
Set sail in World of Sea Battle, an action-packed open-world MMO in the Golden Age of Sail! Command historic ships, battle in PvP & PvE, shape the economy, and engage in territorial guild wars in your quest for glory across the high seas!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome aboard! You are but one of many captains on the high seas. Trade, loot, explore, and wage war as you fight for control, glory, and riches! Will you fade as a nameless wreck or rise as a legend feared by foes and honored by allies?
From a modest schooner to a gigantic man o’ war and beyond, you’re at the helm of your fine journey, Captain. Featuring over 50 upgradable and customizable historical ships from the Golden Age of Sail - schooners, galleons, brigantines, frigates, and so much more - the Archipelago rarely sees the same ships wandering the deep.
Sail ho! Enemy ship on the horizon! Man your ship and show off the menacing captain that you are by engaging in epic PvE or PvP Naval Battles! Use round shots, heated shots, chain shots, and many more to beat the odds and become a feared ruler of the seas!
Set sail into the unknown as you push past the edges of the map into the Endless Sea - uncharted, untamed, and full of mystery. Amass enough gold, and you can claim your own private island - an outpost of power where fleets are mended and riches flow in from distant mines and workshops.
Gold fuels everything - and how you earn it is up to you. Raid merchant ships for loot, build trade empires through production chains, transport rare goods between regions, or fish the seas for profit. Whether through battle or business, fortune favors the bold.
While sailing solo has its pros, it can be incredibly risky. Team up with friends or form a crew and rule the seas. For larger battles and deeper strategy, join a guild and dive into port wars, politics, and the race for dominance across the Archipelago!
Genres
Stats
Languages: English*, German, Russian*, French, Spanish - Latin America, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the game. the trading is great along with the true 1500th century sailing feel. its a little slow to travel as expected but an overall great game. EXCEPT the arena PVP is by far the worst in any game ive ever played. first of all you have to take your own ammo into the match which you lose if you sink, second you can be boarded by other player which defeats the purpose of a sea to sea death match, third you bring in custom builds on ships, so unless you've spent thousands of hours or have slaved to accumulate the mats to build a specific ship and ammo bank your completely out matched and waisting your time money and hard worked for materials
没玩的建议别玩,已经在玩的也别继续充值了,毛子运营不值得,7月的活动明明是毛子自己的疏漏,让大家刷了物资,隔了一周回收了大部分,没想到时隔一个月,还能回收,关键是这一个月的产出也能回收的?至此整个活动最后是负收益,傻逼毛子自己的问题,让玩家受损失,充值获得的资源都能回收的,我也是佩服,平时只有几百人在线的游戏,这么玩,我看这游戏离死也不远了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Devs are stealth-patching the rules on the fly just to bias their favorites. They run an event only to rug-pull the rewards right after. Massive waste of time, don't even bother.
Разработчики игры меняют правила игры прямо в моменте в пользу определенных игроков. Проводят ивент, потом забирают награды за этот ивент. Не тратьте время на эту игру!
Do you need a second job?
pvp крайне неприятно для новичка. pve контент освоил, далее в pvp тебя нагибают без ранга и совести.
The game itself is good. However, the administration interferes with the gameplay of communities and allows certain guilds to gain an advantage over others. It also permits server administrators to collude with players.
不是很推荐!逃不开的斯拉夫人的思维,就爱搞什么高级账号,学谁不好非要学龌狗冥!看看它现在还有多少人愿意玩它的游戏!另外仓库还是独立的,一个港口一个港口的存,又没办法带着货物离开,等用的时候,这里缺这个,那里缺那个!还得开船一个港口一个港口的去自己找,然后运到一起,这么搞就是为了延长游戏时间?!游戏好不好玩不是靠硬性拉长游戏时间才能达到的,要有不断的更新玩法!很容易腻的游戏!说是免费,真想好好玩其实一点也不便宜!像是要捞一把就跑的样子!开服快半年了,亚服高峰才不到500人,该找找自身的原因了!
总结别玩,玩了别氪金,出个憨批活动有BUG,很多人尤其是老外全在利用BUG刷金币点点券,几亿金币几万点券,你氪几万块不如人家点点手指刷的多,这都算了,官网来了一句BUG知道了,也已经修复了,但是不会有处罚,利用BUG的人不会封禁也不会追回非法所得,这是什么操作?真正充值的玩家是啥比吗?
