
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常推荐。打折又不贵,而且作为游戏有一定深度又有一定的游戏性。让人玩的下去,且通关需要的时间不长。
喜欢
这个厉害
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 10.6K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 0 | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
奇迹
[h1]“勇者传销公司!”[/h1] 迎面向你走来的是宿命拥有者、预言家看好之人、公主拯救者…… [h3] 个人评分:8/10 [/h3] 创意是好创意,故事不是好故事!另:台湾的人确实爱讲谐音梗冷笑话。 [b]+ 玩法创意十足,很难转成别的语言。 [/b] [b]+ 虽然全屏都是文字,但演出效果极其生动。 [/b] [b]+ 提示系统友好。 [/b] [b]+ 多重结局与Meta元素丰富了内容的深度。 [/b] [b]- 很多解谜牵强附会,为了醋包的饺子。 [/b] [b]- 为什么结尾歌词一句都听不懂。 [/b]
非常有意義的作品,這年代幾乎看不到如此別出心裁的遊戲了
这个好评是给创意的
此游戏买cdk七块钱。说实话玩法到剧情都很无聊,demo已经是最有趣的部分了,我晚上打开玩十分钟就犯困,现在已经条件反射到看到这个游戏的封面就一阵睡意袭来。
5/10。除去开头部分的惊艳,以及从英雄到人的转换,再有就是部分演出的展示效果比较出彩,游戏本身并不出色,尤其是在海务局部分恶性的卡死BUG,导致无法通关游戏。整体让人觉得玩下来是有些浪费时间。
做游戏的想法是好的,就是这主线剧情实在是太弱智了,文本太中二根本懒得看下去,操作也十分繁琐,真的玩不下去,游玩感觉不到任何乐趣
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.