
Fantastic Danmaku Festival is a Touhou Project fanfiction STG with colourful danmaku, beautiful remix music and original music. Besides the characters we know in Touhou Project, there is also a brand new original character named Nix in this game! With the Scarlet Devil mansion as their stage, the girls are soaring in the sky of Gensokyo!
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Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As expected, this game is another masterpiece for being the first FDF game. This game is very beginner friendly while also giving enough challenge for the experienced players. This is how games should be designed. Music is really good. So while you're waiting for the remake of EoSD, why not give this a try?
Годное переосмысление 6 части, по сравнению с оригом так ваще шедевр. Спрайты персов норм, само данмаку сочное, сложность дичайшая. +Изначально в игре не было смены управления на ПК (менять ток через проги можно было), но разраб добавил эту функцию после моего фидбека ему. Легенда на разработчике, отработал свой 51 рубль. Побольше бы таких людей!
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHAT DO YOU MEAN "NORMAL", THERE WERE A THOUSAND POJECTILES ON SCREEN AT ONCE?!? I'm not the most experienced Touhou player lol, I'm just barely getting into the series myself. However, in my very uninformed opinion, this is a really good game, gameplay-wise. Characters are fun, art is charming, it has the same look as other touhou games, if not with increased quality of art. I'm garb at this game, but it's rather indulgent, and, as any touhou game, has plenty of difficulty options. A little something for everybody. Just get it lol
紅魔郷モチーフの海外製の東方二次創作シューティング、名前を変えてアーケードにもなったらしい。 ゲームシステムはほぼ紅魔郷準拠だがちゃんと遊び易くなっており、紅魔郷当時にはなかったスペルプラクティスや永夜抄のラストワードのような物を攻略するモードもある。 自機はパターンを組めていなくてもホーミングで安全で無難に強い霊夢、EX向きではないのだけが弱点の強力なボムや今は亡き貫通レーザーを持ち、攻撃範囲は狭いがショットの威力の高い魔理沙。 紅魔郷では自機じゃなかったキャラとしては、範囲が広く道中での殲滅力のあるショットと二種のボムを持つ早苗、移動こそ遅いが指への疲労と引き換えに耐久の高い雑魚を瞬殺し、殲滅力も非常に高いチャージショットや強力なボムを持つパチュリーの四人。 難易度はEXはちゃんと難しいがノーマルは本家と比べても低い、弾幕も美しく、シンプルなシステムのため遊びやすく、普通におすすめできる作品ではあるが、唯一日本語への翻訳はハイ得点を筆頭として全く読めないわけではないが、明確にダメな方であると感じた。
good game I suppose, very very beginner friendly lol my 1cc: https://youtu.be/8tZNZsDdo8Q
在海量东方二次创作STG中,《东方幕华祭》系列一直是“准官方级”的同人清流。相较于许多粗制滥造、单纯堆砌弹幕的同人作品,《东方幕华祭 红月篇》以《东方红魔乡》为蓝本重构异变故事,用成熟的关卡节奏、精致的原创视听、工整且有巧思的弹幕设计,打造出一款真正兼顾新手入门与硬核玩家攻坚的弹幕射击作品。 本作延续东方经典的异变调查式叙事,以幻想乡上空高悬的红月为核心线索,串联起红魔馆一众经典角色的对决剧情。剧情点到为止、不拖沓冗余,完美契合弹幕游戏重操作、轻文案的核心定位,全程聚焦符卡对战本身,让玩家沉浸在纯粹的弹幕博弈乐趣中。 弹幕设计是STG的核心,也是《红月篇》最亮眼的核心优势。本作彻底规避了同人STG常见的“恶意堆弹、无规律乱弹”问题,全程弹幕设计有逻辑、有美感、有解法,每一组弹幕排布都经过精心设计,兼顾观赏性与博弈性。 游戏难度梯度打磨得十分贴合大众玩家。简单、普通难度下,前中期关卡节奏平缓,杂兵弹幕稀疏规律,走位容错率高,哪怕是从未接触过东方弹幕的新手,也能快速适应移速、判定、规避节奏,轻松通关解锁剧情,体验弹幕游戏的乐趣。从第四关开始,难度循序渐进提升,弹幕攻速、密度、变幻复杂度全面升级,BOSS符卡开始加入动态走位、弹幕分裂、轨迹预判等机制,对玩家的底力与节奏把控提出更高要求。 高阶难度与Extra关卡则专为硬核玩家打造,容错率极低,部分终符需要精准微操与全程全避,攻坚挑战性十足。但本作高难弹幕绝非无脑刁难,所有高密度弹幕都存在固定规避规律与最优走位,玩家可以通过反复练习摸索技巧,逐步突破关卡。这种“看似华丽压迫,实则有迹可循”的解谜式弹幕设计,让反复试错的过程充满成就感,耐玩度大幅提升。 在玩法机制上,本作针对传统东方STG的短板做了轻量化优化,最亮眼的改动就是残机碎片系统。摒弃了原作随机掉落资源的不确定性,玩家击破符卡即可稳定获取残机碎片,累计达标即可兑换残机,资源获取可控性极强,彻底缓解了新手“资源焦虑”,让通关节奏更稳定,大幅降低了入门门槛。 综合而言,《东方幕华祭 红月篇》是一部情怀扎实、制作精良、兼顾大众与硬核的东方同人弹幕佳作。精致的视听氛围、科学的难度梯度、工整且富有创意的弹幕设计、人性化的机制优化,让它甩开了绝大多数同质化同人作品。
Reiumu talking mad ♥♥♥♥ only to get bodied by Cirno on easy mode because im ass at the game Patchouli x Marisa is the best touhou ship btw dont even joke around
作为东方project的二次同人STG,它充分展现了东方系列的魅力,音乐优美,弹设华丽。同时这部作品难度不高(相比原作而言),并且拥有比原作更好看的立绘(笑),还是很适合新人作为入坑作的。
el primer juego que juego (valga la redundancia) de touhou, me esta gustando mucho, difícil, buena musica y barato, deja de larpear touhou y compralo
it's a perfectly fine unofficial remake of touhou 6. like it plays perfectly fine. i had a good enough time with it. it does feel a bit perfunctory though like I'm not sure if this will really be worth playing when the official touhou 6 remake drops on steam in like a month or so
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