
Twelve kids. 1200 kilometers. One epic journey across Japan! Surround yourself with a cast of charming, quirky characters as you set off on an unforgettable trip!
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 245reviews | 70% | — | $104.8K |
| $24.99 | 81ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Just barely passable game, though coming from these devs I expected something a lot better. The story of World's End Club is an all-ages roadtrip through a destroyed world that rehashes several elements from previous Uchikoshi and Kodaka games. The majority of the cast is simple but carried by one-note gimmicks that may not land for everyone (very Kodaka), while the overarching plot is full of sci-fi mysteries with reveals that change our understanding of the world and its characters (mostly Uchikoshi with a bit of Kodaka, and easily the best part of the game). I'd get more specific, but I'd have to spoil both this game and these devs' other games which would be a shame. That said, I'd argue that these borrowed elements feel like a watered down version of what we see in these developers' respective games. The twists and reveals can be fun, but often don't have the impact I feel they should. Perhaps this is in part because the mysteries of the story are rarely in focus so we're never invested in figuring out what's going on. Dramatic moments involving the characters only land for a few of the more developed ones; the rest of the cast is given the bare minimum screentime outside of their designated time to play into their one or two character gags (the fat kid likes food and talks about it at every opportunity, hilarious!). In general the main cast of 12 feels bloated and could probably have been halved. Most of the time, when we're not focused on the mysteries of the plot, we have a more heartwarming power of friendship story about a group of children surviving the apocalypse together. It's cute and has its moments where it evokes genuine feelings of nostalgia for childhood, but for the most part it's a bit boring and generally not what I look for from these developers. The very basic puzzle-platformer gameplay is inoffensive at best, but oftentimes I just wanted to get it over with. It wouldn't be so bad if it weren't for the many obnoxiously long animations that take control away from the player. There are even sadistic achievements for activating these abilities anywhere from 30 to 100 times, which feels like a cruel joke given that you'll activate them naturally maybe 1/5 those numbers as you play through the game. The bottom line is that this game feels like a simplified repackaging of previous Uchikoshi and Kodaka works, only this time aimed at kids and with some basic platforming gameplay added in to keep it from being purely visual novel. That's fine and I still got some enjoyment out of it, but it's not for me.
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Languages: English*, French, German, Spanish - Spain, Arabic, Dutch, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术和画面都不错,但还是不推荐。 首先,碰撞箱判定有问题,导致战斗体验非常差。剧情很公式,处处透露着儿童向的情节但有很多黄段子??至于宣传用的噱头也是很搞笑的,对于此作更贴切点的描述是打越和小高联手拉了坨大的。 总之,推荐游玩年龄为12岁以下。
A game with tons of charm. The vibe I get is a mystery narrative-driven game with a Digimon cast that are designed like Pokemon trainers. Just like the other game from the creative team, it is rough around the edges, but the charisma of the cast and premise carry through the clunky gameplay part. Talking about gameplay, its sections are probably the roughest parts, with painstakingly long animations that are clumsily programmed to take too much time, such as the Game Over screen or dodging mechanic (or lack thereof). The thing about AI gameplay was that the notion of the time travelling puzzle, despite it being clunky in presentation, is a concept that feels fresh and intriguing to go through. And when it comes to Zero Escape, it is about escape room puzzles. And with Danganronpa, both the Death Game genre pull and putting it all on the visual novel UI being presented with such bold style. Sadly, World End Club does not have novelty to fall onto its rough execution but thankfully the sections are serviceable and short. The cast is similar to gameplay-driven games like Pokemon where the characters are endearing, but rather flat, to accompany a story without much complexity, but the game does not have an addictive gameplay loop to fall on. However, where the experience shine is truly through the characters. They are charmingly designed and voiceacting by an all-star cast. Those who enjoy tokusatsu shows like Super Sentai or Digimon will feel right at home. The characters, just like any mystery plot, are relatively flat, but the production really aim on their charisma and friendship to make you care for what is basically a bunch of very good kids. I do enjoy them being grade schoolers which means there's significantly less creepy pervert writing than the franchises the team is known for has - it still means there are some bad stereotypes that fall through the gaps when it comes to certain characters writing, but nothing egregious. There is significant ambition in the game. I cannot again overstate how well crafted the characters feel so that you grasp who they are and just enough nuanced to have them feel like characters in only a few moments, that's great introductory direction. And I found myself curious to follow what this bunch of kids were used to. One flaw I may find is that although