
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world.
Welcome aboard, roving voyager.
Upon the shores lay the silent embers of a world during the Ebb Tide.
Desolated by the Lament, the erstwhile creations and earthly beings are left static.
But they strike back, strong enough to penetrate the silence.
Humanity has risen anew from the ashes of the apocalypse.
And you, Rover, are poised for an adventure of Awakening.
Companions to meet, enemies to conquer, new powers to gain, hidden truths to unveil, and unseen spectacles to behold... A vast world of endless possibilities awaits. The choice rests in your hands. Be the answer, be the leader, and follow the sounds to arrive at a new future.
As Wuthering Waves echo endlessly, mankind set sail on a new journey.
Rise and embark on your odyssey, Rover.
Embrace high degrees of freedom in immersive overworld explorations. Free yourself from stamina limits, dash and parkour on walls, take Flight, and ride a high-mobility expedition motorbike to enjoy open-world exploration. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through this ceaseless quest.
Avail against enemy attacks in smooth and fast-paced combat. Apply easy controls of Extreme Evasion, Dodge Counter, Echo Skill, and unique QTE mechanisms that allow the fullest possibility of battle experience.
With cinematic narratives, rich music, and stunning animation, Solaris delivers a high-quality sensory journey that brings every story to life.
Compose a harmonious battle concerto with Resonators of different abilities. Their unique Fortes revealing distinctive personalities will be your strong assets for the journey ahead.
Sums Steam only; App Store, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 56Kreviews | 88% | #68 | $0 |
| Free | 59.1Kratings | 93% | — |
Engagement
Reviews
Themes across 2841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been a player since Day 1, and I felt that I should put my own two cents in as I've been seeing a consistent complaint of "the game being greedy". That's hardly true? I'll admit that yes, it was a touch difficult to accumulate roll currency in the early chapters, but with additions such as Rinascita, the periodic limited events, and the open world exploration rewards: There are more than enough chances to accumulate currency. Hell, in just exploring the last update: I was able to accumulate approximately 4-5 full ten pulls, or 40-50 rolls from just exploring, doing side-missions, and opening treasure chests while beating up bosses here and there. It is a very much generous game, so long as one isn't constantly rolling on every single banner like Skinner's rat and its button. To say that the game is wholly dependent on visuals rather than its characterization is also something I find to be both unfounded, and sounding as if someone has only played Chapter 1 with the early clunky writing + stiff voice acting that was very soon corrected & updated rather than to watch the story develop. And yes, this is indeed a gacha game. You'll have to expect some level of having to roll for a character, that is sincerely just the norm, and if it's not for you: No one is holding a gun up to your head to play. Feel free to invest in a console game, I certainly play both. KuroGames offers ample chances for those who are F2P and P2P, but it never makes P2P an absolute requirement to actually survive and progress story. We receive free 5-stars during certain events, sometimes annis, and the pity system is far more forgiving than any other gacha game I've played or regularly played. Unless you're trying to pursue those incredibly high-ranked battles where you're fighting Lv. 120 enemies; You're not going to need the stats that come with maxing out a character. My bottom line is that I love this game, and the poor reviews are ones that I feel are unwanted and coming from people who feel the constant need to belittle it just for falling under the category of being a 'gacha'. Gacha is not synonymous with poor writing, and I am very tired of seeing WuWa's name being dragged through the mud because that aspect is becoming the main focus of complaints when the story has only continued to improve, the graphics to grow more beautiful, and while yes I admit there are occasional graphics issues: I've often found that a simple settings tweak tends to fix it right away.
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Latest in each market: best JP #36, worst FR #100 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese, Korean*, Thai, Portuguese - Brazil*languages with full audio support
| Free | 38.1Kratings | 86% | #31 | not modelled |
| Free | 2.7Kratings | 64% | — | not modelled |
| Free | — | 92% | #19 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buenos días, tardes y noches. Positivo: Lo que más me gustó del juego fue la mecánica de poder esquivar y me pude derrotar a unos jefes con los personajes al mínimo y a punta de esquivar; también he notado que es un poquito más pasivo con los gachas. Negativo: Los gachas. Sé que no estás obligado a meter plata ni nada, pero no me gusta en este o ningún otro juego no poder comprar al personaje directamente por un precio razonable (solo consideraría, si pudiera comprar los personajes directamente a un precio razonable, meterle plata a este juego). Otro punto negativo es la enorme cantidad de texto, pero existe el botón de skip, entonces no pasa nada. Otro problema es la optimización del juego, ya que a mí se me crasheó el primer día teniendo una PC relativamente buena, tambien que no pueda quitar la musica del menu principal. Bueno, gracias por leer. Sé que en la parte de los gachas no me van a hacer caso los creadores, pero bueno.
The performance has become inexcusably poor a few updates back & has only become worse since. About half the time spent completing the simple dailies is spent in boot-up time and loading screens.
This is probably one of the better stories and combat systems in a Gacha game but they remove rewards. I came back a couple weeks ago because I saw the Collab with Cyberpunk and cool, it is still in game, But ♥♥♥♥, they remove the free character rewards and stuff. Huge let down and the Welcome back Reprise has a paid battlepass. I haven't seen a game do that. They usually go "Thanks for coming back to try us again, here are a ton of freebies so we can try and keep you playing. Wuwa goes "here are a few pulls and a Battlepass with items you probably wont need for months but if you want More pulls and items you will use, Pay us money. With Paid Battlepass, and the removal of the Cyberpunk rewards, I would stay away. Who knows what other rewards or Heros that would have been acquired through completing stories and spending tons of hours in the game to aquire will now (if they even let you pull Rebecca and Lucy still) hundreds to thousands of dollars.
had a real blast with it and really enjoyed the combat and most other aspects of the game, but the haremslop is a dealbreaker for me
good shi, me like
经典膨胀神游,卡池是要学米的优化是一点不做的,司马玩意儿天天歪连着礼包一条龙氪完还是歪歪歪 傻逼库洛老子不会再氪一分钱进去了
great details, a bit laggy though. defo not reccomended for low quality handling pc's.
I can't recommend it until the performance is fixed. Many mid-high end computers like mine still struggle due to poor optimization. I wish I could still play it but it has become impossible and unenjoyable.
not recommended, this game is a suck, bad story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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