
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
又通了一遍,补个好评,它能在我明明记得一些游戏流程的情况下再震撼我一次
精彩!!
创意满分
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一致七章都有点烂(废话特别多)第八章到还可以
原本是不想留評價的 已解謎遊戲來說,我不喜歡 用方向鍵移動的話,按鍵設定很難受 [spoiler] 最後知道是故意的 [/spoiler] 控制難受下還有些限時關卡、鬼抓人關卡 謎題大部分也都只是湊出句子就結束了 玩之前還以為文字是更改底層規則而不是謎底 有些句子有點硬凹 [spoiler]『甲冑沒有柔和表情』是什麼鬼?[/spoiler] 規則還有點前後不一(有些關卡可以換地圖有些不行。說好的藍色不能動勒) 雖然用純文字的演出確實很驚豔 但玩的途中故事一直很普通 直到真結局救了這款
很有意思的一款游戏。 这种以文字拆解组合为形式的解谜游戏不是第一次见了,但本作把文字解谜和文字构建故事、表情达意的功能结合得非常好,是此类作品中的上乘之作(个人也觉得中文做成这种游戏有独特的魅力)。独具风格的文字世界,充满创意的玩法,剧情也从老生常谈的“勇士、恶龙与公主”故事中花样翻新,结合文字主题焕发新的力量,有些环节堪称惊艳。 个人感觉的小槽点,一是像素风读着多少有点费劲,二是部分文字不能快进不好刷成就,三是真结局3D视角太晕了。不过这几点在真结局揭露的设定下都是有意义的,也许不能算缺点。 但个人对真结局保留意见。[spoiler] 因为我很喜欢恶龙之战的结尾,这是一个关于人、爱与自由的故事。这个时候突然把立意收拢到父亲为患病女儿写故事上,虽然一切都说得通,但还是略有泄气的感觉。[/spoiler]见仁见智吧。
希望这个玩法能扩展更多的故事!感觉还有更多的文字效果可以发挥。独一无二的玩法让人体会到中文字的独特魅力,后期的谜题虽然有点平庸,不过已经足够惊艳。期待更多续作
创意很好;有的解密感觉念不通,玩的难受;剧情前五章很水,后边还行.
玩法新颖有趣,剧情感人至深,值得一玩的绝佳之作!
好玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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