
Remote work simulator where you are a worm :)
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best UK #96, worst US #96 · 2 markets collected
About
Wriggle your way up the corporate ladder in Worming from Home, a job sim where you’re a worm. Throw your spineless body around the keyboard to answer messages and fill out spreadsheets in your role as a junior financial analyst. Upgrade, invest, and finally earn that promotion!

Experience state of the art ragdoll physics as you soar across your desk, just like a real life worm. Bash your head against the keys to convince your boss that you're actually doing work. Use insider information to illegally game the stock market. Answer the phone occasionally. It's just like any corporate job, only... wormier.

Of course, there’s more to life than making money. Spend your free time getting swole in the gym, reading the latest self-help books, shopping for trinkets, or flirting with your coworkers. Buy upgrades to make your wormy life easier, or buy a bunch of hats. You deserve a little treat :)


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is sort but very fun
Worm.
Worming from Home is a wonderfully strange workplace simulator that takes the frustrations of remote employment and turns them into physics-driven comedy. Instead of controlling an ordinary office worker, you play as a worm attempting to maintain a career in finance while operating from a home-office desk. Developed by Zach Northrop and Mason Sabharwal and published by Zach Northrop, the game takes an intentionally ridiculous premise and builds a surprisingly involved experience around it. Corporate responsibilities, career advancement, money management, customization, and deliberately awkward movement all contribute to a game that feels like a parody of professional life wrapped inside a chaotic physics sandbox. The main attraction is the unusual way everyday office duties are performed. Being a worm means that even something as simple as using a keyboard becomes a physical challenge. Movement involves wriggling, launching, and maneuvering a flexible body around the workspace while trying to interact with objects accurately enough to complete assignments. Tasks involving spreadsheets, communication, calls, and other workplace responsibilities become miniature tests of coordination. Much of the entertainment comes from watching an apparently straightforward job descend into chaos because the character lacks the basic physical advantages of a human employee. The intentionally clumsy physics are central to the experience. Controls are not designed around effortless precision, and learning how to manipulate the worm efficiently becomes part of the challenge. Early attempts at performing simple actions can produce spectacular failures, but improving at movement gradually creates a satisfying sense of mastery. The system is particularly entertaining when mistakes produce unexpected interactions with objects around the desk. At the same time, players who strongly prefer responsive and predictable controls should recognize that frustration is deliberately incorporated into the design. The awkwardness is a feature rather than an accident. Career progression provides meaningful structure beyond the initial novelty. Starting as a junior financial analyst gives the worm somewhere to go professionally, with advancement and improved circumstances serving as incentives to keep working. The financial theme is also used for comedy through investments and opportunities involving insider information. These mechanics are not intended to provide a serious recreation of financial markets. Instead, they contribute to the broader satire of corporate ambition, questionable business behavior, and the relentless pursuit of wealth and promotion. Money earned through work can be directed toward upgrades and other purchases, introducing another reason to continue progressing. Some improvements provide practical advantages, while cosmetic items and assorted possessions allow players to personalize their unusual employee. Hats are especially appropriate for a game this committed to visual absurdity. There is something inherently amusing about a worm struggling with spreadsheets while simultaneously worrying about career status, purchases, and personal appearance. Life does not revolve exclusively around the desk. Activities such as exercising, reading self-improvement material, shopping, and interacting with coworkers broaden the experience beyond repetitive office assignments. These elements give the game traces of a life simulator while preserving its deliberately unserious personality. The worm effectively develops a small routine of employment, personal improvement, social interaction, and consumption. This makes the character feel strangely relatable despite being about as far removed from a conventional corporate protagonist as possible. The presentation complements the concept effectively. Ordinary desk objects become substantial parts of the environment because of the character's tiny scale, turning a familiar workspace into a miniature obstacle course. The colorful visual approach avoids unnecessary realism and instead emphasizes readability, personality, and comedy. Objects that would barely receive attention in another game can become meaningful obstacles or interactive opportunities here. The resulting sense of scale helps make the home office feel more interesting than its limited physical dimensions might initially suggest. Its workplace humor also benefits from being integrated into gameplay rather than relying exclusively on scripted jokes. Corporate terminology, productivity expectations, financial schemes, professional advancement, and self-improvement culture are exaggerated through the perspective of an employee who literally has to throw its body around to accomplish basic tasks. The absurdity works because the game treats this bizarre situation as an actual career. The contrast between professional expectations and uncontrolled worm physics provides a consistent comedic foundation. The game includes additional features that support longer-term play, including achievements, Steam Cloud functionality, Family Sharing, and full controller support. Achievement hunting offers extra objectives after players have become comfortable with the fundamental mechanics, while controller support is particularly appropriate for analog physics-based movement. The experience remains primarily focused on single-player experimentation and progression rather than competitive or cooperative play. Steam Deck compatibility is a notable strength. Worming from Home is Steam Deck Verified, meaning it is considered fully functional on Valve's handheld without requiring significant manual adjustment. Its controller-oriented interaction fits portable play naturally, interface elements are suitable for the handheld display, and the game can operate appropriately using its default configuration. Its relatively casual structure also makes it convenient for shorter portable sessions, allowing players to complete some work, cause a little physics-based destruction, and return later. The biggest question is whether the central joke will remain entertaining for a particular player. Physics comedy is inherently subjective. Some people will enjoy repeatedly wrestling with movement and discovering increasingly efficient ways to complete mundane tasks, while others may become irritated when simple interactions require more effort than expected. The financial and life-simulation systems add variety, but they are supporting elements rather than extremely deep simulations. Anyone expecting a detailed economic simulator should therefore approach it as comedy first and finance second. Ultimately, Worming from Home succeeds because it fully commits to its unusual identity. It transforms remote employment into a playground where career progression and corporate satire coexist with ragdoll chaos. Beneath the deliberately foolish premise is a thoughtfully constructed loop of completing work, earning money, improving the character, exploring additional activities, and climbing the professional ladder. It is best suited to players who enjoy quirky indie games, unconventional simulators, absurd humor, and intentionally awkward physics. What could easily have been a one-joke concept instead becomes an entertaining parody of working from home where simply pressing the right keyboard button can feel like a professional achievement. Rating: 8/10
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Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 561 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Out of my Teague
This is a super creative and fun game that made me laugh quite a few times. The controls weren't difficult to get used to, and it was a nice experience that doesn't make you grind. Definitely worth the time to play.
This game is the best. It has some puzzle like aspects and you're not railroaded a particular direction. The lore is fun and overall its cute. Controlling the worm is a little difficult but in a fun way so I'm not annoyed enough to quit playing. Overall 10/10
The most amazing game I have played in a long time. Worth every penny. Some of the platforming can be tricky, but it makes the success that much sweater! I love silly little worm doing spread sheets. The ending is amazing! And I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin! I love Kevin!
Fun, cute, hilarious, everything you want from a relaxing indie game.
While playing this game, my family called to see what I was up to, and I told them, "Doing some corporate work as a worm." Amazing game, cute concept.
Great game! Hopefully eventually will be more content, more skill tree perks, more ranks to rise, etc. Very fun and user friendly
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