
Race at the speed of sound and beyond in the great XF Extreme Formula championship! Taking place in the year 3000, you will tour trough the solar system proving you’re worthy of the title of champion.
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Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven't even gotten to a full fledged race yet, just doing the tutorial and side activities. ...why does my racing game have such good hand to hand combat? How did this game do both racing and platforming well simultaneously? Post story update: That was quite a wild ride. Having watched Feperd's Q&A, I know the backstory behind the story's development, so I couldn't help but see all the cut potential it had. It was overly ambitious, for sure, but what was there was fun, if a bit long at times. My advice is to not pursue the proving grounds challenges too seriously in story mode. While most daily activities take a few minutes or less, PG challenges give you 15 attempts, which can translate to up to a half hour of racing per day. With the opening months strongly recommending you pursue them, it contributes to those months feeling especially long. Completing the PG challenges does not unlock anything for story mode specifically, so it's just for your own benefit -- to get better at the game. And I do heavily recommend doing the PG challenges, as the advanced ones are more difficult than the actual courses you'll race on - ideal as practice. The story itself maintains a central mystery that isn't solved until the very end. And true to Feperd's previous stories, it's a bombshell of a twist. From here on is an info hazard, reading it will change the way you look at XF: [spoiler]You can see hints of Feperd's original vision of a branching narrative, similar to Devil Survivor with the daily schedule and meaningful choices. The whole plot was scripted around it initially and you can see those marks everywhere, from the dialogue choices to the racer interactions. But it was too much for Feperd, would've dragged on development too long, so he condensed everything down to the best ending and shipped that. If your choices align with this route, the story may resonate with you, but if you'd have made different choices, the narrative might feel forced towards the end.[/spoiler] As for me, I'm glad I got to go along with Shell's journey till the end. Mechanically, there's variety to story mode and curve on the challenge. The game doesn't really demand much of you to progress, you can upgrade your vehicle to the point it can reliably take 1st in every race. However, the final cup seemingly expects that level of upgrades so you'll need to bring your A game if you slacked off on the economy front. Even with the upgrades, I needed to bring my A game to maintain 1st (even though you don't need 1st to progress). The game can be quite generous with resets, so the stakes are ultimately low in important events. The stakes are ironically highest in daily activities because failing there results in losing the day. The racing in story mode is broken up with on-foot sections which feature a slowed down version of Spark the Electric Jester 3's gameplay. Due to Feperd having made this type of gameplay before, it came out rather polished, contrary to what normally happens when a game tries to do multiple modes of play. The focus is on score so going fast helps but isn't mandatory. Just like SEJ3, combat is combo focused and lets you juggle enemies if you're good enough. As an early upgrade scales your damage with a combo meter, if you suck at hand to hand, the fights will be a slog -- conversely they go by quickly if you're stylish about it. A case of "the better you are, the more fun it is." I personally enjoy both sides of the coin, but your mileage may vary.
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Languages: English
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ees good
An absolute must if you like AG, particularly F-Zero. But it also has a cool adventure side to it as well. Reminds me of Sonic, the 90s and the early 2000s.
This game is phenomenal and probably Lake's best work. The racing is sharp and exhilarating, and the third person combat/platforming is just as fun. The storyline and characters really shine through with some incredible world building and sci-fi concepts. I have a few nitpicks with the racer AI and lack of variety for the proving grounds, but everything else is so solid that I can hardly care. This is my top 5 games for this year and is one of the best I have played in awhile.
It's very bold for anyone to make the attempt to recreate the best racing game of all time (F-Zero GX), but ♥♥♥♥♥♥♥♥ does this game make a STRONG attempt. Anyone as familiar with F-Zero GX as I am will feel the difference, but while the game isn't as... finely tuned? in the controls department as GX, it still plays beautifully. If I had to give it two more big complaints, it's that the feedback for hitting walls and other racers is next to zero, which I think is a sound reason as the sound effects are weirdly quiet. The other big complaint is that it seems the machine designs after all the portrait characters seem to be very... same-y? Which doesn't make it feel exciting to unlock them later. I've only dabbled in the story mode, spending a majority of my time in the arcade mode to just race to my heart's content, but what I've seen of the story mode is really interesting as a form of 3rd person action, racing challenges, and customization. I'll probably need to rewrite this review once I finish the game proper but as of now? Fantastic game. I hope it gets more updates!
This is a really cool racing game, it's not perfect but it has a lot of soul put into and is genuinely fun to play. It does have platformer/3d beat 'em segments that mostly serve as a break from racing moments and they for most part are fairly well made too. I will say that it does feel like there's some rubberbanding in this game somewhat but i've had many different experiences in the races in each cup. In the outer cup of the story mode the second track feels like an insane difficulty spike. I didn't max out my kestral but decently modded but even when i overdrive i would get absolutely smoked by nearly every npc to a comedic degree but then at the third lap it seems like they all sorta slow down and can't keep up and then i can catch up by constantly boosting and playing well to get a winning rank. When i got better at it i tend to mostly stay at pace but never managing to pass most of them, usually staying at like 17 or 10 place and then eventually smoking them and getting 1st so i feel like how difficult a race is highly dependant on 1. The AI 2. The track and 3. Your skill level. I wouldn't be surprised of there is some amount of rubberbanding in the game but it still feels fairly skill based and the game is not just gonna let you win most of the time. Especially on harder tracks/difficulties. Also the soundtrack is awesome i wish lake posted it somewhere.
Huge fan of this game, an absolute blast so far. Played a fair bit of the arcade more before the story mode and i gotta say, both are fantastic. Feels like a more-than-worthy successor to the F-Zero genre of racing, and also has some really fun sonic-esque combat in the story (and i do mean that in a good way). More than worth the money.
Great game overall. Breaths new life into the Anti-Gravity Racing genre, while also remaining familiar enough to jump into for F-Zero/Wipeout veterans. Arcade mode is what you've come to expect from racers. Pick a cup and a racer and you're off. What might surprise you is the amount of tracks. There are (if I counted correctly) 55 tracks to race through. Plenty of the tracks are challenging and will keep you hooked trying to beat the AI on the hardest difficulty. Story mode scratches a long time itch I've had. You start off with a pretty terrible vehicle and are able to customize it greatly, replacing and upgrading parts as you get the money for them. Each day you have to choose between working a dead end job to earn money or participating in underground races to build reputation. Once you have enough reputation, several sponsors will flock to you and you will be earning more money than you know what to do with. But it's the balancing act between getting better parts and performing maintenance on your vehicle that keeps it interesting. The story has a few mysteries that dangle infront of you to give you a goal, but overall isn't much more than set dressing for your races. I would like to see mod support or a custom track maker for the game. While 55 tracks is a lot, you repeat the same tracks over and over again in story mode. Adding several new ones would help reduce the repetitiveness. There is some polish missing like the tutorial being displayed every time the game is started, some of the platforming moves displaying untextured test levels, and the controls not being rebindable to name a few. However I feel like these are minor compared to how great the rest of the game is. I hope it sells well enough for the developer to continue to support it into the future.
I cannot play any other flying hyper-speed cars game after this one. It is crazy good and challenging. (I've never played the story mode tho lmao, but racing part is amazing)
10/10 hyper speed zoom-zoom. Built on the bones of Spark, it brings just as much good gameplay and tight controls.
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Where this game's players are, estimated from review languages.
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