
Cute and comical stickman characters have arrived for you to enjoy "those games" you've seen and wanted to play before. Play a variety of minigames fully, thoroughly, and enjoyably to your heart's content!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.4Kreviews | 72% | — | $249.3K |
| $9.99 | 193ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
Good game, though I have one suggestion! ADD Mac support! Please!!
Very fun to kill time to, especially for trying to 100% the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's exactly what they're saying it is. And those 'games' are exactly as bad and boring as they seemlike they would be. The game gets boring *very* quickly (see my playtime at review), but it meets expectations in every way, so I can't give it a bad review.
İSмİм мєLiS 1 γaŞiηdaγiм вİя ÖLÜγÜм вєηİ ÖLdÜяdÜLєя єĞєя вu мaİLİ 10dк İÇİηdє 15 кİŞİγє qÖηdєямєzSєη вuqÜη aкŞaм γaтaĞiηiη вaŞiηda σLaćaĞiм вİя вiÇaкLa Sєηİ ÖLdÜямєк İÇİη qєLєćєĞİм aLLah яizaSi İÇİη єĞєя γσLLaяSaη γaкLaŞiк 4 тaηє Sєηİ Sєωєη кİŞİ Saηa aÇiLaćaк ćuмaятєSİ qÜηÜ σpÜLєćєкSİη zİηćİяİ вσzмa SєωdİĞİη Çσćuк ωєγa кiz Saηa γaяiη Çiкмa тєкLİF єdєćєк(ωє кєSin)
Se avete mai ricevuto pubblicità ingannevoli con minigiochi fatti abbastanza con i piedi e strutturate in modo da frustrarvi per invogliarvi a scaricare ciò che stavano promuovendo, questo è il gioco che fa per voi per scaricare la tensione. Richiede molta pazienza per i livelli più impegnativi, ma come passatempo è un'idea molto carina. Consigliato se vi piacciono i rompicapo, ma solo mentre è in saldo.
je to super hra
手感依托,过场动画也算时间限制,我怀疑制作组自己有没有全关卡三星过,我只建议玩分颜色和数字塔,别的游戏玩起来都太折磨了
Developed by MONKEYCRAFT Co. Ltd. and published by D3PUBLISHER, YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM! is a puzzle compilation built around one of the most recognizable trends in modern gaming culture. For years, players have encountered advertisements showcasing simple yet oddly satisfying minigames that often bear little resemblance to the actual products being promoted. This game takes those familiar concepts and turns them into a complete experience, delivering exactly the sort of gameplay that countless advertisements have promised but rarely provided. The result is a surprisingly entertaining collection that succeeds through humor, variety, and an unusual level of self-awareness. The game's concept is both its greatest strength and its most immediate source of appeal. Rather than disguising its inspiration, it openly acknowledges the strange relationship between mobile game advertising and actual gameplay. Every challenge feels like a direct response to the countless advertisements featuring stick figures in danger, misplaced puzzle pieces, simple arithmetic choices, obstacle courses, and other attention-grabbing scenarios. The developers essentially ask what would happen if all those fictional advertisements became real games, then proceed to answer that question with enthusiasm. From the opening moments, the game embraces a playful and comedic tone. The title alone functions as a joke aimed at anyone who has ever downloaded a game hoping to play the activity shown in an advertisement, only to discover something completely different. That sense of humor extends throughout the entire experience. The presentation constantly pokes fun at gaming trends while simultaneously celebrating them, creating an atmosphere that feels lighthearted and approachable. Gameplay revolves around a large collection of puzzle-based and reaction-oriented minigames. Players are presented with numerous challenges inspired by familiar advertisement concepts, each requiring different forms of problem-solving. Some levels focus on logical thinking, while others emphasize timing, observation, or quick decision-making. The constant shift between mechanics helps maintain engagement and ensures that the experience rarely becomes repetitive. One of the game's strongest qualities is its accessibility. Most puzzles are easy to understand within seconds, allowing players to immediately focus on finding solutions rather than deciphering complicated rules. This straightforward approach mirrors the design philosophy of the advertisements that inspired the game. The challenges are built around instantly recognizable objectives, making them easy to pick up regardless of gaming experience. Despite this simplicity, the game does not completely abandon challenge. As players progress, puzzles become more creative and occasionally more demanding. Later stages often introduce variations that require greater attention or a deeper understanding of previously introduced mechanics. This gradual increase in complexity keeps progression satisfying without becoming overwhelming. Variety plays a crucial role in the game's success. The developers clearly understood that a single puzzle concept would not sustain interest for very long. As a result, the game constantly introduces new ideas and twists inspired by different styles of advertisements. One moment players may be solving a rescue puzzle, while the next they are navigating obstacles or making strategic choices. This variety creates a strong sense of unpredictability that encourages continued play. The visual presentation perfectly supports the game's comedic identity. The colorful graphics and simple character designs closely resemble the exaggerated style often seen in mobile advertisements. Characters are expressive despite their minimalist appearance, and animations frequently emphasize humor over realism. The overall aesthetic remains clean and easy to read, ensuring that players can focus on solving puzzles without unnecessary distractions. The pacing is another major strength. Levels are generally short, making the game ideal for quick sessions. Challenges rarely overstay their welcome, and failure is never particularly punishing. Restarting is fast, which encourages experimentation and helps maintain momentum. This design philosophy ensures that the experience remains relaxed even when players encounter more difficult puzzles. The humor extends beyond the gameplay itself. Menus, descriptions, and progression systems often contain subtle jokes that reinforce the game's central parody. Players familiar with internet gaming culture will likely recognize many of the references and appreciate how effectively the game captures the absurdity of misleading advertisements. The developers clearly understand the audience they are targeting, and that understanding contributes significantly to the game's charm. However, the game's reliance on its central joke can occasionally become a limitation. Much of the initial excitement comes from recognizing the concepts being parodied. Once that novelty begins to wear off, players are left with the underlying puzzle mechanics themselves. Fortunately, many of these puzzles are genuinely enjoyable, but the comedic premise naturally loses some impact over time. The quality of individual challenges can also vary. Certain puzzles are clever and memorable, offering satisfying solutions that feel rewarding to discover. Others are more straightforward and exist primarily to support the overall theme. While the weaker levels rarely become frustrating, they do highlight the difficulty of maintaining consistent creativity across such a large collection of minigames. Players looking for deep storytelling, extensive progression systems, or highly complex puzzle design may find the experience somewhat limited. The game is designed around accessibility and entertainment rather than depth. Its focus remains firmly on delivering a steady stream of enjoyable challenges rather than building an expansive adventure. Nevertheless, what makes YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM! stand out is its commitment to a unique idea. The developers could have relied entirely on the novelty of the premise, but they instead created a substantial collection of puzzles that are genuinely fun to play. The game succeeds because it balances parody with actual gameplay quality, ensuring that the humor enhances the experience rather than replacing it. Ultimately, the game serves as both a clever satire of modern advertising and a surprisingly enjoyable puzzle collection in its own right. Its charming presentation, accessible mechanics, constant variety, and strong sense of humor make it an easy recommendation for players looking for a lighthearted experience. While it may not offer the depth or longevity of larger puzzle titles, it delivers exactly what it promises and does so with confidence, creativity, and plenty of personality. Rating: 7/10
不要覺得這是簡單的舒壓遊戲 會玩到爆血管的 操作手感稀爛但又要求精細操作 真的不值得
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $249.2K | 1.4K | 95% | $6.99 | |
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