
***This game is only available in Chinese*** 本作故事发生在风起云涌的三国时代。洛阳少年徐暮云,与青梅竹马兰茵、张诰相交甚笃,一同习剑成长。希望有朝一日能以一身武艺协助恩师张郃,报效朝廷。因缘际会下结识了一群人,展开了一连串困难重重的精彩历险……
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.太多重复的跑图了,太多太多太多,而且除了长安,其他地区居然没有直达的驿站系统,纯靠跑图拉时长是吧; 2.没攻略根本没法玩(真的),支线任务又杂又多(各种折返跑!!!),乱得要死; 3.前期系统和战斗一直掉帧,不知道为什么玩了十几个小时(我真能忍)又不掉帧了(但是战斗还是偶尔会掉!!!); 4.武器的属性能决定相生相克,这设定真的太垃圾,经常打boss的时候手里没有合适的武器; 5.好几个boss战之前没存档,逆天设置; 6.剧情何止是平淡如水可以形容的???主线也太短了吧???人物塑造也不鲜明; 7.遇到好多bug,导致有几次绕来绕去还没拿到宝箱,心情极差; 8.抓一个怪要用镜子照7次,你觉得合理吗卧槽????????
推荐的理由:经典回合制、轩辕剑5相关剧情补完。 剧情方面: 1、本体还没什么(理由在后文),兰茵篇后劲极大,摆明了不想让玩家多周目——要是你正好有什么糟心事,听我一句劝,暂时别玩兰茵篇。 2、双云大战,我更认同最终是暮云胜出。 战胜者只会吸收对方的“剑气+记忆”,自身的“人生动因”不会变——如果是朝云胜出,会了解到弟弟的痛苦,只会更加珍惜眼前人,不会有“必须去山海界找母亲”的执念,这样一来就等于是直接否定掉了正传。 接下来是问题: 与其把资源浪费在“新奇的战斗机制”上,不如好好打磨剧本: 1、如果要强调“童年友情多么珍贵”,完全可以做一个“童年序章”,用具体的事件来让玩家产生共鸣而不是用几句台词灌输——某角色初期就永久性脱队了,你再反复给玩家讲“这是暮云的童年挚友”,玩家能感同身受吗?终局能震撼到玩家吗?(相比起来,另一位童年挚友,因为游戏过程中自始至终的陪伴,自然得到了玩家的充分的感情投入。) 你们设计师不是喜欢让玩家到处跑吗,让玩家操控童年暮云、童年柏乔、童年兰茵组队到处跑,不是更有意义吗。 2、伙伴剧情,以及一些有趣的其他支线诸如华胥梦天记、化龙转生记,完全可以融合进主线——像“鱼妖和神医”这么精彩的故事,非要做成东一榔头西一棒子的散碎支线,简直是明珠暗投、暴殄天物。 把游戏按照动、静来分类的话,回合制是一种典型的偏静态的类型。 回合制拥趸,我觉得,多数更倾向于剧情的品味,而不是“把太多时间消耗在研究boss机制、揣测设计师思路上”。 国产三剑没落的根源就在于走错了方向——“把游戏做得更有动作感”看似是一种“时髦的改进”,其实是一种“抛弃原有细分市场,转投新客户群”的行为,能成功才是小概率事件。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed by SOFTSTAR ENTERTAINMENT and DOMO Studio and published by CubeGame together with SOFTSTAR ENTERTAINMENT, Xuan-Yuan Sword: The Clouds Faraway is a classic Chinese role-playing game that blends historical fiction with mythology, delivering an expansive adventure rooted in the Three Kingdoms era. The Steam edition serves as the definitive release by bundling the original campaign with the story expansions The Wuzhang Plains: Muyun, The Wuzhang Plains: Zhaoyun, and Lanyin, giving players access to the complete narrative experience. While the removal of the original dungeon mode may disappoint some returning fans, the additional story content more than compensates by enriching the overall journey. The game's biggest drawback for international audiences is its lack of English language support, as it officially includes only Simplified and Traditional Chinese. The story follows Xu Muyun, a talented young swordsman who grows up alongside his close companions Lanyin and Zhang Gao in the city of Luoyang. What begins as an ambition to become skilled warriors serving the Kingdom of Wei gradually transforms into an emotionally charged adventure filled with political intrigue, supernatural mysteries, and personal sacrifice. The narrative carefully intertwines fictional heroes with real historical figures and events, allowing players to witness famous moments from the Three Kingdoms period while experiencing an original tale that explores loyalty, friendship, destiny, and the painful consequences of war. The writing unfolds at a measured pace, allowing relationships and conflicts to develop naturally before reaching emotionally satisfying conclusions. One of the game's greatest strengths is its emphasis on character development. Every major party member receives meaningful attention throughout the adventure, with their motivations, struggles, and personal growth becoming just as important as the larger conflict surrounding them. The included expansion chapters greatly enhance this aspect by revisiting key events from different perspectives and expanding upon the fates of several important characters. Rather than feeling like