
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.5M — a different platform, not this one.
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| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| PlayStation | $49.99 | 66% | — |
| Steam | $39.99 | 68% | approximately $3.5M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | United States | $39.99 | ≈ $39.99−20% | |
| PlayStation | United States | $49.99 | ≈ $49.99 |
−% is against $49.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
4 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
4 on sale6 answered “not sold”5 we did not ask
The 6 “not sold” markets are read from the PlayStation price pass of Aug 15: that day the store answered for this game elsewhere and gave no price in those. The 4 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 5 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.