So... there will be a big comment here regarding this B20 update. I'm saying right away that I'm not going to go through all the aspects of the moment, but rather those that seem most important for balance and economics, as well as game balance. Economy 1. Redesigned the smuggling and cargo transportation missions, fixed payroll errors. 2. The bonus for completing smuggling missions has been increased by 30%, and the route length has been increased. 1.1 (All of this is lies and misleading. Tasks for the delivery of ordinary goods and tasks for the delivery of contraband were both given randomly, in terms of rewards and in terms of distance. That is, the delivery of ordinary cargo can take 12000 travel distances and with a reward of 16000 gold, while smuggling takes 9000 and with a reward of 8000 gold). 2.1 (Again, this is a lie and the 30% bonus to the reward for delivering contraband does not work. Only the bonus from works... the flag of the merchant guild. P.S. This also applies to the temporary abundance of guilds for the "False Flag Bonus". By activating it, in theory, you should receive +10% interest under false flags, but... this bonus stupidly does not work, only the Captain's seal works. And that's not all +40% to loot, gold and experience, but about 10-20 percent of the specified Captain's Seal bonus. Oh, yeah... With the Captain's Seal, you... have an increased chance of finding something rare and valuable at sea and... that's it.) 3. Missions leading to pirate cities that cannot be safely completed under a peaceful flag have been removed from regular ports. In pirate cities, such missions can now appear with a low probability and give double the reward of x2 gold, experience, and scrolls. 4. Fixed errors in calculating prosperity and wages. 3.1 (Another nonsense, you may still randomly get cargo delivered to pirate cities.) 4.1 (But this line of text was created just to be in the patchbook, and that's it. It doesn't make sense, it doesn't explain what it means at all and what exactly it changes. Another nonsense for the sake of a wall of text.) Sound and graphics 5. New music tracks have been added. 6. Updated fishing sounds, ambient sounds and battle sounds. 7. Fishing has received new visual effects. 8. Some models, icons, and visual effects have been updated. 9. Improved water graphics: added detailed waves and lighting effects. 10. The order of opening the sails has been clarified depending on the speed. 5.1 (Yes, new music tracks have appeared, they didn't lie) 6.1 (Now that's a lie. There were no new sounds of fighting or the sounds of a distant battle somewhere in the sea. The sounds remained the same. There were no new ambient sounds, as there were sounds of waves, creaking of the hull and ropes of the ship, howling of the frosty wind in the north, and so they remained. There are also no new fishing sounds. There is only (very rarely) a visual effect of a fish jumping out of the water.) 7.1 (There is only one visual effect, and it can either be played or not played, in short, as the game wants, it will display this moment.) 8.1 (ONLY the portraits of the Special Crew were updated, and they were lazily run through the AI. No visual effects have been updated, neither the effects of firing guns, nor the effects of wind and flapping sails and flags, nothing has been updated in terms of effects.) 9.1 (They didn't lie here, a rare foam appeared on the waves, which also sometimes appears off the coast and near the rocks, as well as around the hull of your ship. But again, this is a lazily made foam model that... which turns out to be under the wave model and you can see the visual junctions of the models.) 10.1 (I can't say for sure here. This may be true, but it probably applies to certain ship models, not all of them.) Balance 11. The speed of La Royale and Adventure when rowing against the wind is now 8.5 knots. 12. The aft parts of the ships no longer have protection, but the 20% bonus for hitting the stern has been removed. The calculation of the bonus for a well-aimed shot has been changed. The bonus is now applied to penetration, not damage. 13. Fixed damage calculation for imperial forts, which previously did not take into account ship protection. 14. Fixed the consumable item "White Double Powder": the +10 range bonus is now applied correctly, including when used together with the Enhanced Ports upgrade. 15. The "Emergency Powder Charge" upgrade has been redesigned: the base damage bonus has been increased from 5% to 10%, and the maximum bonus (+25%) is now achieved at 33% ship strength. 16. The central circle can now be entered starting from the 15th level. 11.1 (It's true) 12.1 (Complete and lazily made nonsense. Each ship has its own design and aft protection features, depending on the class of the ship and the school of shipbuilding. But the developer is just too lazy. Oh, yeah... The developer is also VERY CLOSELY connected with the top guilds of the game, which are already pushing THEIR INTERESTS around the interests of the players.) 13.1 (Another controversial point. Since forts now deal damage based on ship protection, they should now deal INCREASED DAMAGE to ships with weak armor. (This should also apply to ALL other guns in the game, not just forts).) 14.1 (It's true) 15.1 (It's true) 16.1 (It's true) What can I say... The B20 update was at least some step towards guilds and guild content. But... again, a lot of things were done carelessly. The same NON-WORKING BONUSES from both the CAPTAIN'S SEAL, FALSE FLAGS, and a GUILD TEMPORARY BONUS that can be activated by the head of your guild. New ships. Garbage. Meaningless and useless garbage that is simply created in order to get money from them. (They are in the Imperial Chest, and in order to get them, you will have to invest money in them.) They do not have any outstanding characteristics compared to those that are already in the game and that can be built for resources or redeemed for a large amount of gold in the port. They have most of the characteristics INFERIOR to those of conventional ships for resources. (It smacks of a scam to enrich players' wallets, doesn't it?) And yes, since the previous ships from the Imperial Chest were made available for purchase with war stamps, why didn't the developers make their models for NPCs??? Where is the diversity in terms of NPC opponents? Where are the new Imperial boss ships?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.6K | 49 | 76% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 |