
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome aboard! You are but one of many captains on the high seas. Trade, loot, explore, and wage war as you fight for control, glory, and riches! Will you fade as a nameless wreck or rise as a legend feared by foes and honored by allies?
From a modest schooner to a gigantic man o’ war and beyond, you’re at the helm of your fine journey, Captain. Featuring over 50 upgradable and customizable historical ships from the Golden Age of Sail - schooners, galleons, brigantines, frigates, and so much more - the Archipelago rarely sees the same ships wandering the deep.
Sail ho! Enemy ship on the horizon! Man your ship and show off the menacing captain that you are by engaging in epic PvE or PvP Naval Battles! Use round shots, heated shots, chain shots, and many more to beat the odds and become a feared ruler of the seas!
Set sail into the unknown as you push past the edges of the map into the Endless Sea - uncharted, untamed, and full of mystery. Amass enough gold, and you can claim your own private island - an outpost of power where fleets are mended and riches flow in from distant mines and workshops.
Gold fuels everything - and how you earn it is up to you. Raid merchant ships for loot, build trade empires through production chains, transport rare goods between regions, or fish the seas for profit. Whether through battle or business, fortune favors the bold.
While sailing solo has its pros, it can be incredibly risky. Team up with friends or form a crew and rule the seas. For larger battles and deeper strategy, join a guild and dive into port wars, politics, and the race for dominance across the Archipelago!
Genres
Stats
Languages: English*, German, Russian*, French, Spanish - Latin America, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這款 World of Sea Battle 是 休閒自由 很農 又 很肝 又 真實 航海時代 有 繁體中文 所以不用擔心看不懂 我目前自己的心得拉 以下會教大家怎樣玩 剛開始 創角色(取名字 只能打英文 沒辦法打中文 但聊天好像可以會有些字會打不出來),然後直接上戰場了 沒有劇情喔 海盜(只要是黑旗子就是了 或者收刮殘骸 救人 會直接出現)除了偵查是主動喔 要注意 商業船(不主動攻擊 但可以打它們 也有隊伍 可是打他們 直接被懸賞喔 會有賞金獵人是 NPC 不用怕不過血亮會有點高就是了) 有 PVP 也有 PVE 但你們一開始是 PVP 保護的 不會直接玩家對玩家 是在港口休息時會有旗子更改(最左邊是保護你但無法攻擊玩家) 惟一是掛黑旗就是 PVP了 (打你的是玩家 或有加入公會 其他公會直接打你 但不能打 PVP 保護者),怎看玩家 簡單 血條旁邊會有人形圖案和名字前面有公會名稱 就是玩家 (血條黃色是有PVP保護的 紅色血條就是PVP玩家) 地圖上有藍色 就是 殘骸 船隻(可以撈人員也有貨物) 白色圖形是 魚(可以捕魚 撈三次 要有撈魚工具) 鏟子(可以挖寶 很好用) 稿子是分類 木材(可升級 最高5級)和鐵礦(可升級 最高4級) 有黃色的就是玩家 船的圖形是全滿的 白色船形圖(線條 沒滿)是 海盜 和 商業船 海盜會偵查會出現 紅色邊框 要注意 港口 有 貿易(有玩家交易 和一般買彈藥等等) 工房(製作船材料的和武器和消耗品) 酒館(委託任務 最多九個 分別 懸賞 運送 營救 每個最多三個)商城(常看到的 不做說明) 建造船隻(建你要的方向,但不多喔) 目前所能教的就這些 剩下就看大家摸索了 遺漏的可以下面留言喔 接下來講缺點 1. 所有港口建船是分等級 倉庫也是獨立的 不管是在工房製作的材料等等 都在這港口 所以你要建造超高級的船材料一定要去指定的港口才可以去存放 要不然你要從 A 港口 跑到 C 港口 很花時間的 2.島嶼上的 木材廠 和 鐵礦場 都要自己跑去拿的 有點麻煩 3.地圖上 海盜 和 商業船 的圖形是一樣的 但沒有分顏色 很難區別 一定要看轉視角 或 望遠鏡觀察 還有海盜偵查範圍 沒有顯示出來或者沒有提醒你被偵查 除非你跑很遠 才不追你 4. 快速旅行 是沒辦法在材料過去的 這點大家注意 也是唯一缺點 還有冷卻時間 5. 酒館 委託任務是一次給三個 然後要開船要開到 海外NPC 接在開始任務 有點麻煩 以上這些缺點 有遺漏在底下留言喔 別只按讚阿 雖然是搶先體驗 不足的地方 但看官方後續怎樣處理了 我會推薦 喜歡慢慢玩的就玩 不喜歡的別勉強了
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Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The current community complaints regarding monetization are largely exaggerated, especially when compared to traditional, high-grind MMOs like how ArcheAge was. As a free-to-play (F2P) title, microtransactions are present, but they do not lock out dedicated players. After putting nearly 100 hours into the game, I can safely confirm that microtransactions is not needed to make the game fair. If you enjoy a steady, achievable grind and want a true free-to-play experience, do not let the negative monetization reviews deter you.
