
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩方式特别有趣!最后真结局的展开也挺喜欢的! 这个游戏的整个世界都是由文字构成,这些文字带着独特的魅力,组合成具备很大惊喜的场景,玩的时候唯一比较难受的大概就是字太多了,一整个下午连续玩下来眼睛还是有点受不了,哈哈。 [spoiler] 真结局看到“勇者”和“公主”的故事还是挺打动我的。不过在通往真结局的路上,我还是摸索了一下,我还以为要自己打字重新书写结局呢,原来只要删掉对应的文档就可以了。[/spoiler] 整体来说玩得很开心,就是我自己脑子不太够中间卡关了,还是去找了攻略。 还是很推荐大家来玩一下的!
创意很好,但我不擅长解谜
7.5/10 打完最终章之前,除了拆字合字这些新机制,怎么看这都是一部平庸的推箱子类游戏。刻意的谜题,冗长的剧情,甚至有些地方让我不得不用上穷举和查找攻略才得以通关。游戏既然选择了以故事为解谜载体,就应该在演出和场景营造上多花些功夫,目前看来单用文字拼合成场景再衬以黑底略显单薄。但无可厚非,也可以认为是这款游戏画面上的特点,做到了一个方面的极致,是值得肯定的。更重要的是,游戏讲述故事的过程是动态的,而把文字留给玩家解谜的过程是静态的,这两部分的衔接关系在游戏中处理得似乎不是特别好。从浏览剧情到开始解谜之间,我常常会感到一种撕裂感——看了一会儿故事就把我丢到一个谜题前,解出谜题后再看下一部分,如此循环。如果游戏抛弃一部分剧情,以纯粹的关卡填充游戏(类似于baba is you的形式)是不是会更好呢? 打完最终章之后,我才明白,之前的所有剧情都是必要的,并且在这里得到了升华。可惜的是,隐藏结局的这一部分仅仅是昙花一现,而且由于游戏前述的问题,这部分内容在玩家游玩过程中是大概率会被埋没的。一部分玩家并没有解开隐藏结局而错过了作者真正想要传达的意图,我相信这正是一些差评的原因,令人惋惜。 [spoiler](三月九日) 今天去了医院。 医生说我康复的状况非常好,活动力和语言能力都已经回到了正常水平,之后不用再回诊了。 ・ (四月十九日) 妈最喜欢的那一株玫瑰花开了。 ・ (五月十一日) 又把你的稿件从头到尾读了一遍。 他们很棒,没有一个字是狗屁。 感谢小帮手保存了你的一切,让我能再次认识许多曾经认识的人,也参与那些我已经来不及参与的事。 我又去了那片草地。就跟小时候你带我来的那天一模一样,仿佛时间从来不曾离去。蓝天清朗如画布稿纸,白云恣意地书写文字,你在暖阳底下陪着我游戏。好想回到那天,亲口对你说一声谢谢。 勇者和公主会一直活在你的文字里,在诗人的带领下完成一篇一篇动人的故事。如果你在某一个我不能抵达的时空读到,请不要埋怨我将某一个版本的尾声弄得过于圆满。 我喜欢这个故事,希望你也喜欢这个《文字游戏》。[/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一段关于汉字独特魅力的瑰丽旅程,以及一个关于I的故事,愿I能突破一切故事的桎梏,书写美好的结局。推荐。
创意蛮优秀的,有些谜题的解法很有趣,但是全流程重复有点多,尤其是变体推箱子(?)本来想刷个全成就但是章节内部貌似没有存档点遗憾离场,实在不想再折磨一遍了。总体还是瑕不掩瑜!
创意想法很惊艳很好,最后“成为作者”的隐藏结局也出乎意料而引人深思。 可能缺点是“文字游戏”这种形式看多了容易审美疲劳?
個人評分整體6/10分。 題材玩法特殊,卡關時也有提示可以用,可以先玩第零章看看。 只是劇情後面有點遷強,轉折點很硬來,還會打破第四面牆,個人不太喜歡。 以遊戲時數而言,價錢偏貴。
好玩
推箱子版本的语文试卷
艺术品!所有中文语境下的人都应该玩,为不懂中文的玩家玩不到这款游戏而感到遗憾。 1.文字相当于像素,但是用文字组成图案比起普通的图案有一种通感的感觉,有来自不同感官的想象刺激。 2. hints给的恰到好处,大幅度降低了游戏的难度 3. 文字出现的方式也是有潮水涌来的刺激感,对感官的刺激比普通的影片更加强烈 4. [spoiler]打出假结局的时候后悔没有把艾斯救下来(因为以为他是最终boss) [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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