
It's hard to be a god! Worshipper is a fast-paced strategy combined with collectible card game. Explore and conquer the land, face dreadful creatures, lead your people to glory! With every victory you will unlock new units, spells and buildings, use them to develop your own unique strategies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kreativer Genremix aus Strategiespiel mit taktischen Kämpfen und motivierendem Sammelkarten-Prinzip! Man wird sofort in das Spiel hineingezogen: Die Atmosphäre des Spiels ist einzigartig und enthält durchweg künstlerisch anmutende Grafiken. Nach bestandenen Szenarios erhält man Worshipper-Punkte, die man in den Kauf neuer "Karten" investieren kann. Diese "Karten" sind die Einheiten, Gebäude, Zaubersprüche und Gegenstände des Spiels. Dadurch und durch die Auswahl von einer von vier Gottheiten zu Beginn des Spiels entsteht stets ein individuelles Deck und Wiederspielbarkeit ist garantiert. Einziger Wermutstropfen: Die Einheiten, mühsam aufgelevelt und mit Gegenstands-Karten verfeinert, werden nicht in das nächste Szenario übernommen. Doch das schmälert kaum den einzigartigen Charakter dieses innovativen Spiels.
Прекрасная игра (могла бы получиться в итоге)! +Визуал понравился, анимации простенькие, но приятные. +Много карт и колод. Есть простор для декбилдинга. +-Длительность партий в любом сценарии невысокая (~ 1час) - связано это с размером игрового поля. Мне бы лично хотелось большей вариантивности сцениариев: карт покрупнее, помасштабнее. -Баланс недоработан. Как будто на его допиливание не хватило средств/желания. Большинство партий будут либо крайне легкими, либо невыносимо сложными. -Излишняя хардкорность. "Рогаликовость" тут не к месту. - Доля рандома высока. Цена любой ошибки фатальна. То есть запоров 1-2 партии из-за рандома, весь остальной сценарий будет пройти крайне сложно. -Интерфейс и некоторые механики не продуманы. Например, нельзя во время игры смотреть дерево развития своих персонажей (карт). А это очень важно. Вообще, видно, что игра сделана с любовью. Но чего-то не хватило. Как будто играешь в качественную бета-версию.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Generally a good game, could be better if polished. TIPS: 1. Star 5 scenario is quite easy once you figure out the tricks. 2. AP per turn is the most important resource, so scout is a must have.
Good, nice game
Interesting game. Entertaining for a bit but nothing that will keep you tied down.
Warning: There are a LOT of bugs in this game. TL;DR: The game is pretty fun, but the undo restriction and bugs put me off. Overall, 7/10. Art and Ambiance: The hand-drawn figures and maps add something unique to the look of the game. Simply put, it is beautiful. There aren't many animations that aren't instant, which I believe helps to get the game move along at a quick pace, unlike so many other strategy games (I'm looking at you Civ V). I often find myself humming or whistling the melody of the music in my everyday activities, so how could I not give the composer a nod? The melody is jaunty and enjoyable, which causes me to nearly always play with the music on. Gameplay: This is a deck-building game, and that means you're dealing with cards. There are four specialized groups of cards (Items, Buildings, Units, and Spells) united under one of 4 champions, the basic warrior type, the animal-based type, the undead or "ancient" type, and the bandit type. There are many ways to play the game, though I've found a few combinations that seem a bit strong for what they are. I don't think that's necessarily a negative, however. There are many different ways to counter enemies, sometimes you need to be creative. I would probably call one or two units "overpowered," like the Scout or the Bies, but you will face enemies throughout the game that tend to disregard their strengths. Game Mechanics: There is a bit of RNG with resource generation and card draw, which makes the game very save-scummy, which has been dealt with by the developers via a maximum of 3 undos per map. I do not like this workaround because I tend to make stupid mistakes in combat, which lead to devastating results. So, overall a negative in my opinion. Personal Time-Value: After spending 8 hours in the game, I can confirm that there is still more for me to discover/try out. I haven't played around with animals or bandits very much. I've kind of stuck with a few combinations that tend to work for any situation, though I'd love to branch out and learn more interesting combos. Though the bugs tend to put me off of this game quite a bit, I am quite interested in continuing to learn about the game and the lore behind the game, which seems to be based on Slavic mythos.
Its a fun quick game.
Too unforgiving in it's game mechanics for me. If I can't even beat a 1 star difficulty mission after 3 tries because RNG blows my ass with the resource rolls, something is wrong. If I can't make use of the limited number of my turns well because RNG, what's the point of having the RNG if it's just there to hinder you? Don't even get me started on how weak your initial footmen are. They aren't worth ♥♥♥♥♥♥♥♥♥ compared to any of the other units. A single enemy that was ranked a 16 on the threat scale was able to wipe the floor with three footmen that were said to combine into a score of 30. Hell I've even lost to scores that were well below the "strength" of my army. That wouldn't be so bad if you could consistently make your units, but you can't because the cost goes up and there really isn't any good way to increase your resource gain because A the cost of settlers goes up as well and B they limit the number of the resource generating buildings near your town. It gets even worse when you find out that randomly generated shops take up those resource generator slots as well. TLDR: I'm okay with hard games that are skill based, but I don't like games that just seem unfair in terms of game mechanics like this one. This isn't playing a game this is self torture.
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