the natural interactions between the characters imply relationships, unlike Digimon (which the energy of the cast remind me a lot of), we do not get to spend the time to really explore the kids' upbringing and how although they are all so different, they all became friends. It is, again, the game massively riding on the charisma of its voice actor performance, character design and music to communicate to us that those children are a tightly knitted group. It certainly speedruns steps from pre-conceived tropes, but as someone who is really into those type of group of kids save the world shows, I had no issue to just enjoy the ride, as I found the performances really nice. World's End Club is certainly an enjoyable ride, given it initially released on mobile and then the Switch, I understand where it comes from, and I certainly can see the public audience being mostly young players who enjoy the genre without its edginess or perviness. I think there is definitely at some point an overintellectualisation of Zero Escape and AI at play when I hear about it from fans of the franchise, and then an odd power fantasy when it comes to certain type of protagonist surrounded by certain type of characters, where when the player may at some point feel fatigued by the roughness of the game, they can "rest" their eyes on a cast of eye candy waifus and ill-adjusted male characters that make them feel comforted. World's End Club does not have that, because those are endearing grade schoolers who only express an okay amount of sexuality for their age without it being as catered to as the edgier title by this team. If you like shows like Digimon, Pokemon, Super Sentai or Kamen Rider, I definitely recommend to give this a go. It is cheap and a fun ride.
⭐⭐ I really wanted to love World’s End Club. With creators like Kazutaka Kodaka from Danganronpa and Kotaro Uchikoshi from Zero Escape, I expected something smart, strange, and emotionally gripping. What I got instead was a confused and underwhelming experience that never quite figures out what it wants to be. It starts strong but quickly loses focus The game opens with a great hook. A group of kids wakes up in an abandoned underwater theme park and gets thrown into a high-stakes Game of Fate. It’s stylish and strange in all the right ways and it immediately feels like a setup for something wild. But then the story takes a turn and becomes a slow, often aimless road trip across a post-apocalyptic Japan. That shift in tone might have worked if the characters and plot beats were strong enough to carry it. Unfortunately, the writing never quite gets there. Some moments try to be emotional or deep but they don’t land because the characters never feel fully developed. Most of their interactions are surface-level and the big twists come off more awkward than surprising. It feels like the story keeps building to something but rarely delivers on the tension it sets up. Gameplay feels more like a chore than a feature The gameplay is technically a mix of side-scrolling platforming and light puzzle-solving but almost none of it is fun. The controls are stiff and the level design is flat. Each kid gets their own special ability but these powers don’t lead to interesting gameplay moments. Combat is minimal and boss fights are either laughably easy or just irritating. The game wants to be accessible but ends up feeling lifeless. The visual novel segments are longer than they need to be and full of exposition. There are dialogue choices and some branching paths but they barely affect the story. It’s more like watching a story unfold than actively shaping it. It doesn’t feel like your input matters. Some things work Not everything falls flat. The character designs are cute and visually memorable. There are flashes of personality that shine through when the group is just talking and joking around. The Japanese voice acting is solid and the art style has a colorful, Saturday morning cartoon charm. If you’re looking for something low-stakes and simple, it might work for younger players or someone in the mood for a breezy experience. Final thoughts World’s End Club had so much potential. It came from people known for creating clever, layered, emotionally intense stories. This feels like a stripped-down version of that kind of storytelling, with too many safe choices and not enough edge. It is not a disaster but it is definitely a letdown. Unless you’re a hardcore fan of the creators or curious enough to see for yourself, it’s probably best to play something else. This trip across Japan looks good on paper but in practice, it’s just not worth the ride. Bottom line Great concept, nice art, and a few fun character moments but the weak story and flat gameplay make this one hard to recommend. Was so boring I refunded it after 30 minutes of gameplay.
I was very hyped when World's End Club was released on Steam because I couldn't play the original game. The story and characters are interesting, and you experience several plot twists. Personally, I'd say that I still prefer other Kodaka games, but it's still not a bad game. Sadly the controls feel kind of weird. I've seen worse Steam ports, but I don't think that this is a good one either. I'm not sure how it is for Switch or PS. Also, the game is really short; it took me around 24h to clear the entire story and unlock every achievement. And that being said, I was playing more slowly. So I'd say some players might finish everything in around ~20h.
