
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1695 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simulador de comando de storm troppers. XCOM 2 é frustrante, dificil e incrivel. Se você não tem disciplina mental ou está querendo um jogo para relaxar, não é para você. A introdução dos rulers e das missões com limite de turnos deixa algumas fases muito mais desafiadoras. Se você quer testar os limites da sua sanidade vale muito a pena.
cool
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Xcom 2 во всем стал лучше оригинального Enemy Unknown - больше интересных боев, тактического геймплей, контента и разнообразия. Уступает он лишь на мой взгляд в плане музыки, в остальном - это образцовое продолжение.
Po dlouhé době, co mě chytlo, i když je to takhle stařičká hra
Todo
Gra jest genialna , szczerze polecam jeżeli lubisz strategie i odbrą zabawę
com the x twice
So i came back to this game after 3 years, finished original XCOM 2 by mistake, then finished the complete version and.....i like Enemy Unknown a lot more. After 10 years XCOM 2 feels underdeveloped. I played it after Mechanicus and i had more fun there. The first stage of the game when the boys and girls don't have much in terms of stat boost break's the game. There isn't really any point in flanking couse 4 out of 4 shots will miss 90% of the time, not to mention that overwatch is useless for much part of the game. I have the feeling the devs knew what was broken and thats why you can buy skills and add-ons to the weapons. The problem is that you need to grind for stuff and troops with experience to make the game work as it should and if RNG doesn't have mercy on the player it's game over man. That sounds to me like a bad game design, and i can't recommend games like that. When it works it's brilliant - looks like that's Firaxis motto these days. The best part of the game was for me Shen's last gift, yes i admit the memberberries worked on me, but the more story driven missons are the strongest part of both XCOM games. The worst part of XCOMs are still robots, whats the point of them if they can miss?. Also the soundtrack was a dissapointment, especially if you can switch to EU or UFO Defence they are sooo much better. I liked most of the maps, apart from sewers, but playing as the resistance i got really bored with playing as reacting side not attacking, again in Mechanicus i could pick from a bunch of missons and rewards. It made me longing for a downed UFO mission, and that is something i never expected. For an XCOM game i don't like humanoid enemies, and here there are more of them then in first game, the Chosen are ok but copy-paste their base was boring. Since it looks like XCOM is a dead brand once again, thankfully we are getting a steady stream of similar games each one trying diffrent things, but i will miss Bradford and i will always like crazy German doctors like miss Vahlen. Let's hope that someday in the future someone will let us blow little green men once again.
Amazing game
Secuela de la obra maestra de Xcom Enemy Unknown, mejora algunas cosas, agrega cosas nuevas, quitaron otras, tiene una comunidad modder muy activa. Es muy buen juego y me encanto pero para mi su predecesor sigue siendo superior.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $63.9M | 21K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.1M | 72.6K | 93% | $39.99 |