
Dodge bullets to the rhythm and take down everything that moves! A rhythmical danmaku action game.
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
露米娅!可爱! 妖精们!都很可爱! 音乐也很可爱得劲! 所以横版STG+音乐节奏是不是有点变态了,不过和节奏地牢比起来还是简单不少。 非常好车万同人,使我的键盘旋转。
可爱
이렇게 벽느껴지는 게임은 처음이네 ㅋㅋㅋ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like most of the Touhou Project games because of the lore. Mystia's izakaya and Fantasy Maiden Wars were precursors to me picking up this game and even then, I was skeptical... Yoiyami Dancers appeals to me in a different sense of the way. Their premise is that it's 'cute' and... Hah, yeah, it is. And that's probably why I'm recommending it. Yoiyami dancers' story is based around (some) yaokai girls creating an incident because of the 'P' symbols. They have to dance their way to uncover why the [incident] happened and therefore meet several characters along the way! The girls get to have their own (cute) storyline along the way! This is a rhythm-based game, and I suck at rhythm games and I'll never get good at it. But I do love the music that the protagonists are challenged with. The story progresses with [cute] cutscenes during the events and it rarely makes any sense in the best scenario... Then again, does it really have to? The game offers certain trials to do 'boss fights' in training mode after clearing each stage, so the player can repeat their mistakes and punish themselves. It offers amazing music while doing so and can therefore offer countless minutes of replayability. Asides from that, it's very basic and the controls don't always seem to work. The age old 'up-key' in combination with the 'left, down, and right' key combinations don't always work, perhaps it's different from a controller. Still, it's worth it. It doesn't even cost a lot. But I will admit that it's not worth it when not understanding the premise or the lore, because that'll ruin the experience... Or, perhaps that'll entice you to look into this franchise! P.S. If you release a vinyl of the soundtrack, let me know. The music is amazing!
間違いなく面白いゲームだとは思いますがそれ以上のストレスと何もできない無力感を感じるゲームなのでおすすめはできません。面白くないというわけではなく死ぬほど人を選びます。 5×5のマスの中を弾幕をよけながら進んでいくコンセプト自体はとても素晴らしいものでありますがリズムに合わせて動く要素があまりに難しすぎてストレスが圧倒的に勝っています。 ダンマクも真っすぐ来るものだけならいいものの斜めにくるやつやデカいやつ、そもそも被弾条件がよくわからないものまであって理解不能です。難易度変更でイージーモードがあるとしてもただ弾が減ったりお助けアイテムがあるだけで難しさの根本となるリズム要素がきつすぎて無理です。 もういっそのことリズムに合わせなくても動けたり、弾幕の量を極端に減らしたりボス戦や道中をその場からやり直せるベリーイージーモードとかも欲しいくらいだと感じています。 総評として間違いなく面白いゲームではあるけどめちゃくちゃ癖が強いし難しいしで新鮮な体験を求めていたり忍耐力のある人やイライラしても怒らない人におすすめです。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.5K | 371 | 89% | $10.99 | |
| $131.5K | 319 | 87% | $13.99 | |
| $131.6K | 595 | 98% | $6.99 | |
| $131.5K | 710 | 74% | $9.99 | |
| $131.6K | 214 | 88% | $14.99 | |
| $131.4K | 369 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 4.5K | 98% | $14.99 | |
| $933.5K | 1.8K | 92% | $24.99 | |
| $470.9K | 1.6K | 98% | $14.99 | |
| $427.4K | 1.2K | 93% | $14.99 | |
| $298.9K | 1K | 97% | $14.99 | |
| $287.2K | 1.5K | 96% | $8.99 |