Real playtime is around 20 hours. The game's plot is interesting, with twists and foreshadowing (and red herrings) iconic of its writer & director combo... well, up till the endgame. At the end, there were some elements that can only be described as "shonen BS/friendship is magic", like how [spoiler]Reycho gained voice and intelligence[/spoiler]. I do also wish some of the philosophical aspects were explored further, but alas. The game's platforming parts were pretty lackluster, in terms of puzzles being way too straightforward, and the controls/animations being janky. Overall, still a recommend, especially if you can get the game at a discount.
The gameplay is frustratingly simple, and feels like it could be a little more challenging or mechanically complex. But that's not why you play this game. You come here for the story, which is everything you would expect from the pedigree of Danganronpa, Zero Escape and Punch Line. Prepare to fall down the rabbit hole of mysteries once more! P.S. Nyoro is best girl
[h1][b]🎮 Reseña de World's End Club[/b][/h1] [h2]Resumen del Juego[/h2] World's End Club es ese cóctel rarísimo donde te sirven Acción + Aventura + un toquecito de Rol, pero con la presentación de anime colorido y “adorable” que te hace pensar: “qué tierno”… hasta que el juego te recuerda que también le gusta lo emocional y lo de ciencia ficción con vibra noventera. Es principalmente un viaje en 2D con desplazamiento lateral, rompecabezas y una narrativa tipo novela visual que insiste en que tomes decisiones (sí, “elige tu propia aventura”) como si tuvieras control de tu vida. La primera impresión es: “esto parece un cuento con azúcar”. La segunda es: “ok, aquí hay algo más raro y probablemente incómodo”. Entre exploración, coleccionables y decisiones, el juego intenta que avances por su historia con finales múltiples, como diciendo: “tranqui, si no te gustó este desenlace, te doy otro para que sufras distinto”. [h2]Lo Adorable vs Lo Apocalíptico[/h2] Lo Bueno: ✅ Estética anime colorida y caricaturesca que entra por los ojos 🎨 ✅ Mezcla curiosa de desplazamiento lateral + rompecabezas + narrativa tipo novela visual 🧩 ✅ Finales múltiples y decisiones que al menos intentan darte agencia 🔀 ✅ Compatibilidad total con mando y Steam Cloud: comodidad moderna, gracias 🎮☁️ ✅ 40 logros para la gente que necesita “ding” para sentir algo 🏆 Lo No Tan Bueno: ❌ Ahora mismo hay 0 jugadores: más solo que tu playlist triste a las 3 a.m. 🫠 ❌ La mezcla de géneros puede sentirse como licuado de todo: a algunos les fascina, a otros les marea 🤹 ❌ Si esperas Acción constante, el ritmo narrativo (muy novela visual) puede frenarte en seco 🐢 ❌ Lo de “elige tu propia aventura” suena enorme, pero si vienes buscando libertad total, puede quedarse corto 😬 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Entre 2D, rompecabezas y narrativa: funciona, pero no siempre fluye.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más de pensar y avanzar que de pelear con “IA brillante”.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Finales múltiples + recolectables + logros: hay para rato si te enganchas.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Anime colorido y bien marcado; visualmente vende muy bien.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Emocional y sci‑fi con vibra 90s; intrigante, aunque divisiva.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Ese contraste “tierno vs raro” está bien logrado y se siente propio.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplidores y coherentes con el estilo; no es un festival técnico.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña el mood emocional/aventurero sin estorbar.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas; no son el gancho principal del paquete.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de tonos y situaciones, pero no rompe moldes.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En un 2D así, esperas estabilidad… y normalmente la da.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Los finales múltiples empujan a volver, aunque no todos lo harán.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un juego sólido y peculiar: encantador para algunos, irritante para otros.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] World's End Club es como ese amigo que cae bien, pero a veces se pone intenso y te suelta un monólogo existencial en plena fiesta. Si te atraen las aventuras narrativas con estética anime, rompecabezas y un viaje 2D con decisiones y finales múltiples, aquí hay bastante para disfrutar… siempre que toleres que la “Acción” no sea un nonstop de adrenalina. Lo controversial: con 0 jugadores activos, este título se siente como un club… sin gente. Y aun así, 212 recomendaciones totales dicen que quienes sí entraron, encontraron algo que vale la pena. No es perfecto, no es para todos, y justo por eso funciona: te enamora o te desespera, con pocas zonas grises. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -70% Veredicto: [i]Cómpralo si te gustan las aventuras narrativas raritas; sáltalo si vienes por Acción pura.[/i] Si tu idea de diversión incluye leer, decidir, explorar en 2D y dejarte llevar por una historia emocional de ciencia ficción con estética adorable, dale. Si buscas algo directo, competitivo o “siempre pasando cosas”, este club del fin del mundo probablemente te va a parecer una reunión demasiado silenciosa.
