
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏优化有难题吗?为什么玩起来卡卡的?怎么做的优化?屎一样的手感,玩起来一卡一卡的。 线性游戏,线性剧情,没有esc的提示谁知道到要互动哪里啊?有些场景就不能加几个字吗?通关方法不能多设计几个吗? 这里文字跟死物一样,说是文字世界,吹的这个游戏多自由:文字、偏旁部首随机组合能组成不同的字,那为什么通关的方法又是固定的。
创意神作,主体就是像素RPG+解谜,演出效果配上音乐很喜欢!后期的机制和视觉设计有点微妙,虽然知道是什么意思但体感还是有点坏节奏了。另外剧情就是勇者救公主,但是很怕全剧终最后接句话。
我第一个能给到满分的游戏,虽然游戏体量不大,但创意很强,不知道未来能不能基于这个创意,开发一个更大型的游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 11.9K | 92% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 0 | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了几个小时通关,整体游戏流程不长,但真的好玩,创意有趣,剧情史诗,除了结局有点不明所以,其他的剧情真的不错,但结局有点拖大垮,什么叫我花了几个小时解救的公主有诅咒 我当初注册steam账号就是为了玩第零章,本体当时还没出,不过出了之后就马上买了,只是一直没玩,前几天才开始玩。 总结,玩法好玩剧情好看创意好玩结局一般
还行只能说,不算很优秀,打折入吧
优秀的作品,但实话实说,有一点虎头蛇尾。 本评论只说缺点: 1,隐藏结局的3d探索确实惊艳,但后半段整体(第五章见到魔龙之后)就是在播片,玩家交互感差,由于游戏本身只由汉字组成,看久了就很容易视觉疲劳,导致游戏体验大打折扣 2,游戏本身剧情是线性的,实际上这个游戏本身的设计就很适合多剧情走向,但很显然游戏开发组打上的‘自选剧情体验’tag就仅仅只在游戏的最后给了玩家一个选项,部分的句子组合被强行抹杀,而部分彩蛋(如[spoiler]巨人唱生日歌[/spoiler])又显得莫名其妙([spoiler]‘我生日’[/spoiler]很明显不是一个句子),有些关卡设计有些刻意,像是为了解密而解密。 3.结局的剧情转折不能说突兀,但明显不是很通顺,但不影响是个不错的剧情,属于白璧微瑕了。 整体配的上48的价格,但明显可以做更好,再接再厉。
确实有创意
还可以,挺有创意的
都去玩。。。。
有刀。。。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.