
Open packs. Collect monsters. Watch the gold pile up. A cozy incremental about a monster workforce - place goblins, undead, and abyssal horrors across tiles where the right neighbors mean bigger payouts. Grow your sleepy island into a gold printing empire and unlock hidden islands to settle on.
Modeled estimate, not a reported figure. How we estimate →
About
The monster kingdom needs gold. Cozy, no-stress, no fail states - just clock in and collect.
Crack open packs and collect over 80 monsters across 6 families - goblins, undead, abyssal horrors, and stranger things still.
Where you put a monster matters. Slot them across forests, plains, lava and swamps where the right neighbors and the right tiles mean bigger payouts.
Pull a Shiny and watch their output soar. A Saucy gives them an extra kick when you slap them. A Ghostly turns any monster into undead... even your goblins. Mix, match, optimize.
Level up, unlock buffs and skill nodes, and watch a sleepy starter island turn into a gold printing operation. Over 50 buffs and 60 skill nodes to shape your build.
A roguelike mode where every 15 seconds ends with a bill. Draft monsters between rounds, adapt to random world events and achieve the final quota before the boss comes calling!
Over 80 monsters, each with 11 variants. Spanning 6 monster families each with their own expertise. Unlock, discover and combine to create the perfect workforce!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
It's good as is and definitely worth the price - I believe a lenient regional currency setting was used, so thank you for that as well. I've played all the missions and quick events and had a lot of fun with it. It's hard for me to justify playing it longer in the current state though. The game is unique and really fun. The introductory mission serves really well as tutorial and playing it through demo should give you very good idea if it's something for you. Each faction seem to have it's own twist / theme and all are viable and fun to explore. Some of the workers are really game-breaking, which adds to the fun, Following is some feedback and I'll probably revisit the game if changes are made. The rougelike mode is kind of broken by allowing you to just start with legendary workers that can carry you through to the end - the difficulty is self-imposed. I've unlocked a new faction (or so said the achievement) near the end of the journey but honestly have no idea how to actually access it, I haven't seen any abyss workers - that's probably at least partially on me, but at the very least isn't intuitive, Skill tree was the worst part for me. Upgrades are either too weak or way too strong. Not knowing what follows, what is where just made it useless. I think I discovered where 1st of the policy slots is in my last mission and that's just because I artificially stayed at lvl 49 just to browse the tree. I found and easy path to ~10x earnings up north that I just used and that made me kind of breeze through missions. The missions are too restrictive. I'd like to buy high-end packs and use the lucky pull as my carry for the run. But if I'm in a mission where only Wilds score and get rare Undead, it's just disappointment. I really hoped some new more open-ended missions would unlock after finishing the available ones. Mission goals are too low. Lvl 50 was easy to achieve and every time I reached it I felt that I would like to go further, but there is no option to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
This one is a really well done and clever mix of incremental placement and drafting gameplay. Love it!
Not a bad game, not a good one yet either. The tooltips aren’t optimized the best, makes for things like quota rush being a bit more of a headache. With some fixes this could be a good game. 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $895.1K | 8.2K | 98% | $2.99 | |
| $63.9K | 280 | 88% | $5.99 | |
| $63.5K | 396 | 95% | $3.59 | |
| $35.2K | 309 | 82% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $720 | 68 | 87% | $0.59 | |
| $715 | 53 | 96% | $0.89 | |
| $714 | 62 | 77% | $0.99 | |
| $714 | 61 | 74% | $0.99 | |
| $713 | 66 | 80% | $0.99 | |
| $712 | 102 | 55% | $0.49 |