For me, Rain Code while a good game and story, it is a version of Danganronpa with less in it (themes, character development, dense plot, etc). But World's End Club made by Uchkoshi (creator of Zero Escape) and Kodaka (creator of Danganronpa) feels like a Zero Escape story with the flare of Danganronpa. The art is adorable and gives the exact 'friendship is magic' type of aura. The backgrounds during the gameplay sections also look surprisingly gorgeous for a low-budget game by TooKyo. The number of characters makes it impossible for such a short game to explore them all deeply, but they're all nice and Jennu, Pochi, Aniki, Yuki and Vanilla are all childhood friends I'd love to have had. Pochi and Vanilla also really stand out in how deeply the story looks into their characters. The highlight has got to be the mystery-writing. I assume most fans of Kodaka and Uchikoshi could see lot of the answers coming but even then, the way they're revealed and the exact nuances are really well done, and for people unfamiliar with these two creators, I really think it could be a very twisty game. The lowlight is the gameplay. Even though the game handholds the player all the way through, I managed to get well over a 100 game over screens because the movement on the PC port is a bit janky (although less than I assumed)
[h1]🔰Дети против Апокалипсиса🔰[/h1] - После ухода Казутака Кодаки и компании в свободное плавание вместе с выходом в публичное поле [b]Too Kyo Games[/b] ими было анонсировано несколько проектов, которыми студия планирует заниматься в будущем, одним из них стала игра под названием [b]Death March Club,[/b] позже поменявшая название на [b]World’s End Club.[/b] В лучших традициях Кодаки было заявлено о некоем эксперименте с жанрами в попытке создать нечто совершенно новое. Заявлялось, что игра будет направлена на более широкую аудиторию, нежели предыдущие проекты Кодаки, в связи с чем ждать повторения всем известной формулы не стоит. Правда, впоследствии выяснилось, что герои — это дети, и у части фанбазы ронпы задрожали коленки, ведь последний эксперимент Кодаки, где фигурировали дети, был наполнен своеобразным юмором, связанным с детьми, и геймплеем, мало связанным с основной линейкой игр, из-за чего не многим пришёлся по душе, да и вышедшая ранее дебютная игра студии [b]Death Come True[/b] (обзор на которую можно найти [url=https://steamcommunity.com/id/Megadue/recommended/1321070?snr=1_5_9__402]тут[/url]) немало под убавила ожидания относительно новой игры студии. К тому же случился Covid, наложившийся на финансовые трудности в компании, а это разработке мало как помогает, благо пришли [b]Nintendo и Apple[/b] и хотя бы с финансами помогли в обмен на временную эксклюзивность [b]Nintendo Switch[/b] и [b]Apple Arcade[/b] соответственно. Ну а уже после них игра вышла и в [b]Steam,[/b] благодаря чему я и делаю данный обзор, который приглашаю вас прочитать, и если вы заинтересованы, приятного чтения. [h2] Об игре: [/h2] - [b]World’s End Club[/b] с точки зрения игрового процесса это визуальная новелла с элементами пазла экшена и чуть чуть платформера. - Сюжет же повествуется от лица некоего Рейчо,он является участником неформального объединения названное Клубом Фортуны,ребята учатся развлекаются влюбляются в общем живут,пока в один прекрасный день во время школьной поездки на землю не падает метеорит который опрокидывает автобус с участниками Клуба Фортуны.Те остаются живы но просыпаются в некоем подводном парке названным Парком Конца Света??? Что бы это могло значить?Это и предстоит выяснить участникам Клуба,под вашим чутким или не очень руководством в процессе путешествия по Японии. - Игровой процесс можно разделить на 3 основных этапа: 1)[b]Act aka Деств.