
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,有幸第一周目就打出真結局,雖然3D暈發作但依舊看哭了。 遊戲將中文字玩得爐火純青,而且透過循序漸進的「冥想」來取得提示也很有趣。有時候謎題就是按了冥想才知道原來文字還有這種解法,實在很腦洞大開。 推薦所有人都買,故事沒有什麼深刻的世界觀,卻很動人;玩法更是錯過這村就沒這店了,感覺再過幾年也不會有第二款像這樣的遊戲,作為從測試階段就在的玩家真的很欣慰。
emmm其实排除第八章(隐藏章),整个游戏我都是非常喜欢的,玩法非常新颖,整个故事虽然老套但是仅是从文字构成的故事中也能体会到热血,特别是第七章的人之章。但,我不知道为什么要画蛇添足的加了第八章,这是开发者自己现实的故事吗?如果不是,我不明白为什么要加入这种强行拉回到所谓另一个现实里的煽情伤感小故事。说实话,第八章这种老掉牙,比勇者讨伐恶龙的故事土的不止一点,难道真有人玩完前面七章会在突然玩到第八章被感动?无法共情,意义不明!不如在第七章加一个极其老套的勇者拯救了世界也拯救了公主的隐藏结局,拜托,我们是来玩游戏的,包饺子结局有什么不好,虚构的故事没必要强行无病呻吟吧? 游戏上我还是给好评,因为1-7章及这个玩法。
[h2] 文字能做到的事情遠比想像的還多。 [/h2] 光是創新的畫面呈現方式和解謎玩法就足以讓它站在不同的高度上,再次讚嘆中文真是種奇妙美麗的語言!玩之前原本很擔心會不會謎題到後期過於重複和相似,但這個遊戲總是能給我新的驚喜。明明遊戲從裡到外都只有「字」,但卻使用各樣的外型、顏色和特性,構築出了另一種風貌的世界。 [i] 「當你讀懂第一個字,世界便有了心跳。」 [/i] 這是一段屬於「 」的故事。 - 以下劇透: [spoiler] 原本以為是單純的解謎遊戲,勇者鬥惡龍的劇情僅是陪襯,沒想到後面反轉還有高手,直接讓我哭了不只一次。在為了解全成就而回顧過往章節時,也看到許多以前未曾留意過的文字角落其實是呼應「作者」的「現實世界」的伏筆,有種真相大白後把所有線索/文字連接起來的暢快感。 [/spoiler] [spoiler] 還有我在各方面都愛死ctrl+S了。 [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看似是一个解谜游戏,实则剧情占比非常高,而且剧情非常俗气,张嘴闭嘴我是勇者我要拯救公主,然后莫名其妙地燃起来……没必要每十句话里就要提一嘴我是勇者我要救公主吧,我感觉这种重复的桥段太多了。
叹为观止的解谜游戏,一开始单纯的认为是勇者斩恶龙救公主的俗套故事,结果结局引出这么多内容(泪目TT)由“我”变为“人”从而引发的一系列改变,突破极限改变不可能,设计环环相扣每一个页面都能成为帮助......所有中文使用者都应当来玩这款旷世之作。
最多及格的游戏,天才般的解谜方式配上了及格线以下的解谜,以及地板的剧情。文字构筑的世界但是没有拥有一个匹配的故事,让游戏后期体验如同鸡肋,食之无味,弃之可惜。
其实灾难的源头是我,勇者一刀砍死我之后和公主在一起上了幸福的生活
脑洞开得很大 玩法有点重复乏味 很多谜底是很震撼的 就是有时候谜面比谜底难找( 总归还是很值得体验的 一定要玩到隐藏结局qwq
只有中国人,以及亚文化圈才能领略它的风采,玩着很像小时候看的一部动画片,名字忘了,但是好玩
框框框框框框框框框框框框框框框框框框框 框 框 框 好 框 框 好 游戏很有创意 框 框 好 好 框 框 我赞赏此游戏 值 框 框 好 好 得 框 框 好 这游戏令人赞不绝口 框 框 好 好 赏 框 框 好 好 的 框 框 好 好 游 框 框 好 戏 框 框 好 好 好 框 框 好 好 好评 框 框 框 框框框框框框框框框框框框框框框框框框框
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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