对新手非常不友好的,别玩
Do you need a second job?
The game itself is good. However, the administration interferes with the gameplay of communities and allows certain guilds to gain an advantage over others. It also permits server administrators to collude with players.
Такое чувство,что у разработчика есть особый фетиш ломать то,что и так работает и не исправлять когда это не нравится людям. На релизе в стиме все было хорошо и понеслось..... ну потрогали вы розу ветров,ну не понравилась она людям,ну откатите как она была,зачем изобретать велосипед. Форт под Лагуно-бланко. это отдельная песня. уже на протяжении месяцев трех туда приходят люди и безнаказанно на данатном мирном флаге его забирают. Столько тикетов было отправленно,но нет,на данную проблему просто не хотят обращать внимания,правильно,зачем? И таких вот ньюансов становится все больше и больше. Ну зачем вы убиваете игру? У нее есть потенциал и очень хороший. Очень жаль видить,как проект в который ты вложил свое время,силы,средства гибнет на твоих глаза. Я надеюсь,что господа разработчики услышат и прислушаются.
Beware of the Monetization! World of Sea Battle has a lot of potential. The core gameplay is genuinely enjoyable, the naval battles are fun and engaging, and especially during the early stages it feels like you've discovered a promising pirate game. Unfortunately, that positive first impression is severely undermined by the game's monetization. What I find particularly concerning is the design of the in-game shop and the decoration menu for your island. Purchases made with regular gold and purchases made with premium currency are, in my opinion, not clearly distinguished. Instead of being presented in a transparent and unmistakable way, both currencies are integrated so similarly into the interface that accidental purchases are almost inevitable. That is exactly what happened to me. Without realizing I was spending premium currency, I accidentally purchased an item for 890 Premium Coins. It was only after I contacted customer support that I learned the purchase had been made with premium currency rather than gold. To me, this alone demonstrates that the user interface failed in its most basic purpose: enabling players to make an informed purchasing decision. What disappointed me even more than the accidental purchase was the response from customer support. Instead of addressing the lack of transparency in the purchasing process, I received nothing more than a standard reply referring me to the User Agreement, stating that premium purchases are non-refundable under any circumstances. The actual issue I raised was ignored entirely. I have absolutely no problem spending money on good games. Developers deserve to be paid for their work. What I do object to are monetization mechanics that, in my opinion, rely on confusion rather than transparency. If players only realize after completing a purchase that they have spent premium currency, then something is fundamentally wrong with the design. In my view, this monetization system comes dangerously close to crossing the line into deceptive business practices. The gameplay itself is enjoyable, but the monetization creates the impression that accidental premium purchases are, at the very least, accepted as part of the business model. Modern games should encourage players to spend money because they enjoy the game - not because the interface makes costly mistakes easier to make. My advice to anyone trying this game is simple: Double-check every single purchase, especially in the island decoration menu. Never assume that the currency being used is clearly indicated. It's a real shame. The naval battles are genuinely fun, and without these highly questionable monetization practices, I would have been happy to recommend the game. Unfortunately, I can't do that.
so this game isn't worth your time and ill tell you why. for one the mods who run it are not fair and create a unbalanced game favoring certain factions (spanish) and don't care about being professional act as they want with no little to no care about the gamers. their are seldom minimal updates to the game leaving the atmosphere stagnate players un rewarded and un satisfied. if you want to skip the grinding time of hundreds of hours you can pay 40-50$ for a nice ship and sail around being a menace or try to find enjoyment in the end game content, but its just that. you will by trying to enjoy it, the game will always seem unfinished have you sailing around in circles doing basically the same things you were doing at hour 10 as hour 200. to me this game seems like it was passed off after development to people who didn't take the torch with care and will surely run the game into into the ground. there will 1000% be a better version of this game in the near future. save yourself the grind don't waste money hoping it will make it more fun. you will still be doing the same things in 200 more hours' of gameplay regardless. oh and don't expect them to listen to care about any problem you may have, even if its fixable with ease they wont. they actually only care about exerting their power over the game and revel in pissing you off.
개 쓰레기게임임 하지마셈 지들 운영 잘못 유저들한테 쳐돌리고 그 유저들한테 재화까지 쳐뜯어가면서 정작 현질한거는 보장안해주는 개 노답게임임 차라리 여기다가 돈지를빠에 그돈으로 강원랜드를 가셈 그게더 뿌듯할듯
Olá pessoal que estão analisando e vendo comentarios! A guild ARMADA BR! A MAIOR GUILD BR ! ESTAMOS NO DISCORD https://discord.gg/rvF7q9YCj Temos a tradução do jogo em nosso discord! te ensinamos e mostramos o jogo! venha conosco conhecer o game! estamos em mais de 60 membros dominando o NA1 ! procure nossa guild no youtube, discord,youtube,e facebook
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.6K | 49 | 76% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 |