[/b] — в нём вам предстоит играть за членов Клуба Фортуны, иногда открывать новые способности и использовать их либо для решения простейших головоломок, либо для борьбы с немногочисленными противниками. Играется оно так же, как и звучит, и сделано скорее, чтоб разнообразить сегменты, описанные ниже. 2)[b]Story aka История[/b] — здесь вы проведёте большую часть времени, тут вам предстоит читать диалоги(Полностью на Русском кстате) между персонажами, запоминать сюжетно важную информацию и принимать решения в спорных ситуациях, которые имеют влияние на сюжет. Сама история довольно интересная, она умело балансирует между детской непосредственностью и желанием Кодаки вставить что-нибудь эдакое в уста детей, чтоб можно было гыгыкнуть, а ведь он даже не сценарист. Причём чем дальше вы проходите игру, тем более вас это затягивает, потому история становится всё более и более комплексной. Правда, чтоб узнать эту историю, придётся пройти игру как минимум трижды, но учитывая то, что игра короткая, а диалоги и так не маленькие, это компромиссное решение дабы не заваливать вас важной инфой в какой то момент. 3)[b]Camp aka Лагерь[/b] — это место стоянки героев,здесь вы вольны получить либо 1 обязательный текстовый сегмент (если персонажи вам совсем уж не интересны) либо помимо него получить и небольшие диалоги с персонажами,они вам что то расскажут пожалуются или просто прокомментируют происходящее.В начале может показаться что это набор клише а не персонажи не ведитесь,сценарист умело водит вас за нос,в какой то момент вы к ним прикипите уверяю вас.(Особенно на 2 и 3 круге) - Стоит также затронуть тему картинки, которая, учитывая мобильную природу игры, довольно недурственная. Нет, вблизи она, конечно, выглядит позорно, но разработчики честно старались впихнуть красивые рисованные эффекты, коллажи и арты, чтоб глаз хоть иногда радовался, а не вытекал.А уж какой у игры визуальный стиль, эстетически я получил невероятное удовольствие от его созерцания. - Конечно, я затрону звук и музыкальное сопровождение, и оба эти аспекта потрясающие, за героев, в том числе и второстепенных, говорят звёздные сейю, в их числе и моя любимая Мегуми Огата, озвучившая Поччи (что намекает на некую важность персонажа для истории. ;) ;) ). За музыкальное сопровождение отвечал, конечно же... не Масафуми Такада, а некий Дзюн Фукуда, являющийся штатным композитором [b]Too Kyo Games,[/b] и со своей задачей он справился отлично, пронзительная тема Клуба Фортуны, меланхоличная тема Лагеря, взрывная тема Получения Способности... Перечислять могу много, но знайте, парень хорош. - Ну и так как ложка дёгтя в этот раз чайная,не буду создавать для неё отдельный раздел а напишу так: 🔷 - Примитивный игровой процесс можно было бы и вырезать, учитывая, что основная мякотка — это сюжет и персонажи, каждый геймплейный сегмент вызывал у меня довольно сильное отторжение и желание поскорее вернуться к тексту. (Хотя обычно наоборот.) 🔷 - Надуманные конфликты и нелогичные диалоги редко, но встречались в игре, из-за чего в моменте ты в лучшем случае впадешь в ступор, а в худшем — захохочешь от надуманности и наигранности. 🔷 - Финал многое не проясняет,что меня довольно сильно расстроило,я надеялся получить ответы а в итоге остался с вопросами.(Природа способностей как пример) [h1]🔰Вывод:🔰[/h1] - [u][b]World’s End Club[/b] это неоднозначный но довольно крепкий игровой проект который имеет за своей спиной не плохой сценарий персонажей и музыкальное сопровождение.(Чего будем честны, не имели многие последние проекты Кодаки и КО) [b]World’s End Club[/b] стоит как минимум попробовать и если за несколько часов вы разглядите в игре потенциал думаю игра вас затянет и не разочарует,если же по какой то причине разглядеть его не удастся то игра и в дальнейшем вряд ли вам зайдёт,такие дела.[/u]
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Related
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| $104.8K | 414 | 83% | $7.99 | |
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| $104.8K | 206 | 95% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $36.9K | 139 | 80% | $19.99 | |
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