to “headbutt, hold stick away, turn back, and stunlock everything to death before it can even do the pre-smack animation.” - All non-boss enemies are also slightly-higher-HP reskins of one another, the only attack being “wait, and smack once”. - Some not-so-sunny topics ranging (racism, subjugation, slavery, execution, torture) come in out of nowhere after the totally-lighthearted opening, which caused a fair deal of tonal whiplash by my measure. - A lot of the quests involve you running to an area, grabbing a thing, running to the destination, grabbing an item, turning around, and going back to where you came from. This felt less like “Adventure” to me, and more “logistically-unsound errand running”. - Headbutt and trunk blast were both inconsistent at times. - The only thing you can buy with the coins are costumes. I would have liked abilities, like a coin magnet, speed increase, lack of movement penalty when full of water, and the like. - As well, the prices of these skins are both way too high, necessitating heavy farming if you want them all... - ...and the turntable at the barbers is automatic, meaning you need to wait for it to pan (way too slowly for my tastes) to see the part facing away... - I accidentally soft-locked a room in the first dungeon with a boss, as it's not clear you can step over onto a box in the first room you need to light all torches. This happened again with a later chest, only I was able to open it, even though it was below me. - No aim indicator is present to show where something will fall when thrown, making certain parts way more finicky than needed, and see you fighting the alignment more than the enemies. - Over 70% of my play time was from reading dialogue. - Dying in a dungeon means you go back to the previous building you exited... - Most of the puzzles from the moment you get to the first proper dungeon involve sliding ice blocks that only stop when they hit a wall onto switches. I do not enjoy those kinds of things, and the total over-use here was a large point of contention, even if I only needed to consult a walkthrough for 2 of them. - As well, the delay between smashing yourself against a block, and it actually moving was way too high. - No abilities, nor items are gained from finishing dungeons. Yes, you have various things you can suck up, but none of these can be taken with you. - The switch type introduced in the final dungeon cannot be targeted by pressing Y, when you're expected to trigger it from afar. - [Spoiler]Your two companions suddenly change appearance for no apparent reason after the second dungeon, and this is never mentioned.[/spoiler] - One of the block puzzles in the final dungeon was thought to be needlessly-complicated, and almost completely archaic, which is to type, “unenjoyable”. - [Spoiler]The plot could have ended the second you leave the queen's castle, yet continues for not other reason than that it can, leading to everything thereafter feeling incredibly-contrived by my measure. Adding to this discontent is the fact the betrayal of Yono's character is the only reason the final dungeon happens to begin with.[/Spoiler] - I probably, after all of this, should have expected it to more “stop” than “end”, with none of the plot threads concluding in any fashion, but...nope...[Spoiler]the queen has the fastest change of heart in anything I've ever played, read, or seen, the companion characters seemingly age several decades in minutes, while the queen looks the same, and the entire thing basically equated to “Ignore every bit of dialogue Yono just said, because this is the end of the game.[/Spoiler] [hr][/hr] [h3][b]Verdict:[/b][/h3] While it may have initially charmed me, the longer I played, the more I realised this was trying to be the Legend of Zeldaphant, only almost-completely-failing to inspire the same levels of engagement, variation, excitement, and sense of discovery I get when playing any game in that series that isn't called “Breath of the Wild”. Nothing within was hugely-offensive, or made me stop playing, but when the things I enjoyed faded almost as soon as you get to the second city, and only continue going down from there, being saved from the lowest two ranks does not equal a recommendation. [h3][b]Placed in:[/b][/h3] 4: Mundanely-Middling.
Cute rather easy adventure/puzzle game! Completion time around 5h.
На Steam Deck работает, всё норм. Спасибо KeyXP за раздачу, это одна из 5 случайных игр которая выпала мне за прохождение опроса. Про игру мало что можно сказать. Это у нас пазл в детском стиле про слона который походу с неба упал чтобы бороться с злом сам не знает каким, и приносить счастье людям и т.д Диалогов невероятно много и их невероятно скучно читать, что после 30 минут игры я просто скипала их. Против стиля ничего не имею против, но персонажи конечно ещё те уроды страшные, дел с ними иметь не хотелось, а слоны мне просто не очень симпатизируют как зверушки. Главное меню кстати очень отличается от игры, будто какой-то шизик левый делал вообще... за потужний замок +балл🇺🇦 Самая нормальная часть игры это пожалуй пазлы, обычно перетаскивать коробки, тушить огонь хоботом, дуть на пропеллеры и всё такое. К сожалению из за скучного повествования и головоломки тоже стали не интересны, особенно не имея желаемой награды. В качестве награды обычно жетоны для здоровья (которое будто бы и не очень нужно) и монеты (которые тоже не очень есть на что потратить) В общем мне не понравилось, не получилось у игры заинтересовать и наверное дело даже не в детском стиле, так как я много детских игр играла которые прям очень увлекательны. Просто не цепляет сюжет и персонажи. Поиграла час, а потом оставшееся время фармила карточки которых у игры даётся 8 штук что-ли.. так и игру окупить можно :roflanFace: Кстати не смотря на описание в стиме на русском, у игры нет русского языка, поэтому за сюжетом следить ещё тяжелее.
Divertiu por 40 minutos...se isso for suficiente pra vc vai fundo. xD
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Players by region
Where this game's players are, estimated from review languages.
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