
Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9Kreviews | 90% | — | $4.9M |
| $19.99 | 762ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perform rituals, use magic by throwing gesture signs, get your friends into the most horrible dangers in their life, banish a chthonic horror and buy stuff from a cute dog. What's not to love?
If u're a fan of good old japanese horror and don't mind getting lost in convoluted narrative, it is well worth ur time. wish the playtime were bit longer tho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $15.99−20% |
| 108ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty rad game with a somewhat steep learning curve. By that I mean mainly the interface and a bit of the gameplay. I kinda bumbled and stumbled through it, playing the first and second game mode a lot before finally... It just clicked. And really, the only reason why I feel like it clicked for me was my experiences with having played the board game, Arkham Horror. The playstyle felt incredibly similar. One thing I think is neat about this game is that even if you don't manage to win, it usually incentivizes another playthrough because you gain more content through in-game achievements. More characters, more items, more investigations. Even losing usually gives you content. I just think that's hella neat. Obviously, another really awesome thing about this game is the art and all these little things that add to the overall horrifying atmosphere. Like peeking out into the hallway while you're at home to see something or someone looming ominously. As of this review, I'm still only able to -barely- complete the investigations on what I'd assume is the medium difficulty (Cultist). It's tough as nails and the odds can really stack against you, but I live for that sort of stuff. It makes completing a playthrough that much more rewarding, at least to me. If you like that weird Lovecraftian and Junji Ito sort of energy, you'll probably like this. Don't expect to win right off the bat. Just soak in the atmosphere and do your best to simply survive.
Interesting vibes, the random nature of encounters doesn't owe itself well to strategizing so the roguelike aspects aren't super mechanically deep.
зис вери интрестинг рогалик ♥♥♥♥
a fun creepy game though sometimes in punishment it so hard like an elder god
Nice
>walk 20 feet >attacked by a ghost >attempt to improvise an excorcism for 3 turns >beat the GHOSt to DEATH out of anger >later on, level up >fight enemy >somehow stab him 7 times in one turn this game is a comedy game sometimes, solid 8/10
