
X²: The Threat is of a new generation of space simulator games, you play the role of Julian Gardna who continues the story set by X: Beyond The Frontier. The updated graphics engine gives the universe a fresher feel with newly designed ships and stations adding to the complexity of the universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 534reviews | 83% | — | $73.9K |
| $0.99−80% | 126ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
круто
TOP
X2: The Threat, developed and published by Egosoft, represents a significant evolution of the sandbox space simulation formula established in X: Beyond the Frontier. Expanding both the narrative scope and the systemic complexity of its predecessor, X2 invites players into a vast, interconnected universe where trading, combat, exploration, and empire-building coexist within a living economic framework. Rather than presenting a tightly scripted experience, the game embraces player freedom, offering a universe that operates independently of the player’s immediate actions and rewarding long-term planning over short bursts of action. Set once again in the X-Universe, the story follows Julian Gardna, whose personal journey becomes entangled with the emergence of a mysterious and aggressive alien race known as the Khaak. The narrative provides structure and occasional urgency, especially during key missions that advance the plot. However, like many sandbox simulations, the storyline is optional in spirit if not in design. Players can follow the narrative threads at their own pace or temporarily ignore them in favor of building wealth, exploring uncharted sectors, or assembling fleets. The game’s real strength lies not in its cinematic storytelling but in its capacity to support player-defined goals within a sprawling galactic economy. The economic system is the beating heart of X2: The Threat. Every station, factory, and ship participates in a dynamic supply-and-demand network. Prices fluctuate based on production levels and consumption rates, creating opportunities for savvy traders to buy low and sell high across dozens of sectors. Early in the game, players often start with modest ships and limited cargo capacity, forcing careful planning of trade routes. As profits accumulate, options expand—larger freighters can be purchased, automated trading ships can be assigned to generate passive income, and eventually entire industrial complexes can be constructed. This gradual progression from small-scale merchant to interstellar magnate is one of the game’s most satisfying arcs. Combat in X2 adds another layer of depth, though it is rarely the sole focus. The universe contains pirates, hostile factions, and the looming Khaak threat, each capable of disrupting trade routes or attacking vulnerable assets. Players can outfit ships with a variety of weapons, shields, and upgrades, customizing their vessels for defense or offense. While dogfighting can feel less refined than dedicated space combat simulators, strategic fleet management compensates for this. Owning multiple ships and coordinating their deployment across sectors introduces a grander tactical dimension. Large-scale engagements involving capital ships and carriers create moments of spectacle, particularly when defending valuable infrastructure from enemy incursions. The scale of the universe is impressive, comprising well over a hundred sectors connected by jump gates. Each region has its own economic profile, faction presence, and environmental character. Some sectors teem with trade opportunities, while others are dangerous frontiers patrolled by aggressive forces. Exploration feels purposeful, as uncovering new sectors often reveals lucrative trade possibilities or strategic locations for station construction. The sense of space is reinforced by ambient sound design and the relative isolation of deep-sector travel, contributing to immersion even when gameplay unfolds at a deliberate pace. Despite its ambition, X2: The Threat demands patience. The interface, while improved over its predecessor, remains dense and occasionally unintuitive. Navigating menus, configuring ships, and managing multiple assets can feel overwhelming for newcomers. The early hours are especially slow, as players work within tight financial constraints and limited ship capabilities. Yet this slow start is intentional, mirroring the climb from obscurity to influence. The game rewards persistence; mastering its systems transforms complexity into empowerment. Visually, X2 offered notable improvements at the time of release, with enhanced ship models, atmospheric nebulae, and more detailed station designs. While modern standards may reveal the age of its graphics engine, the aesthetic still conveys a sense of scale and cosmic vastness. Ship interiors and menus are functional rather than flashy, reinforcing the simulation-driven focus. The soundtrack and ambient audio contribute to the mood without dominating the experience, allowing players to settle into the rhythms of space commerce and exploration. Ultimately, X2: The Threat stands as a defining chapter in Egosoft’s space simulation lineage. It successfully broadens the sandbox concept by layering narrative, economic depth, and fleet management into a cohesive universe. It may not offer immediate gratification or streamlined accessibility, but its systemic richness provides enduring appeal. For players who relish autonomy, complex economic systems, and the gradual construction of a personal interstellar empire, X2 delivers a rewarding and expansive journey through the stars. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Italian, Spanish - Spain*, Czech, Polish, Russian**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In meinen Augen das beste X Game. Mit Ausnahme des neuesten X 4
Sehr Komplex aber auch sehr gut!
trade or battle your choice
Einfach nur Geil das Game.
Ich liebe dieses Spiel. Es einfach in der Steuerung sowie im Spielvertsändnis. Es hat eine Story, aber man kann auch abeits der Quests spielen und selbst nach Storyende kann man weiter spielen. Das Spiel bietet viele Möglichkeiten, sich zu entwickeln
Es läuft nicht unter Linux es fehlen die Stimmen und die Maus reagiert nicht.
Просто космос, какой я тупой, чтобы в этом разбираться.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $73.9K | 471 | 99% | $6.99 | |
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| $73.9K | 1.7K | 83% | $2.99 | |
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| $73.9K | 225 | 97% | $14.99 | |
| $73.8K | 193 | 68% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.9M | 30.2K | 80% | $49.99 | |
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| $228.6K | 743 | 72% | $9.99 | |
| $70.8K | 398 | 75% | $4.99 | |
| — | 0 | — | — |