
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
核心玩法真的很好很好,非常值得肯定。但也正是因为这样以汉语为特色的核心玩法暴露出内容上还稍显贫瘠,明显有几处谜题倒腾的结构完全相同。而且一开始我以为剧情会是一个反传统勇者故事的故事,可是到最后发现其实还蛮传统的,隐藏剧情确实让人感动,不过平静下来也感觉有些俗套了。剧情的一大亮点是人拯救公主的目的是为了成为主人公,但是浅尝辄止了一下,其实感觉这里可以再深挖一下,有些可惜。总的来说虽然还没太达到我的预期,但是玩起来也算有点意思。
游戏里只有文字,但是只用文字做出了四两拨千斤的效果,一点都不单调乏味。 音乐好听,演出震撼,故事也不是烂大街俗套的王道征途。 非要找个缺点的话那就是玩久了眼睛会有点累
令人叹为观止的机关和剧情设计!能从游戏中感受到汉字的魅力和浪漫, [spoiler] 到尾声勇者从我到人的转变,以及人视角下[/spoiler] 新的交互玩法和立意都让这个游戏在我内心高度再次升华拔高TT 整个流程体验下来像是观赏了一部长篇电影,剧情音乐很有感染力,有很多新颖的设计,完全打破我对这个游戏最初的设想,只想鼓掌叫好,特别好的一款游戏TT [spoiler] (( 虽然是晕3D才玩的文字游戏,未曾想真结局竟然是3D,“作者”的内心独白刻画都很细腻,画面很漂亮,一边被震撼一边发晕到想呕www(感觉近视的时候画面更精美笑死 [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
啊啊啊我什么都不会说的
GOOD
值得一玩
牛 玩
非常优秀的作品!o(╥﹏╥)o 感觉玩法和解谜挺有意思的,花样不少,配合演出很能表现汉字的精妙和魅力(不过有些地方为了谜题和演出效果,显得文案有点...非日常?但我个人而言还挺喜欢这样的文风的)使用汉字做出来的动画非常有气势,也很精致;音乐很有rpg的感觉,我也很喜欢,加上极其精彩的演出很能调动人的情绪,而且从剧情中也能看出作者的思想,这部分就不剧透了……我真的觉得高潮部分极其精彩,希望大家都能玩玩并体会一下感动 不过个人感觉艾斯的塑造稍微薄了一点,(剧透注意)[spoiler] 虽然看到他死了,配合那段的情绪渲染我很难过,但是感觉更多是为有人详细深刻地死在自己面前而难过,没有很感觉到和“艾斯”这个人的情谊 [/spoiler][spoiler] 并且我原先还以为到哪都能看见他这一点别有深意,结果最后发现真的只是去送货的啊! [/spoiler] 主题里关于“爱”的探讨的部分好像也不是非常完整,以及[spoiler] 选择结局 [/spoiler]的部分我有点没get到,这之后的描写也很简短,比起高潮部分来说收得有点突兀,(二编)倒是有个猜想,但不知道作者是不是个意图:[spoiler]前面的高潮揭示了这是关于“人”的故事,那选择结局是不是就是选择成为什么样的“人”呢?如果是类似的意图的话,感觉还可以把这部分再打磨得细致和完整一点[/spoiler](二编结束)关于[spoiler] 公主会引来文字的腐烂,前面好像也完全没提到“腐烂”的设定, [/spoiler]如果前面能稍微有点伏笔就好了 不过不管怎么说,这仍然是部让我觉得瑕不掩瑜的作品!期待一下续作,希望有更开放的玩法和更完整丰满的剧情!
我喜欢这个故事,希望你也喜欢这个《文字游戏》
本质其实不是解密,不是类似baba is you那种,而是一个线性流程的剧情游戏。 但剧情非常优秀,不剧透,也不建议看任何剧透。 唯一的剧透就是,这不是传统的魔王与勇者的游戏剧情。 当然,有个严重缺陷在于费眼睛,是真的费眼睛... 以及玩法本身上限本来应该挺高的但目前来说就是中规中矩的具有唯一选的线性解密 给个8分客观分,但主观我愿意给9分,剧情演出是真的加分。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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