
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我无法违心地说这是一款优秀的作品,差评区的各位也已经给出了足够的理由。但无论如何,作为一种第一次被尝试的、天才般的游戏设计,我(个人)不会苛责它在剧情等方面的不足之处,并且很乐意给出我的好评。我由衷佩服制作组,以及他们为此做出的努力。属于游戏的历史会铭记《文字游戏》。
文字挖掘與表達,前期铺垫节奏较缓,也是尽力使过程有趣了。 文字的铿锵有力和柔弱多情都被你说了我还能说什么。 游戲越到後面越神,我喜歡這個故事! -- 此评论按X键也不会简繁中互换的了🙌
小而精美,最后的彩蛋让人意难平。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.1M | 14.2K | 92% | $19.99 | |
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| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5K | 76% | $19.99 | |
| $4.1M | 10.6K | 93% | $19.99 | |
| $4.1M | 15.8K | 80% | $9.99 |
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| $55.5K | 75 | 91% | $34.99 | |
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| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性可以,一些文本内容与“我”的交互很有意思,没用esc的提示打完最终结局了,能体会文本的用心,过关后回想起来会觉得这个谜题的设计如此精妙,还猜测很多关都有比较困难的隐藏解(完美解),剧情也还可以,主角的心路历程和成长也有迹可循。总的来说10分愿意给8.8分
我看不懂,但我大受震撼
有点想法,但是太老套和拖沓了
非常好的游戏,将文字重新解构拼凑,很有想象力,故事也是传统王道,没有搞什么乱七八糟的。游戏形式新颖,但是看不懂繁体字的人会很苦手,总体来讲是一个富有想象力,表现形式成熟的佳作。但是对于喜欢快节奏的游戏玩家来说可能会没有耐心打完,建议看一下第一章实况后再决定要不要购买
只有对于文字的想象力,这个世界就如此美妙。
很好的游戏让我对于汉字的理解更加深刻。
玩法一开始挺新奇挺惊艳,但是节奏拖沓后续剧情无力啊。有空搞你那晕的要死的3d现实隐藏结局不如把主剧情写饱满写丰富一点,一看多结局我还以为undertale那种呢结果就这?还搞煽情究竟是谁会喜欢看一个loser自我可怜自我感动。真是成也文字败也文字,非史低不推荐入
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.