
They're back...only this time the heinous aliens are out to destroy Earth and rule the new frontier. As X-COM commander, it's your sole duty to protect humanity and the prized mining operations in outer space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1/10 deleting all 2k games right the ♥♥♥♥ off my PC cause the new terms of service are kernel levels of criminal.
Outro X-COM bem diferente do original e de todos foi o que pior rodou, realmente acho que ele é muito arrastado e pouco intuitivo, não é o pior jogo do mundo, mas pra mim está muito desatualizado. Não recomendo se já não conhecer o jogo. ------------------------- Another X-COM very different from the original and of all of them it was the one that ran the worst, I really think it is very slow and not very intuitive, it is not the worst game in the world, but for me it is very outdated. I do not recommend it if you do not already know the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a damn shame this is left buggy and unoptimized, and it's also upsetting that this isn't as well favored by the X-Com community as I think it should, it's an excellent idea/concept in my eyes. Maybe in the future someone will make a patch or even a source-port like they did with the trilogy prior, but until then, I'd either buy the games in a bundle or just don't get the game at all.
I picked up this game as part of a bundle featuring the original X-COM series, and I can’t help but wonder: what were the developers thinking? Clearly, they were just milking the franchise. X-COM: UFO Defense was a fantastic game—still enjoyable even after more than 20 years—and the follow-up Terror from the Deap felt more like a DLC expansion, albeit a decent one. However, the subsequent titles are a real disappointment, especially since they carry the X-COM name. This game holds little historical value for X-COM fans, and its graphics are severely outdated. I wouldn’t recommend wasting your time on it, even if it were free. If you are interested in a space-flight arcade/simullator there are far more interesting classics out there—like X-Wing and certainly many more enjoyable modern games in the same genre.
Really bad and basic space combat game. Find ufo's on radar -> scramble fighters -> enter combat -> put crosshair over targeting reticule and holding down left click -> return home -> repeat. Feels rushed, feature poor and underbaked
[h1][b] Reseña de X-COM: Interceptor[/b][/h1] [h2]Resumen del Juego[/h2] X-COM: Interceptor es ese experimento noventero donde X-COM dijo: “¿Y si en vez de mandar soldaditos al matadero… te subimos a una nave y te hacemos el matadero?” Mezcla estrategia con combate espacial y vuelo, poniendo el foco en interceptar amenazas extraterrestres desde la cabina, con una vibra de simulador espacial clásico y cero paciencia para manos torpes. La propuesta es clara: gestionar y decidir cómo encarar encuentros en el espacio mientras pilotas y sobrevives. La “estrategia” acá no es un tablero por turnos; es más de priorizar objetivos, administrar recursos/armamento y tomar decisiones rápidas en medio del caos. Primera impresión: ambicioso, raro, y con personalidad… como esos spin-offs que nadie pidió, pero que igual terminan teniendo club de fans. Eso sí: entrar hoy es como abrir una cápsula del tiempo. Vas a encontrar un clásico con ideas interesantes, pero también con el tipo de aspereza que antes se llamaba “carácter” y ahora se llama “¿por qué estoy peleando con el juego más que con los aliens?” [h2]Lo Alienígena Bueno y lo Terrícola No Tan Bueno[/h2] Lo Bueno: Mezcla de estrategia y vuelo espacial que se siente distinta dentro del universo X-COM Ambientación de ciencia ficción y amenazas extraterrestres con sabor a clásico Enfoque de “intercepción” que da tensión constante y objetivos claros Tiene modos de un jugador y multijugador (para quien logre invocar gente del vacío) Lo No Tan Bueno: Comunidad actual en estado “criogenizado”: 0 jugadores activos Cero logros disponibles: Steam ni se molestó en ponerte la palmadita en la espalda Como clásico, puede sentirse tosco/anticuado en sensaciones de control y presentación (no es culpa tuya… bueno, a veces sí) Multijugador en la práctica suena a “trae a tu propio amigo” porque matchmaking no va a hacer magia [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Divertida si compras la idea: estrategia rápida + vuelo; no siempre amable.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Exigente por diseño y por “vieja escuela”; a ratos te castiga sin pedir permiso.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple como clásico, pero no esperes lujos modernos ni extras de plataforma.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Cápsula del tiempo: funcional, pero con arrugas visibles.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Suficiente para justificar la cacería espacial; más contexto X-COM que drama.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Ciencia ficción espacial con identidad y vibra retro bien marcada.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen para la época, hoy se sienten modestos.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; no esperes conciertos épicos.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Poco destacables; el espacio es frío y el doblaje también.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Producto de su era: no es su prioridad y se nota.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser clásico, suele ir sobrado en equipos actuales.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Si te engancha el loop de interceptar y optimizar, vuelve a llamar.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.8[/b][/td][td]Una rareza interesante: más disfrutable que pulida.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] X-COM: Interceptor es un spin-off con audacia: te cambia el mapa táctico por una cabina y te pide pensar y reaccionar mientras vuelas. Cuando hace click, es tenso, distinto y con ese encanto de clásico que no se disculpa por existir. Pero también es un juego que hoy vive en modo fantasma: 0 jugadores activos es el tipo de silencio que ni el vacío espacial logra justificar, y el multijugador queda como promesa arqueológica. Aun así, las 156 recomendaciones totales dicen lo obvio: hay gente que lo jugó, lo entendió, y decidió perdonarle las asperezas. Si toleras lo retro y quieres una experiencia de estrategia espacial poco común, puede valer la pena. Si buscas comodidad moderna, comunidad viva y recompensas de plataforma… este interceptor no viene con ese paquete. [h3]Recomendación de Compra (Solo para fans de lo retro)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -75% Veredicto: [i]Recomendado con reservas: buen fósil, pero sigue siendo fósil[/i] Si te atrae la ciencia ficción clásica y te divierte sufrir un poquito “a la vieja escuela”, adelante. Si tu idea de diversión incluye multijugador activo y pulido moderno, mejor intercepta otra cosa.
