
Captain a luxury cruise liner, sailing the entire world while entertaining VIPs!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 94reviews | 91% | — | $19.8K |
| $5.99 | 77ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,但是后期挂机真的很需要一个拒绝评审员的选项(超麻烦,不是很想让他们上船 以及很可惜的是观光加成是有上限的,加几次就没用了 不过你给餐厅的每一个餐点,小人都能拿出来吃,这一点就值得一个好评
船室に乗客や審査員を閉じ込めても勝手に脱出してしまいました
以前在手机上玩过,还是更喜欢豪华游轮大纪行的翻译,这代翻译太烂不想玩,就当补票了,当初我觉得开罗是神作的理由之一就是这个游戏,大家有没有试过在上层楼梯建好后再拆掉,依然会有顾客入住并且他们上下楼的方式会改变:变成在船外面做出爬绳子的姿势上下楼
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $13.99 |
| 43ratings |
| 84% |
| — |
| not modelled |
| $4.62−67% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
又一个童年回忆作品,这一次将要打造独属于你的“皇家加勒比号”。 与开罗其他“固定地图”经营游戏不同,本作以游轮环球航行为核心,半年为周期切换航线,玩家需根据各国粉丝数、宝藏探索率、游客消费力动态调整航程。这种设计创造了强烈的“世界感”,游客来自不同国家,携带文化偏好(如德国国王特别重视餐厅品质),而探索新港口可解锁新的增益品或是店铺像等关键道具,推动游轮升级。这种“移动经营”体验,让玩家在感受环球旅行的生动意境 同时在前中期就可以解锁多层船舱布局,5层船舱需精密规划。楼梯位置牵动全船动线,设施需考虑相性、楼层属性及VIP路径优化。后期甚至需仅保留核心设施,引导国王集中互动通关。 游戏中还存在着评审与国王系统,每半年一次的五星评审需四项设施(客房/餐饮/设施/观光)均达2000分;而11国国王+隐藏角色的满意度挑战,要求针对性搭配设施并活用SL 但游轮物语也保留着开罗游戏一贯的缺点,如后期重复度过高等,以及这一部游戏中无法倍速会显得前期游戏节奏较慢。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I got 630,000 points on my first run. Is that good? Anyway, the game is average. Nothing wrong with that, not saying it negatively. I enjoyed my playthrough but doubt I'll play it again. By the end of the story I was ready for it to end, as the gameplay loop had lost a lot of my interest by then. Solid game for 10 hours, a bit of a grind for the last 5-7. It's got some charming elements to it, like the creativity they put in to characters, tourism mechanics, naming countries, etc. It's cute like that. The system which tabulates the quality of your facilities is pretty simplistic and very easy to manipulate. If you find yourself getting stuck trying to please a king, literally just trap him on a floor with your very best attractions so that he has the time to walk to as many high-quality attractions as possible. Figuring this out basically broke the game for me and I checked off every single goal in my first run. You can also do this to reviewers to get 2000 score on reviews. Ultimately, it gets the recommend from me. It's just not your next 100+ game, so maybe grab it on sale.
[h1]World Cruise Story – A Voyage Down Memory Lane[/h1] Ahoy, fellow travelers! If you’re looking for a game that sails you back to the good ol' days, [i]World Cruise Story[/i] by [i]Kairosoft[/i] is the perfect ship to board. I first set sail on this game as a kid, and I’m thrilled to find that it's still a wave of fun today. Whether you're a seasoned captain or a first-time cruiser, this game is sure to keep you hooked. In [i]World Cruise Story[/i], you’re at the helm of managing a luxury cruise liner, balancing the needs and moods of your passengers, expanding your ship with sparkling new facilities, and customizing your routes to keep things exciting. From upgrading dining halls to adding fun entertainment options, every decision feels like charting your very own adventure. Plus, the challenge of navigating unexpected storms or passenger tantrums keeps you on your toes—proving it’s not all smooth sailing! The pixel art is classic [i]Kairosoft[/i]—simple, but bursting with personality. It’s relaxing yet rewarding, perfect for when you just want to drift away into a sea of nostalgia. There’s something magical about revisiting a game from your childhood that still holds up, and [i]World Cruise Story[/i] definitely rides those waves of timeless fun. I’m still not tired of managing my dream cruise ship and taking my guests on epic voyages—here’s to setting sail for another round, with full steam ahead!
小时候玩盗版,现在补票来了
开罗?当我首次听到这个公司的名字是,第一反应是就是埃及开罗,恰好他们也的确有这么一款“金字塔”题材的游戏。实际上,Kairosoft的Kairo而非Cairo,这是一个音译汉化导致的问题。开罗社游戏公司位于日本,是以做手机游戏起家的。其作品能够追溯到几个手机世代之前,在那个流行Java语言的年代,就已经有开罗社的游戏了。为了区别,我将称之为“开罗社”,对这个出产地的翻译更贴切。 他们的游戏都是由自家员工脑洞大开,自行创作,再由自家负责发行的。无论是角色扮演、还是模拟经营、又或者城市营造,开罗社游戏自证了一款游戏的好不好玩,不是由引擎、画面决定的,创造力才是基础!它们的游戏统一采用了像素画风、游戏的体积小、体量小,极致的专注于这个题材,开发出极细的游玩性和趣味性。即便到了现在,他们的游戏依旧不忘初心! 豪华大游轮物语 (World Cruise Story)是一部较早时候发布的作品了,2022年3月恰好就是开罗社入驻Steam的时间,这部作品在距离入驻时间半年后跟着发行,也算是前期保驾护航打天下的作品了。而手游版发布的更加早,2011年便已经问世,真是款经典的老资历开罗社游戏呀! 它绝对是挂机体验极佳的开罗社作品之一。 爱达魔都号一直都没有机会乘坐一次,那么这下我也实现了拥有一艘游轮,名为“西橙号”的愿望了!它内置了两套不同的“经营”玩法。一个是船舱内建设不同的服务内容,作为船长的我要满足游客们的要求和需求。(满意程度和吸引力)带动游客们的消费,实时宰客;另一方面,是游艇环游世界的玩法,会根据设定的游行路线,途径各个国家,体验各处文化。游客也是来自各个国家的,所以还得对他们各取所好,才能提升吸引力,并通过每半年一次的评审活动。算是将二者内容结合了起来。 在我心目中,算是玩法较为完美的开罗社作品。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
小的时候特别爱玩的一款,现在重温发现玩法没那么多,应该也是早期作品了。不过也是有优点的。这一部不缺钱,没有点数限制,全程半挂机赚钱就行了。建筑相性有但是不多,不是很吃攻略。这种模式有的人会觉得轻松休闲,有的人会觉得略无聊。对于这个豪华游轮主题来说,我个人还是很喜欢的,悠哉悠哉确实有度假的样子。 缺点就是设施有点少,摆放的重复性较高。完成成就不算难,只要按照契合度摆放设施,然后不断提高品质都加到120以上,就很容易完成国王访问和评审5星。如果失败了就多邀请几次,看这个国王喜欢什么设施,多提高这个设施的品质(不过每次去体验的设施也不一样)。邀请完最后一个国王得到金开罗雕像完成金开罗成就。70的那个成就是指邀请70种职业的顾客,就一直投资解锁游客职业的任务就行了,我是12年的时候投资够的
중독성있는 카이로 게임중에 내가 재미있게한 top5 들어간다. 크루즈 선을 만드는 그런 나의 욕구를 채워준다. 모바일로도 했지만 다시 pc로 즐기고 싶었다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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