
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 11 → 10.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的游戏
I would recommend this game to other players
Fun game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 72.8K | 93% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8M | 2.9K | 86% | $15.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $266.5K | 675 | 80% | $9.99 | |
| $228.6K | 743 | 72% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best RU #70, worst CA #92 · 4 markets collected
Reviews, worldwide (the counter carries no country): 12.22/day in the week to Aug 4 → 14.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just start with it. It is a steep, steep learning curve. And the game changed, so things in online tutorials (YT) may not be valid anymore. Further, it's not complicated, but just a miljion things you need to know. So? Just jump in, start vanilla, do some inside tutorials and start maybe The Young Gun. Why? Well, it grows on you. A lot. And it is fun and beautifull. And the moment you think you know it, there is one more thing to learn. And it gets better and better...
Still Good Space 4X Game in 2026 Ship Design: https://roguey.co.uk/x4/ https://www.qsna.eu/x4/efficiency DLC Guide: https://wiki.egosoft.com/X4%20Foundations%20Wiki/Manual%20and%20Guides/Tips%20and%20Walkthroughs%20%28Spoiler%29/
X4: Foundations zieht mich immer wieder in seinen Bann. Für mich ist X4 viel mehr als nur ein Weltraumspiel. Es ist eine riesige Wirtschafts- und Handelssimulation, in der man sich vom kleinen Piloten bis zum Besitzer eines ganzen Imperiums hocharbeiten kann. Man baut Stationen, organisiert Produktionsketten und Handelsflotten, beeinflusst ganze Wirtschaftsräume und kann irgendwann eigene Flotten in den Krieg schicken. Gleichzeitig gibt es politische Intrigen, verschiedene Fraktionen und Konflikte, bei denen die eigenen Entscheidungen durchaus Auswirkungen haben. Und wenn einem das ganze Management irgendwann zu viel wird, setzt man sich einfach selbst ins Cockpit und liefert sich Dogfights zwischen Asteroiden und Raumstationen. Was mich besonders begeistert: Das Universum fühlt sich nicht wie eine Kulisse an. Händler transportieren tatsächlich Waren, Stationen brauchen Ressourcen, Schiffe werden produziert und Kriege können ganze Wirtschaftskreisläufe verändern. X4 ist manchmal kompliziert, sperrig und verlangt Geduld – aber genau diese enorme Freiheit und Tiefe sorgen dafür, dass ich immer wieder zurückkomme. Wer Weltraum, Wirtschaftssimulationen, Strategie und große Sandbox-Spiele mag, kann hier erschreckend viele Stunden verlieren.
This is everything I wanted from star citizen minus a little bit less on the cool shapship interiors and the multiplayer. TBH if I could just play with like one or two friends i'd be over the moon with this. Private server too would be killer.
If there was ever a game that I would kill for proper Co-op on, its this. Honestly, one of the greats if you are looking for a cool space adventure.
I mean. It's amazing. There are some quality of life things that I really really want. How good are the pilots of all my ships (without digging)? The managers? I have a bajillion stations - which ones are starved for materials (without digging)? What ships are stalled and doing nothing (without digging)? But it's amazing.
This game has an incredible amount of potential, which is what will keep you playing. A space opera sandbox - basically mount & blade in space. But it's just too clunky and half baked in so many areas. The worst parts are the "story" missions with AI voiced dialogue, atrocious writing and lots of pointless flying around, the terribly designed crew system (but if you mod it to be easier it trivialises the game. this just needs a total rework) and Boso Ta, the most annoying NPC ever designed in a video game. If i could skip cutscenes and space that blue little ♥♥♥♥ out of the nearest airlock i might have left a positive review. Past a certain point i was forcing myself to push through despite my many annoyances because i thought it would get better, but it just gets more annoying and tedious. Every next game mechanic or storyline you are introduced to is just as half baked or cringe as the last one. Despite all of this it is still one of the most feature complete space sim games on the market, so if you can look past all of its flaws i think you can have a good time with it. But i can't. I'll just go play Starsector instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.