치과 의사가 말아주는 괴상현상 게임 어케 참나요
[h1] 当伊藤润二遇上克苏鲁,只听得黑白怪诞在深渊低语 [/h1] 他本来可以安安稳稳的当一名不愁吃穿且受人敬仰的牙医,但他为了追求心中的梦想选择了另一条路,辞去工作,花掉六年时间来制作这款游戏。致敬伊藤润二,也是在致敬洛夫克拉夫特。 游戏以被邪神阴影笼罩的日本小镇盐川町为舞台,融合了民俗灵异、日式都市怪谈和克苏鲁古神等疯狂设定,采用跑团式随机判定+单事件探索玩法,每局流程都是随机生成,14名可操作角色、21起诡异谜团、海量随机事件与多结局分支,搭配复古的芯片音乐,迎面而来的是一个压抑诡谲、不可名状的恐怖世界。 [h2] 盐川町的末日倒计时 [/h2] 故事发生在1980年代的日本小镇盐川町。古老旧神悄然苏醒,疯狂与诡异悄然侵蚀盐川町的每一寸角落。医院、废弃校舍、老旧公寓、幽深森林等地,超自然异象接连频发,居民的理性也在被逐步蚕食,失踪、怪谈、邪教献祭、畸形异变层出不穷。这究竟是现世因果轮回,还是上位外神不经意间酝酿的灭世阴谋? 不论真相如何,世界终焉的阴影始终在步步逼近,而我们身为一名调查员,要做的就是穿梭在各类怪奇事件之中,收集封印钥匙、登上迷雾灯塔,直面那邪神眷属与不可名状的恐怖存在,在无数条命运分支里,寻求那渺茫的希望,最终阻止世界走向崩坏。 [h2] 传奇调查员的第一步——学会调查(骰娘救我!) [/h2] 游戏的玩法硬要说的话也非常简单,除了血溅邪剪这个带有教程性质的模式外,正常流程基本都是从能力各异的角色选择一个后正式进入调查环节。 每一局游戏都会随机面对五个都市怪谈案件,探索途中会遭遇各种随机事件,期间会让你进行选项抉择应对方式,但游玩过程中是永远不知道下一扇门后面是补给还是怪物。也不知道这个选项需要检定哪项属性,成功率是多少。这种“不可知”在前期制造了持续的压迫感 直到你依靠力量、学识、敏捷、魅力、感知五大属性进行骰子式判定,来决定本次事件的收获,是收获道具、法术与支线线索,还是收获厄运带来体力、理智、厄运值的变化就全靠骰娘保佑了。 这套机制在跑团玩家眼里恐怕是再熟悉不过。属性检定、资源管理以及不可挽回的选择,每一轮都在刀尖上行走,每一轮又是一场全新的冒险。 [h2] 传奇调查员的第二步——学会战斗 [/h2] 游戏的战斗部分以回合制为主,不过加入了一个还算有新意的行动条机制,需要在通过填充各种指令来完成行动。像是常见的攻击、防御、冥想等,没有武器还可以就地寻找武器(什么家具城战神),面对一些物理伤害无效的幽灵敌人,还能通过拍手、鞠躬、祈祷这类仪式动作驱散。 所以说情报算是本作里最为重要的一环,面对不同敌人需要灵活应对。像是强力怪物先用法术削弱,灵体用仪式驱散,人类敌人可以直接物理碾压,盟友系统则提供了额外支援。不过总的来说,战斗不是本作的短板,但也没有成为长板。它更像是一种必要的过渡,连接着事件与事件之间的喘息空间。你不会为了战斗而留在这款游戏里,但当你不得不打的时候,它至少不让你觉得折磨。 [h2] 传奇调查员的第三步——学会恐惧 [/h2] 对于喜欢伊藤润二老师漫画的玩家来说,这独树一帜的极简黑白像素美学绝对是相当惊喜的,这粗粝利落的线条复刻伊藤润二惊悚漫画的怪诞质感,没有多余色彩,却以极致留白与阴影张力放大未知恐惧,可以说也拿捏了克苏鲁恐怖的精髓所在。这。复古低分辨率画面自带老式电视雪花噪点质感,搭配多种滤镜与1bit/2bit显示模式切换,让氛围感这一块无可替代。 此外角色的立绘也会随伤势、诅咒、理智流失实时异变,怪物设计也高度致敬富江、人头气球、鱼等经典伊藤润二形象,什么裂口女、蕈人、鬼护士、寄生怪人等诡异怪物形象畸形猎奇,日常物品无端异变、场景无限延伸等细节刻画,将贴近生活的细思极恐诠释得淋漓尽致,可以说当真是学到了伊藤润二老师的精髓了。 配乐这块则采用复古恐怖芯片音乐,低沉压抑的电子音效以及突兀的高频杂音交织,没有刻意的jump scare,却全程萦绕着不安与阴冷。音效与场景、剧情高度契合,配合文字氛围渲染,在这黑白的恐怖世界中,营造出身临其境的窒息惊悚感。 [h2] 缺点也像怪谈一样挥之不去 [/h2] 不过说完了好,也得提几句刺。 首先是游戏的新手引导几乎等于不存在,虽然的确有个新手教程,但是很多实用的信息不在其中,需要在游玩中自行试错或者翻看攻略; 其次是有些复杂的UI,对于不了解RPG属性简写的玩家,光是这个恐怕都得翻看攻略; 接着是存档机制极其反人类。没有自动保存,你必须回到安全屋休息才能手动存档。中途切回主菜单直接算失败。这意味着你每次打开游戏,必须一口气打完整局,不然一切都得重新再来; 最后是老生常谈的重复问题,游戏目前只有21起诡异谜团和百余种随机事件。玩上十个小时以后,基本就能摸清游戏流程和选项,此时你已经知道哪个选项收益最高,知道哪条路线最快通关。当恐惧被知识消解,剩下的只有机械操作。 不过好在创意工坊又弥补了这一点。玩家自制的事件、角色、怪物源源不断,且相当有趣。在游戏许久未更新的现在,也许社区才是这款游戏真正的延续。 [h2] 结语 [/h2] 总的来说,本作是一款风格独特的小众神作,满是对伊藤润二日式怪谈与克苏鲁神话的致敬。如果你也对伊藤润二和克苏鲁题材感兴趣,那么游戏中怪诞压抑的氛围、惊喜的细节彩蛋以及百玩不腻的游戏体验,足以让任何恐怖爱好者深深着迷。 另外游戏近期也会更新1.2版本,届时会迎来更多游戏内容的更新和云存档与成就,感兴趣的玩家不要错过 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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