
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu varié et complet, entre le dogfight et la gestion de ton empire il y en a pour tous les goûts, lore bien développé. parfois un peu lent dans les phases de gestion d'empire et de station.
Looks like a really promising space sandbox so far. Hoping to become the defacto ruler of the galaxy through manipulation of supply chains and the power of capitalism.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 72.8K | 93% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.9K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.1K | 85% | $15.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $266.5K | 675 | 80% | $9.99 | |
| $183.4K | 596 | 74% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best space games on the market, constantly being improved, which is quite rare these days. It is probably the only active and continuously developed single-player game of its kind. The graphics are nice, the gameplay is interesting, there are plenty of ships to choose from, and most importantly, there is a living, dynamic universe with a genuine economic simulation. However, the game does have some shortcomings: limited voice acting, a difficult-to-learn interface, and a relatively limited storyline. X4 is essentially a space economy and RTS-style simulator. It is not really a game about space exploration—there isn't much actual exploration here. In my opinion, the developers could take some inspiration from Elite Dangerous in this area. Still, X4 is absolutely worth the price. I recommend it to fans of space RTS games and economic simulations.
Probably the best game out here in this genre
Bought this for the SWI mod. Visually looks great, but gameplay + controls are horrendously bad.
auch nach so vielen Jahren eines der besten Elite Spielen :-)
Хорошая игруха, таблица эксель, только маленькая :) В лучших традициях серии Х, рекомендую к ознакомлению всем любителям космосимов, строителей своей космотабачной империи
Super Game
You may feel like this game is similar to Elite: Dangerous, since they're often lumped together in space game reviews and they look alike in some aspects. It is not. Elite: Dangerous is, at its core, a cockpit flight simulator. There are other game loops, but when it comes down to it, the point of Elite: Dangerous is to feel like you're actually inside a spaceship, physically flying from location to location throughout the galaxy. Engaging in combat, trading, mining, or simply exploring, you and your ship are the focus. Yeah, there's some FPS aspects of the game, but it's not a shooter. It's a spaceship sim game wrapped in the bare bones of an MMO. X4 is... not Elite: Dangerous. Yes, you fly around in a spaceship, and yes, you're in a cockpit. Yes, you can fight other ships, you can "explore", you can trade. And that's where X4 and Elite part ways. At its core, X4 is an empire-building game. You may start off in a small starter ship, but the end goal is to build massive fleets, carve out a huge empire, and reach some kind of 4X endgame. If you're looking for a game where you really feel like you're a spaceship pilot and you want to fly it around an immersive, expansive galaxy? This game isn't it. You're looking for Elite: Dangerous. If you're okay with piloting a ship every once in a while, enjoy "spreadsheets in space", and empire-building, then you're looking for X4. The learning curve in this game isn't around figuring out how to pilot a ship well, or how best to engage in combat, how to dock at stations, land on or take from planets. Yeah, it's part of the tutorials. But once you're past those, it's pretty much "figure this submenu out". Once you figure that submenu out, you move on to the next submenu. You will be clicking on a LOT of submenus in this game. Does that mean Elite: Dangerous is a better "space" game than X4? That depends entirely on the kind of experience you want. Do you REALLY love outer space, spaceships, and the idea of piloting one tickles your fancy? Elite. Do you want to become the corporate overlord of a galactic economic superpower? X4. Personally, I want to like this game. It's slick, it's well-made, and there is a ton of content with all of the DLCs. But I come from a "wanna be a Han Solo" mindset, where I am an ace pilot who crosses the galaxy to see all the awe-inspiring sights it holds. But in the end, that is not what this game provides. I'll keep dabbling around because I enjoy the ship designs and it's a decent time waster, but I lean more Elite than X4. Oh, yeah, I almost forgot. Elite is an online multiplayer game with PVP elements. X4 is single player only. And please, no comparisons to Star Citizen. Star Citizen isn't a space game, it's a money laundering and embezzling scheme and there isn't a single thing a SC d!ck r!der can say to me that will in any way change my mind.
Такая ♥♥♥♥♥ это ♥♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.