
"Worship Demon" is a fast 2D survivor with anime xianxia art and dazzling effects. Play a demonic cultivator, explore secret realms, ruins, and seek spells. Survive, beat boss, master Dao, and grow stronger. Each run unlocks new Arts, bonds, talents—forge your own immortal path.
Modeled estimate, not a reported figure. How we estimate →
About
Worship Demon is a fast-paced 2D survivor-like action game: xianxia world × anime art × dazzling effects. Play as a demonic cultivator—move, fight, and grow stronger in secret realms. Each run can unlock new Arts, bonds, and talents as you forge your own path to power.
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Heaven withholds the Dao—so you prove it in blood. Through woven swarms you walk, through ruin you rise; when your Arts ignite, legions turn to ash. “Mowing down” is simply this: carving a defiant path—and savoring every step.

A hundred Arts wait in the secret realms—slashes, summons, domains, seals. Stack choices mid-run, weave passives into actives, and trigger bonds that rewrite your kit. There is no single meta path—only the killing method that fits this run. A thousand techniques, one Dao: yours.

Hordes close in from every side—thicker, faster, deadlier. You loot, level, and break out under siege, turning pressure into power. Survive the encirclement, cut down the strong, and let your path take shape in the slaughter. Surrounded by demons—still, your Dao is your own.

The Faithful serve the Dao with devotion. The Worshipers bargain in blood. The Givers lure mortals into darkness. The Seizers seize supremacy through slaughter. Four demon sects, four combat souls—sustain, sacrifice, control, or ruthless force. Choose a gate, and you choose how your killing begins—and how your ascent ends.
Classic survivor pace: random stages, monster swarms, pickups and level-ups—clear thrills, one satisfying run at a time.
Freeform builds from 100+ Arts: actives, passives, summons, domains… stack choices mid-run and explode into late-game power.
Bonds & talent synergy: Arts aren’t isolated skills—combos reshape your whole style, and the deeper you fight, the closer you come to “attaining the Dao.”
Secret realms & fate: train in realms, explore ruins, and hunt lost techniques and rare opportunities.
Bosses & the final trial: break the siege, face elite foes, and prove everything with the path you’ve built.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Turkish, Polish, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
算是土豆兄弟类型的割草游戏吧,独立游戏做到个样子也算不错了,是否可以增加游戏内容百科,新人引导也比较少。
早就想要一款国产仙侠/修仙皮的“类吸血鬼幸存者”割草游戏了,市面上一堆西幻、科幻皮,唯独仙侠割草稀缺,《奉魔》刚好补上这个坑。 扮演魔道修行者进秘境,局内升级三选一拿功法、凑羁绊、叠流派,中后期召神兽、铺弹幕、满屏特效,割草爽感是到位的。二次元仙侠画风+魔门设定,比纯换皮有记忆点。 特别提一嘴:之前局内三选一界面不能切看另外两个选项的详情,割草局里一边躲怪一边盲选很憋屈——这个 Tab 键查看三选一的建议是我之前在交流群,没想到制作组反应挺快,版本更新里真给加上了,现在升级卡住按 Tab 就能从容比对三个功法的羁绊和替换影响,体验直接舒服一档。国产小团队肯听玩家反馈当场改,这点必须好评。 官方 B 站 @森罗游戏Senlo 会发更新日志和角色演示,想先看实机再决定可以绕过去瞅一眼。 当然 Demo/早期版本还有小毛病(后期数值偶尔刮痧、局外养成偏肝),但框架已经立住了,仙侠割草爱好者先下 Demo 试两把,顺手就加愿望单等正式版。 总结:冲着“国产修仙割草+制作组听劝”给好评,希望能再丰富一下故事情节,可以试试在图里添加特殊剧情。增加法宝什么的系统,无尽模式,故事模式(多做几个可以不一样的mod)。
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Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《奉魔》是一款由森罗游戏制作发行的仙侠主题弹幕射击动作类肉鸽游戏。 [h3]白白点赞:[/h3] 1.十五个大类,百款功法搭配众多,每局随机性强,前期摸索很有乐趣。 2.首发25块2,价格亲民。 3.魔道反英雄设定,不随大流。 4.自动瞄准灵敏省心。 5.Boss设计特点突出。 6.百项成就可供解锁。 7.新角色模型赶制中。 [h3]白白开喷:[/h3] 1.选完天赋暂停恢复有小卡顿。 2.暂不支持多倍速刷怪。 3.人物动作变化不多,略显呆板。 4.小怪模型堆叠严重,容易审美疲劳。 5.无法调整特效/小怪透明度,关卡后期屏幕比较凌乱。 6.存档偷懒未作加密。 7.地图目前只有两张(虽然各有七重难度)。 [h3]新手攻略:[/h3] 1.属性增减幅类事件可根据地标外型判断大致效果。 2.按“T”键切换自瞄攻击。 3.按“Tab”键提前规划功法加成。
算是加了更多局外成长的吸血鬼like?玩起来还不错
还不错
非常有意思的国产单机,值得一试!
敌人和伤害数值把主角挡住了,很多特效挤在一起了,分不清谁是谁了。
和Demo比增加了许多基础引导这点好评,音效也做了不少优化,没有那么廉价。 难度曲线还不错,可以直接开爽但是随着难度增加也需要一定的局外成长。 局外成长每个角色都有自己专属的天赋树,导致战斗风格会有区别。 新加入的角色还没解锁,总之对比Demo进步很多,目前没发现什么恶性BUG,这个价格值得一试。
慕名而来了。我来说一下这个游戏的点: 优点: 1、至少是个游戏,至少能玩,至少有一个游戏循环。OK。 2、发售的时候我生日。我当然会给你好评 缺点: 1、怪物受击表现基本为0。砍棉花棉花都会被弹开,砍这个一没音效二没特效的。倒是玩家挥砍的时候有音效,但是音效对不上特效,很烦 2、画面太乱。前期整个屏幕都是同一个小怪。小怪如果做成二头身那OK for me,但是这小怪是高模5头身。浪费美术资源的同时看起来像密密麻麻的蚂蚁。后期更是满屏幕都是怪和攻击框。同样全屏幕小怪的《土豆兄弟》使用的是粗线条和丑萌的怪物,这很大程度上缓解了问题。 3、升级太频繁导致弹窗频繁打断游戏流程。假如我在享受游戏(实际并没有),那么这个流程会被打断。 4、升级的时候会选祝福。祝福选完的音效仿佛用铁刺划黑板。 5、还是升级的问题。作为中国人我完全看不懂你的祝福描述,建议招一个没有二游入脑的策划把文案从200字缩减到20字 6、依然是升级问题。为什么要给我看一段贪玩蓝月动画 7、为什么受击没有无敌帧,我是近战角色,我打boss前是满血,期待着有无敌帧于是上去肉搏,然后对面放了一个弹幕技能,我直接被秒了
太上头了 好玩推荐!!
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