
XEL is an epic 3D sci-fi fantasy action-adventure. Explore the mysterious world of XEL and help protagonist Reid to uncover her enigmatic past. Make new friends and foes along the way and collect exciting gadgets to master challenging dungeons and solve time bending puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 301reviews | 48% | — | $52.5K |
| $18.99 | 183ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun story and exploration. I got stuck at the gate of the ice world. I am wanting to go back and try again, I will use a guide if I have to, even though it’s a last resort. Maybe I needed time away to get a fresh start, or learn what to look for from other games that spell it out instead of assuming you already know. In Xel you only have a “what’s close by” map and not much else to tell you how far you’ve gotten or how many upcoming main events there are. It’s kind of lonely, feels like it’s preparing you to be there for a while, so be ready to commit to completing the laborious trek. Mixed reviews probably because the age of Reid, is obviously for a teen or young adult crowd, and it might be more ambitious than the delivered product. The mechanics are dense… weapons, crafting, puzzles, keys, abilities, enemies are everywhere, boss fights, and a home base of to-do’s.
A cute sci-fi indie action-adventure that clearly wears its Zelda inspirations on its sleeve. Exploring the colorful world and messing with time-shift mechanics can be genuinely fun when it clicks. Sadly, it's dragged down by clunky combat hitboxes, platforming jank, and annoying performance stutter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $18.99 |
| 47ratings |
| 60% |
| — |
| not modelled |
| $1.49−90% | 47ratings | 54% | — | not modelled |
| $1.99−89% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm supposed to head out into the wilds to look for stuff, but I've got no real indication of where to go. Back to the safe zone? Through the Gardens? Heck, if I get up and make a sandwich and forget what I was doing the game doesn't even have a method of checking your current quests. The writing is cringeworthy, combat is boring. It's a cool premise, the setting and everything, but this game just makes me want to sleep.
This is one of the games you pick up for very cheap and then forget about. I've tried to get into it before but turned it down because i didn't like the main character: Big Mistake. Once you get used to her "gen-z" speech and snappy responses the story is actually quite enjoyable. Especially about XEL itself. At times I was quite surprised by the weight of the audio logs. The combat is mediocre, after many hours you remember the shield and its useless parry mechanic... Boss fights get recycled and don't require you to use the gadgets you've collected (except one). Exploration rewards hearts, stamina, recipes and crafting materials. You're more likely to stumble upon a chest/area than actively trying to get there. The end is very satisfying and fits the game right. [hr][/hr] Notes Controls feel great Companion who talks to the protagonist, but the audience doesnt understand him I would like to zoom into the game at times And more cutscenes, at times it feels like reading a visual novel The main character is annoying with her snappy responses and childish speech Why can I not destroy the broken secure glass with my sword? Over time i got used to it and was rooting for her and Des, ended up gasping 5 hours into the game ive wondered why the shield is so useless. Then ive learned there is a parry mechanic, still mostly useless. all the upgrades at the end were an annoying grind. I was missing 3 enery cores and 2 golden cables and didnt have much currency either I fell under the map 2 times and one time i was scared i was actually stuck in a loop /s my favourite part of the game is walking from the science station back to the village and back to the science station
The game itself is ok, I want to like it, but it's full of bugs and glitches. I cannot finish the game because there are some rare items that I cannot find (I opened every chest in the game that I could), I cannnot upgrade and open the gate (science station). The game developer abandoned the game, there is no future update. Sorry, but It's hard to recomemend it to anyone.
XEL es una vibrante aventura de acción y ciencia ficción que rinde un encantador homenaje a la fórmula clásica de Zelda. Su punto más fuerte son puzles ingeniosos, especialmente aquellos que utilizan mecánicas de manipulación del tiempo. Jugando en 2026 no encontré ningún bug que me impida terminar el juego como muchas reseñas viejas dicen. Lo único malo es el estúpido diálogo estilo Marvel.
Игру скорее рекомендую, чем нет. Но почитал отрицательные отзывы, и к разработчикам довольно много претензий о багах. Вечно проваливаешься в текстуры или за пределы локации, особенно в первой половине игры. Конечный файтинг с боссом у меня закончился ожиданием льва, когда тот куда-то убежал, и не вернулся, и порталы перестали появляться. Но если "потерпеть" регулярные перезагрузки с последнего сохранения и перепроходить по несколько раз одно и то же, то удовольствие получить можно - все же довольно интересно. После титров не смог вернуться в открытый мир. Перепроходить ради ачивок нет никакого желания.
I saved my game and now whenever i load my game my character spawns below the save point and I fall to my death. ANy way to fix this?
Unfortunately I just ran into a game breaking bug. I died against some fire dogs. Well my automatic save places me right where I died and I immediately die again. I load my last save and same thing. So I just lost all my progress and will have to start over if I want to continue. I was really enjoying the game but these are the things that make me stop and never come back.
XEL Review – 8.5/10 Going into XEL, I knew exactly what I was getting into. Mixed reviews, bugs, no autosave, and combat that many people described as clunky. Normally, those are the kinds of things that would make me walk away from a game. Instead, I finished it in two sittings over roughly nine hours and came away genuinely impressed. The biggest compliment I can give XEL is that it reminded me of Hob. If you enjoy Zelda-inspired action adventures where exploration is the driving force, XEL understands that feeling. I always wanted to see what was behind the next door, around the next corner, or in the next biome. Even after a couple of crashes—including a blue screen—I rebooted the game because I still wanted to keep exploring. That’s not something I do for games that aren’t holding my attention. Exploration is where XEL shines. New abilities gradually open previously inaccessible paths, and discovering shortcuts and hidden upgrades made the world feel rewarding to traverse. The game never overwhelmed me with massive checklists or complicated systems. Instead, it focused on a satisfying sense of progression through its environments. That said, XEL isn’t polished. The combat works, but only just. It lacks the responsiveness and impact of the best action-adventure games. Enemy encounters become repetitive, and while fighting never became frustrating enough to ruin the experience, it was rarely the reason I was excited to keep playing. The technical issues are impossible to ignore. I encountered multiple bugs, experienced a blue screen crash, and the lack of an autosave system means saving manually is essential. Anyone playing should get into the habit of saving often because losing progress would be incredibly frustrating. My biggest disappointment wasn’t actually the bugs—it was the game’s length. Just as I felt like the world was about to expand even further, the credits rolled. I expected additional regions, more abilities, and perhaps some larger mysteries hidden throughout the world. Instead, the optional exploration mostly amounted to collecting additional Hearts and Stamina upgrades. There weren’t many meaningful secrets or discoveries beyond those collectibles, which made the world feel slightly less mysterious than I had hoped. Despite its flaws, XEL succeeds because it understands what makes exploration enjoyable. Every time I thought about quitting because of a technical issue, I realized I still wanted to know what was around the next corner. That’s a testament to how compelling its world design is. XEL won’t be for everyone. If you demand polished combat, technical stability, and a perfectly refined experience, you’ll probably understand why its reviews are mixed. But if you’re someone who loves classic Zelda-style exploration and can forgive some rough edges, there’s a genuinely enjoyable adventure here. For me, XEL wasn’t a hidden masterpiece, but it was absolutely a hidden gem.
Players by region
Where this game's players are, estimated from review languages.
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