
Dash, jump, and fly at full speed through Wunderling DX: a non-stop puzzle platformer and the world's first "goomba simulator"! Race against the clock, beat tricky puzzles to uncover shiny secrets, and stomp the odds to please your evil overlord!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun puzzle platformer. Looks nice too. Quick to pick up and play.
I like it, cute platformer and fun. Runs great on steamdeck.
Premessa: la descrizione sullo store non era resa bene e quel "platform no stop" non l'ho interpretato come "platform a scorrimento senza sosta/corsa continua". Dopo un inizio che faceva presumere un'esperienza tradizionale con avanzamento e salti liberi, si passa al controllo del minion, che avanzerà incessantemente cambiando direzione solo colpendo un ostacolo... come un goomba. La creatività e la passione iniettate in questo gioco sono tangibili, i livelli sono molto vari e vengono aggiunte nuove meccaniche per arricchire un po' l'esperienza. Le musiche sono molto piacevoli e calzanti, e lo stesso vale per le ambientazioni, il tutto condito da una storia simpatica (tradotta ahimè maluccio, ma tradotta, il che fa sempre molto piacere - peccato per i livelli e gli achievement non localizzati per fare 31). Consigliato - in sconto - per chi cerca un platform diverso da solito con un discreto livello di sfida. Meccaniche di gioco 5.5/10 Grafica 6/10 Narrazione 6/10 Musica e suoni 7/10 Originalità 6/10 Localizzazione ✔️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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legancka giera
Wunderling DX takes the familiar platforming formula and approaches it from the perspective of the character who would normally be little more than an obstacle in somebody else's adventure. Instead of controlling the heroic Carrot Man, the player takes charge of a seemingly insignificant enemy who has been granted the ability to jump and ordered to pursue the hero. Developed by Bitwave Games and published by Bitwave Games and Leoful, the game turns this amusing reversal of roles into a surprisingly substantial puzzle-platforming adventure rather than relying entirely on its initial joke. The defining mechanic is the protagonist's inability to move with the freedom expected from a conventional platforming character. Movement is largely automatic, so success revolves around choosing exactly when to jump and learning how the environment influences the character's direction. This limitation transforms stages into puzzles where observation, planning, and timing are equally important. A platform that initially appears impossible to reach may require approaching an obstacle from another direction, using the environment differently, or carefully timing a sequence of jumps. Later abilities, including more advanced movement options such as dashing and flying, gradually expand the possibilities without abandoning the simple foundation established at the beginning. This structure makes the level design much more interesting than the basic controls might suggest. Reaching an exit is only part of the challenge because stages contain collectibles, secrets, and alternative objectives that encourage experimentation. The obvious route is frequently not the most rewarding one. Players interested in completion are pushed to examine unusual corners, manipulate their movement carefully, and discover routes that might initially appear inaccessible. Time-based challenges further reward mastery, turning previously completed levels into opportunities to optimize movement rather than merely repeat the same solution. The story provides considerably more personality than expected from a game jokingly built around the idea of controlling a disposable platforming enemy. Carrot Man fills the traditional heroic role, while the protagonist gradually becomes more than another interchangeable member of the villain's forces. The writing plays with videogame conventions while developing themes surrounding individuality and escaping predetermined roles. Humor remains central to the presentation, but the narrative does not depend solely on parody. Unexpected developments and multiple endings give players additional motivation to continue beyond simply seeing what new mechanical challenge appears next. The DX version also feels appropriately substantial because it incorporates expanded content, including additional stages, items, narrative material, and the Kohlrabi's Ruin content. These additions complement the original concept particularly well because the restricted movement system benefits from having more situations in which its rules can be creatively manipulated. New challenges continue testing the player's understanding of movement while additional story material gives the unusual cast more room to develop. Presentation is another strength. Colorful pixel artwork deliberately recalls classic platform games without feeling like a straightforward imitation of one particular title. Characters remain expressive despite their relatively simple designs, while environments provide enough visual variety to keep the adventure lively. The retro influence extends naturally into the humor and overall atmosphere. Ratvader's soundtrack complements this approach with music inspired by different periods, helping the adventure feel like an affectionate celebration of gaming history rather than a purely nostalgic recreation. The automatic movement will inevitably divide players. Those accustomed to having complete control over a platforming character may initially find it frustrating that they cannot simply stop, reposition themselves, and inspect an obstacle at leisure. Mistakes can also become irritating when pursuing difficult collectibles or attempting efficient runs, since a single mistimed action may require repeating a sequence. However, removing conventional movement control is precisely what gives the game its identity. Learning to accomplish increasingly elaborate maneuvers with intentionally limited controls creates the satisfaction that drives the experience. Its collectible-heavy structure also provides a welcome distinction between simply progressing and fully mastering each stage. Casual players can concentrate on reaching the destination and following the humorous adventure, while completionists can spend considerably longer searching for hidden content and improving their performance. This makes the relatively straightforward control scheme deceptive because obtaining everything can demand substantially more precision and environmental understanding than basic progression. Steam Deck compatibility is generally favorable for the style of game, particularly because controller-based platforming and compact stages naturally suit handheld play. It can be played on Steam Deck, although players should be aware that the experience may not carry the completely seamless convenience associated with every fully Verified title. Minor configuration or interface considerations can potentially require additional attention. Even so, the fundamental gameplay translates well to portable sessions, where completing a handful of stages or hunting down missed collectibles fits the handheld format nicely. Wunderling DX ultimately succeeds by taking an intentionally restrictive concept and extracting far more variety from it than expected. The automatic movement creates genuine puzzle-platforming challenges, while secrets and collectibles give skilled players reasons to master each environment. Its colorful pixel presentation, humorous reversal of traditional hero-and-enemy roles, expanding abilities, and surprisingly involved narrative prevent the adventure from becoming repetitive. There are moments when the movement restrictions can produce frustration, particularly during precision-oriented challenges, but overcoming those restrictions is also responsible for many of its most satisfying moments. What begins as a humorous idea about playing the weakest enemy on the screen develops into a clever, charming, and mechanically thoughtful platforming adventure. Rating: 9/10
Had a good time with this game. Pretty easy to 100%. Fun story and humor. While there was some backtracking, I never felt it overstayed it's welcome. Would love a sequel!
What a silly and cute game. Played for the achievements and collectable hunting, but was left with a somewhat existential feeling of what it means to chase the goals in your life. Get out there and be the hero of your own story 🥕
KittaLing DX.
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Players by region
Where this game's players are, estimated from review languages.
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