
You play as “XIII”, a man without an identity, in a solo campaign with numerous twists and turns. Inspired by the eponymous graphic novel, the game features a completely reinvented and unique cel-shading design. In XIII, players can also take part in fierce multi-player fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.43/day in the week after.
About
The remake of the 2003 cult FPS initially released on PC, PlayStation 2, Xbox and Nintendo Gamecube.
A new artistic direction that respects the original work and its iconic cel-shading design.
Numerous references to the eponymous graphic novel, with onomatopoeia, speech bubbles, panels and more.
Music and voices from the original version.
A conspiracy-based plot with numerous twists and turns.
Varied gameplay with action, infiltration and exploration phases.
A breathtaking solo campaign with 34 levels.
A brutal arsenal of 15 weapons to get your memory back.
Fierce multi-player fights.Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 40% | — | $618.2K |
| $3.99−80% | 1.6Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Given the visual style and quality of the original game, very few people expected a remake of XIII. Even fewer wanted to play a game that released in such a sorry state. After many massive patches though, it's playable. But was this all worth it ? You shouldn't expect anything new from this remake, as the content is the same as it was back in 2003. The campaign is the same, the multiplayer is the same, the cliffhanger is still as frustrating... Maybe even more, since we know that no sequel is coming. XIII proposes an engaging story in a 6-hour campaign, with many levels offering multiple paths that encourage stealth, decent weapon variety (even if they don't really pack much of a punch), and a fantastic visual style that's as close to a comic book as it can get. Cutscenes are displayed as panels, speech bubbles are used not only for dialogues but also noises like grunts or footsteps (convenient while sneaking around)... This all looks and feels great. Or at least it did, back in 2003. Because for this remake, they changed the cel shading to something more cartoony and generic. It doesn't look bad (cel shading rarely does), but it has lost all of the charm that made the original what it was, as well as its main selling point... Despite patch notes longer than the list of things I wish I had done differently in my life, this remake remains rather prone to bugs. Some are just your regular glitches like enemies stuck in doors or phasing through terrain, while others are still gamebreaking. Say you hide a dead body in a random spot at the start of a mission. If a cutscene, many checkpoints later, has enemies walk by that same spot, they will notice it and it will be game over. Softlocked, with no other solution than to restart the whole mission. On occasion, key events necessary to progress won't trigger, the Ai will remain alerted of your presence even after a checkpoint restart... The patches helped, but the game is still far from bug-free. This XIII remake is now playable, that's the good news ! Unfortunately, it also ditched the visual style that made the original so unique... If you're playing an Fps from 2003, it's to experience what made it special, so with the comic asthetics gone and bugs still around, there's no reason to play this over the original. A [b] 5[/b] for this unecessary remake. Let's just hope this didn't cancel a potential sequel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German**languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Эта игра заслуживает того, что бы ей дали шанс….[/h1] Ремастер «XIII» напоминает мне студента, который со второго раза сдал экзамен. Ни кто уже не помнит, насколько хорошо он пересдал этот экзамен. У всех в памяти осталось только то, что он его не сдал.… В оригинальную «XIII», я играл во времена, когда компьютеры были большими, а трава за окном зеленее. Тогда, она запала мне в душу. На фоне других игр того времени, «XIII» выделялась своим стилем. В котором смешались супергеройские комиксы и атмосфера самых первых фильмов о похождениях агента 007. Казалось, что ты играл в оживший комикс и на тот момент, это поражало. Поэтому, для меня, этот ремастер стал самой ожидаемой игрой 2020 года. А вот после релиза, случилось классическое: «От любви до ненависти один шаг». И эта игра стала самым крупным разочарованием 2020 года. Как и у большинства в то время, у меня очень сильно «подгорело» от сего игросодержащего продукта. Поиграв минут 40, сей продукт был удален и забыт как страшный сон на долгие годы. На момент выхода, в нем, было сломано даже то, что, казалось бы, нельзя сломать. Старые баги никуда не исчезли, а к ним еще добавились новые. Искусственный интеллект противников стал хуже, чем в оригинале. Они