
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
當你覺得你達成真結局了,請一定要google一下你是不是「真的」達成真結局了。 遊戲解謎不難,劇情一開始真的普通,雖然到最後也是有翻轉,但我認為真正使此遊戲亮起來的關鍵,是最後隱藏的真真真結局。畫面再度讓人耳目一新,故事也真的完整了,並且後座力十足。 如果沒有去查資料,我覺得我永遠不可能觸發真真真結局。
我来玩游戏是为了愉悦心情,结果你在结尾把我弄哭了,差评。
文化输出+1
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
过完了整个故事,故事非常感人。我本来只是冲着修改文字这种神奇的玩法来的,但是当我以为这只是一个普通勇者的故事的时候它总能给我带来新的惊喜,既然我可以修改文字,那我为什么不能改写整个故事呢。勇者和公主真的只是会一直活在游戏的文字里,在诗人的带领下完成一篇一篇悲伤或动人的故事。我喜欢这个故事,希望你也喜欢这个《文字游戏》。因为这本就是一个巨大的“文字游戏” OS:真结局那一段表现真不错,虽然但是它真的很让我头晕呀!!!
打折入手,只玩了一章,但是已经发现是文本量非常丰富的jrpg类型了,房间里桌子椅子都可以互动,甚至不同的墙有不同对话,就算抛开画面表现本身的效果而言也已经是相当不错的rpg设计了,附带的汉字效果更是让这一表现更上一层楼,推荐!
这游戏真的牛逼,我甚至觉得48卖便宜了!可惜如果真结局是真的我希望是假的。 勇者最后与公主幸福快乐的生活在了一起。 最后如同在我腐朽的生活里,倒了一杯苦涩却没有回甘的茶。
好!
好玩,再玩一遍
游戏的创意真的很牛,剧情也不错。但是真结局做的不好,一直玩下来感觉有点割裂了,体感很差。但整体来说还是很推荐的!
(●• ̀ω•́ )✧很不错,很有创意
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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