
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法很新颖,解密还是很好玩的
玩法新颖但是剧情太...... 玩不下去
『 你喜歡這個故事嗎?』
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 10.6K | 93% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 0 | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊
很有创意的游戏,值得所有懂中文的玩。独属于中文的游戏。
很有意思,喜欢这种文字本身组成的游戏,游戏方式很有趣,不过就剧情而言没什么新意,最后的选择公心还是私心过于刻板标签化了。但也可以理解,这本身就不是什么讲故事塑人物的游戏,而是以一个简单故事为载体进行有趣体验的游戏,玩法上的创新已经比我的论文强了。不过我吹毛求疵一些,关于最后的选择,还是可以有深化挖掘的部分的。比如说假设我选择了拯救,那未必是为了做正确的事,也可能只是舍不得世界,或者单纯想杀了公主。假设我选择了守护,那也未必一定要跟公主结婚,我为什么会爱上她这都是个问题。可能我只是单纯想毁了这个世界,又或者,必须要一个人死去才能够拯救的世界没有存在的价值。
原本是为了拆字谜题来玩的,虽然整体流程没那么令人惊喜,但是最后的结局也确实能让人感受到文字的力量。
第一个想到用文字作为游戏核心的人真是个天才。游戏的剧情比较老套,是经典的勇者斗恶龙,但是玩法令人感到惊为天人。
独一无二
好玩,但有些烧脑
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.