
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个十分有脑洞的游戏,体现了汉字之美( 虽然没有手柄的按键提示、手柄没有切换简繁键、隐藏剧情编辑文本时用不了手柄、为了游戏性文本或解密方法有点奇怪、怀表的提示有些过于直接有些抽象的看完三条还是看不懂、剧情演出中断重新游玩时会感觉冗长,但整体瑕不掩瑜。剧情上“人”回溯的反转就已经够惊艳了,等推进剧情到各种细节暗示的隐藏章节时反而觉得反转太多有些用力过度。 [b]总结来说是一款以文字为题材的独特游戏,会中文的都应该来试一试[/b]
9.0/10 独属于汉字的魅力。 缺点:打全成就真要命啊; 还有部分句子为了醋包饺子,为了解密导致的不太通顺。
奔着勇者拯救世界的传统剧情但加入新颖设定的“识字勇者”来的,前面体验一直很好,顶多艾斯那里有点强行,直到结尾,我找了那么久的方法来避开两个坏选项,自以为找到了达成好结局的关键,却莫名其妙毫无铺垫地出现了另一个世界的展开,这毁了我的游戏体验,这和梦结局有什么区别?让我觉得前面花费几个小时去冒险和解密、迎着所有人的期待为拯救世界而努力的主角就像个笑话,毫无意义,哪怕你后日谈多一点内容让我能实际操作主角和结局后的公主、诗人、艾斯、各位导师都好好聊聊,把我从梦结局拉回去一点呢?结果却是几行字就结束了,太草率了。打分给7分,4分给玩法上的创意,3分给代代勇者以及导师们的努力。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相当可以的一部作品,创意和剧情都是在线的,建议是没有被剧透的人初次尝试,很棒的艺术作品,更像是一个能交互但是又能每次都猜到你所想所期望的小说,带入进去也是相当的沉浸。至于说剧情无聊啥的,我认为是不存在的,游戏的玩法很好的弥补了剧情上的缺陷。总体来说在现在没有什么惊艳游戏的当下,这部作品是非常有创意的,十分值得这个价位
艺术品。
好玩
这是一款让我 大呼芝麻开门的游戏。
创意优秀,故事优秀
這是一個"勇者救公主"的故事,雖然遊玩時間不長,而且價格偏貴 但用心設計的程度我認為是有的 想不到能說什麼了...畢竟內容偏少 ---- 最後說一下,打悲情牌的方式真的是很狠,尤其是對有女兒的爸爸來說,真的是太狠了 不過沒有完全像仙劍那種程度的悲劇,這樣我就比較能接收了
伟大的艺术品
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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