
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐10分,可玩性10分,剧情10分,总评分9.5。什么?你问我剩下的0.5分去哪里了?我的视力是0.5。
666
玩法高度新奇,剧情背后原因令人三度烧伤
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5K | 76% | $19.99 | |
| $4.1M | 10.6K | 93% | $19.99 | |
| $4.1M | 15.8K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 0 | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蛇妖一关有恶性bug,一直卡死在“就凭你,不可能赢过本蛇”,读档无效,只会重复死亡。
很有新意的游戏,利用增添或减少文字、偏旁部首等使语义发生变化,从而改变故事走向
最好的游戏
珍贵的创意值千金
有点小巧思,有点牵强;有点无聊。
真正的创意之作
难度较高但颇为有趣,有成长、有反转、有众志成城、有意料之外的结局。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.