постоянно застревали в предметах, или пытались бежать упершись в стену. И самое главное, в игре умудрились испортить ее графический стиль. Классический сел-шейдинг из оригинала, заменили на нечто невразумительное. Что стало последней каплей. Но вот, пройдя эту игру, спустя почти 6 лет. Могу сказать, что разработчикам все же удалось довести до играбельного состояния, этот проект. И даже, вернуть тот самый стиль оригинала! Критических багов, за все время прохождения я не встретил. Противники перестали теряться в «трех соснах» (а в нашем случае, в 2-х стульях в комнате). Так же приятно удивило наличие русских субтитров. Из особенностей, я бы отметил. Что эта игра, в своей основе, старый добрый коридорный шутер. С гейм-дизайном нулевых, полностью перенесенном из оригинальной игры 2003 года. Со всеми отсюда вытекающими. И в некоторых моментах, возникает сожаления, что ремастер, этот момент никак не исправляет. Особенно в уровнях, которые нужно проходить скрытно (в них, подгорает так же, как и 2 десятка лет назад:) ) Не знаю, может слезы ностальгии замылили мне глаза, но игру все же рекомендую попробовать.
[i][b]Disclaimer:[/b] This review is only for the Single-Player campaign of the game. [b]TL;DR:[/b] Decent game as a standalone title. A lot of content cut from the original, including enemies and entire cutscenes. Controls have been modernised which is a huge blessing. Different graphic aesthetic, but quite pretty in its own right. Much easier than the original; might feel a bit too easy for veterans. Story is more or less the same. Personally, I'd say that this is a good entry point for new players looking to enjoy the game. But it might not sit well with the veterans.[/i] [hr][/hr] XIII is a remake of what is considered a cult classic, and whether it not it does the original justice is entirely up for debate. However, it definitely tries its best despite the cut content and the drastic stylistic shift in the graphics and overall aesthetics. It might serve as a good starting point for new gamers who want to check the game out for themselves as it does away with a lot of the annoying features of the original. However, this streamlining process might have taken things a tad bit too far as the veterans might find the game to be a cakewalk in comparison. The story follows a man with the number XIII tattooed on the body who washed up on Brighton Beach with no recollection of who he is. As he is resting, he finds himself in the middle of an ambush when armed men attack the first aid post. Having only a key to a bank locker as his clue, he must figure out who he is and why people are trying to kill him. To make matters worse, the FBI is also hunting him for the assassination of former President Sheridan. Faithful to the original, the game ends on the same cliffhanger note with the huge revelation of who Number I really is. However, there are quite a few cutscenes missing from the game, especially further into it that you play, which shed light onto XIII's character as a person and his own process of introspection. While these cutscenes didn't really advance the story much, they were still important to the dramatisation of the tale and stood to humanise XIII and should've been kept in the game. Apart from that, all the cutscenes have also been reworked and the final result looks much more cineamtic than anything resembling the panels of a comic book, marking a severe change in aesthetics. The gameplay is still pretty much the same, although it has been made greatly easier because of two distinct reasons: The first is that the enemies are simply less tanky in the remake. They easily go down after a few hits and they are also far less aggressive and accurate than they were in the original. Not only that, but it's easier than ever to sneak around as the enemies no longer notice you as easily anymore and take forever to trigger an alarm. This is in addition to the fact that gunshots don't alert enemies anymore. This latter change makes the game far less frustrating, but the former change does not sit well with me as someone who has played the original before. I played the game on the third hardest difficulty of the four available, which was apparently meant for players who had played XIII before, but the game still felt like a cakewalk for me. The bosses are no challenge at all and can be mowed down pretty easily. In fact, the armoured enemies in the game actually felt far more difficult to deal with in comparison. I did, however, find ammo and health to be a bit more scarce. On the bright side, they've streamlined the inventory so that you've now got a selection wheel which you can use to switch weapons or use First Aid Kits. And they've also bound buttons for the use of Granades. You no longer need to switch to keys to use them either as the