Классика X-COM - к сожалению, не играл в первые пять частей серии XCOM, но хотел бы отдать своеобразную дать уважения классическим играм, а именно: X-COM: UFO Defense (1994 год) X-COM: Terror from the Deep (1995 год) X-COM: Apocalypse (1997 год) X-COM: Interceptor (1998 год) X-COM: Enforcer (2001 год) С этой серии зародился один из моих любимейших жанров в видеоиграх - Пошаговая тактика! И если бы не эти старички, мы скорее всего бы не увидели много отличных игр (Enemy Unknown, The Bureau, XCOM 2) Быть может, когда-нибудь я пройду их и напишу про каждую игру подробнее! Но пока оставляю палец вверх и наилучшие пожелания разработчикам!
Wait... what? This is a space combat sim? Whaa... Well this is the first X-Com I had never played before and knew nothing. Imagine my surprise when I saw what this is. In its core I guess we could say its more or less the same, I mean we have bases, make upgrades and we have encounters, the difference being the combat itself: a basic space combat sim. Did I liked? Meh not really. Is it bad? Its ok.
X-COM: Interceptor, developed by MicroProse and published by 2K, is an unconventional installment in the X-COM franchise that merges space combat with strategic management. Released in 1998, the game shifts the series from its traditional turn-based ground combat to an interstellar setting, tasking players with defending humanity’s space mining operations from hostile alien forces. This change of scope introduces a unique gameplay blend that challenges players to balance real-time dogfighting with high-level decision-making, creating a distinct experience within the X-COM universe. The gameplay is split between two core components: strategic oversight and real-time space engagements. In the strategic layer, players manage multiple X-COM stations, overseeing resource allocation, construction of new facilities, and research into advanced technologies. These elements maintain the franchise’s emphasis on long-term planning and tactical foresight, requiring players to carefully consider the deployment of personnel, ships, and equipment. Meanwhile, the space combat component lets players pilot a variety of starfighters in fast-paced, real-time battles against alien fleets. This combination of strategic planning and hands-on combat adds depth to the experience, though it presents a learning curve for players familiar with the series’ traditional ground-based tactics. Visually, X-COM: Interceptor pushed the boundaries of late-1990s technology, featuring fully 3D environments and detailed ship models. While these graphics were impressive at the time, they have aged, and modern players may find the visuals less polished compared to contemporary standards. The user interface, while functional, can feel cluttered and unintuitive, especially during high-pressure combat or when managing multiple stations. Despite these shortcomings, the design of the space environments and ships contributes to the game’s immersive sci-fi atmosphere. The narrative in X-COM: Interceptor serves primarily as a framework for gameplay, focusing on humanity’s struggle to fend off alien incursions in the outer reaches of space. Players take on the role of an X-COM commander, responding to threats and securing vital resources to prevent alien domination. While the story offers moments of intrigue and occasional humor, the dialogue and voice acting can feel dated and inconsistent, slightly diminishing the emotional impact of key events. Nevertheless, the plot provides enough context to keep players invested in the overarching conflict. Despite its innovative approach, the game is not without its challenges. Technical instability, such as occasional crashes during transitions between menus and missions, can disrupt gameplay, and some missions may feel repetitive due to similar enemy patterns or objectives. Additionally, the combination of real-time combat and strategic management can be overwhelming for new players, particularly those unaccustomed to juggling both simultaneously. These factors can affect pacing, making certain portions of the campaign feel uneven. In conclusion, X-COM: Interceptor is a bold and distinctive entry in the X-COM series that experiments with genre blending, combining strategic oversight with real-time space combat. While it suffers from technical limitations and a departure from the franchise’s traditional gameplay, it offers a compelling and challenging experience for those willing to navigate its unique mechanics. Fans of the series looking for a fresh perspective and players interested in a hybrid of strategy and action will find X-COM: Interceptor to be an intriguing, if imperfect, journey through the cosmos. Rating: 5/10
ДАЙТЕ МНЕ ЕЩЕ ПИКСЕЛЬНЫХ КОСМИЧЕСКИХ БАТАЛИЙ
Players by region
Where this game's players are, estimated from review languages.
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