optional side stories, these additional campaigns complete the emotional arc of the entire adventure, making the Steam version the ideal way to experience the game. Gameplay embraces traditional RPG mechanics that were popular during the era of its original release. Players spend their time exploring towns, interacting with NPCs, progressing through story-driven dungeons, solving environmental puzzles, strengthening equipment, and engaging in turn-based battles that reward tactical thinking. Combat encourages players to make effective use of each character's unique abilities while considering enemy strengths and weaknesses. Although some systems feel dated compared to modern role-playing games, they remain enjoyable thanks to their strategic depth and their seamless integration with the game's narrative progression. The presentation continues to hold up remarkably well because of its strong artistic direction. Character portraits are expressive, environments are richly detailed, and the visual design successfully combines historical architecture with mystical fantasy elements. Magical effects and cinematic sequences add excitement to important battles without overshadowing the grounded atmosphere created by the historical setting. Complementing the visuals is an excellent musical score that blends orchestral arrangements with traditional Chinese influences, creating memorable themes that enhance both emotional scenes and large-scale military conflicts. The Three Kingdoms backdrop is more than a simple setting, serving instead as the foundation of the entire adventure. Historical battles, legendary generals, political rivalries, and authentic cultural influences are seamlessly woven into the fantasy narrative. The supernatural elements never completely replace the historical context, resulting in a world that feels believable despite its magical creatures and ancient artifacts. This careful balance allows the game to appeal to both fans of Chinese history and players who simply enjoy rich fantasy storytelling. Despite its many strengths, the game's accessibility remains its most significant weakness. Since dialogue and storytelling are central to the experience, the absence of English localization prevents many players from appreciating its carefully written plot and nuanced characters. Those who are able to read Chinese, however, will discover one of the finest entries in the long-running Xuan-Yuan Sword series, especially with all of the major story expansions included in a single package. Xuan-Yuan Sword: The Clouds Faraway succeeds by delivering a memorable blend of historical drama, fantasy adventure, strategic combat, and heartfelt storytelling. Its engaging cast, detailed world-building, attractive art direction, and emotionally rewarding narrative make it a standout classic among Chinese role-playing games. Although certain gameplay systems reflect the title's age and the lack of multilingual support limits its reach, the complete Steam edition remains an outstanding experience for its intended audience. Rating: 7/10
挂着自动攻击呢,闪退了,没有自动存档,好几个小时的努力白费了,弃坑ing
尼玛卖嘛批一打完boss就给我闪退,他妈还没自动存档可以读,操
故事內容一層層更想往下 還不錯
本篇+兰茵篇+暮云篇加起来就是这么长时间的……长大以后看故事的主角,竟有种惋惜的感觉,与十年前的狂热代入有些不同了
相当拉垮的一个产品。曾是轩辕剑踏实的粉丝。但是玩了这个游戏,我真心为情怀说了一句“我擦”! 一会闪退,一会闪退,你大宇是做不来游戏了吗?
闪退
情怀游戏。
Players by region
Where this game's players are, estimated from review languages.
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