game does it all for you on its own. That being said, it still feels like a pretty mediocre action/stealth hybrid even though it is far less frustrating now. The second change that makes the game so much simpler is the removal of the countless ambushes which the game would throw at you. While the overall level design, including the seperation of the same level into multiple stages remains faithful to the original, I've only found one ambush in the remake. And that particular one was at Kellownee Lake, in between firefights. There were no ambushes after bugging the tent and no ambushes when disabling the USS Patriot or at any other point of the game. While they were usually frustrating and proved to be a drain on your resources, they were a challenging part of XIII and their removal drastically decreases the difficulty of the game. In this instance, however, I find myself in favour of this decision. In addition to all of that, there are certain annoying sections of the game which involved platforming with clunky mechanics that have been streamlined, both through the refinement of the mechanics themselves, as well the provision of alternate easier paths through the same, adding to the list of welcome changes. As far the primary appeal of the game goes, the stylisation of the game has taken a sharp turn from the original. Apart from the comic-book aesthetics to the cutscenes which just look like flat, cel-shaded cinenmatics now, the levels no longer have the same cel-shaded aesthetics anymore. The remake, instead, opts to go for a watercolour aesthetic with inked-in borders and details. While this change certainly looks far prettier in my opinion, and gives the graphics a kind of depth missing from the original, it might not sit that well with the cult following. The soundtrack remains practically the same as the original, and is just as unremarkable for the most part, even though it is apt for the title and the various scenes within that it attempts to supplement. As far as bugs are concerned, I don't recall whether the original had any. However, the remake could do a better job in a few regards. In certain instances, SSH-1 mostly, when I failed the stealth sections, I found the guards already on alert despite restarting from a previous checkpoint, making clearing said sections a hassle. Then there's the issue of enemies being able to see through foliage even though you have no idea where they might be. Apart from these bugs, the remake does a good job of addessing all the frustrating oversights of the original. All in all, the XIII remake is a far prettier version of the original cult classic that does its best to stay faithful to the source, despite the content cut out of from it, some for the better, and some for the worse even though it might not sit well with the veterans because of the stylistic choices. The modernisation of a lot of the game mechanics makes it a suitable entry point for newer players who are hesitant to check out the original because of how dated it is without losing out on too much of the story or the experience, even though it feels too easy for players who have played the original. And most importantly, it irons out a whole bunch of frustrating kinks in the original to deliver a smoother experience making it a solid choice for people who are new to the franchise. As far as the veterans are concerned, stick to the original if you liked it, unless you're looking for an easier time playing the same game. In the end, not too bad as a stealth/shooter hybrid.
If you have any interest in it, just play the original.
Today, my trust in Steam reviews died. The story is decent and the gameplay is mindless fun. I'd recommend to use a GPU with at least 6 GB to properly play it.
[h1] Superior to XIII (classic) version with added hi-res textures and some QoL updates. AI is kinda bad, still same as in old version. But overall it's at least good FPS with interesting story and some good action and mayhem. Soundtrack holds well. Plenty of hours of fun. Definitely not bad and have its pros. Recommended. [/h1]
I dont think i can even get myself to finish this remake. Go get the original version instead and download the patch for it.
Хороший ремейк старой олдовой версии игры ! Было много негативных отзывов на старте игры, но разрабы щас все подтянули и вернули, так что можно покупать игра , тем более большие скидки на игру часто! 9\10
Okay, people were not kidding its actually so bad. Gamers love to dogpile and band wagon onto "flops". This is not one of those cases. It feels SO bad to play and its hard to communicate through watching a video.
Мне всё понравилось
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Where this game's players are, estimated from review languages.
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