
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前四章略显平淡,第五章开始渐入佳境在文字解密和互动上达到顶点,随后迎来第一个反转,打破第四面墙,第六章结尾又有另一个反转。第七章打出了真结局[spoiler]进入3D世界,故事是关于父亲和病重女儿的,看泪目了呜呜呜[/spoiler]
很精彩。
前面的谜题说实在不太适合我,但最后几章的演出是真滴牛逼
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.8K | 72% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.5K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 0 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评给创意,差评给游戏。 游戏性太少了,本来就是纯文字游戏,还给一片一片无互动性文本,本来剧情就老套,随便想想就能猜到差不多的结局,结果还搞那么少的互动点。无用无聊的文本太多了。而且存档很无语,要回去打只能读一章档,还得再看一遍无聊的文本才能打你想打的部分。 简单来说,就是游戏性太少了,这是纯文本互动小说吧?真想玩玩看的玩家,打折再入手吧,本体没有demo惊艳。
优秀作品,我很喜欢
之前破關忙著寫指南,寫到一半就忘了這回事,趁年底趕緊補完指南再補寫評論。 很喜歡這樣的遊戲,可以用自己的母語體驗一次花式玩語言的遊戲真的讓人非常感動,雖然有些謎題過於牽強,實際遊玩也不是過度燒腦的解謎遊戲,但整個劇情真的出乎意料、一點都不是表面上「勇者拯救公主」的無趣王道故事,這點只要看過真結局就能心領神會。 音樂超級好聽,畫面雖然陽春但有不少有趣的小細節,例如文字走路時候的動態(真是可愛)。另外,遊戲開發語言就是繁體中文這點,更讓遊戲內增添了親切感!這不只是「能夠看懂語言」,而是具有更深一層的含意:我們擁有同樣的文化背景和成長經歷。其中有些讓人會心一笑的小細節,就是只有同樣在台灣成長的玩家才能領會並出現共鳴的小彩蛋。 總結來說,能夠玩到這樣的遊戲真的太棒了QQ
很有特色,就是字看多了眼睛是真的花
中间解谜有点繁琐,但是人之章还是惊艳,后面剧情我真的有心事了; ; 我没玩过其他类型的字谜游戏,这个游戏的文字表现形式在我看来很有创意
演出很棒,真结局前的故事有点老套,谜题还可以,有些很有想象力,但大多还是一般。真结局让人难受,尤其是在一点点调查物品还原过去的幸福时光的时候,如果只是为了让人流泪那我讨厌这样的情节设计,毕竟这种事真实发生或者自己的同情被廉价消费都很让人不适,结尾的中英双关很妙。另外在再生父母楼有望远镜彩蛋。 存档机制是狗屎,为什么只能存一个档而且自动覆盖,每次补彩蛋都要重新来过一边解密,尤其是植物学家,我要重打蛇妖,巨人,其中巨人还要踹飞我两次。游玩过程比较无聊,可能是纯文字作为载体导致的。 总的来说创意比较好,故事老套但能接受,过程无聊,补成就时反而感到一些惊喜。适合失眠或者对用文字作为载体来演出感兴趣又或者能接受低配中文版BABA IS YOU的玩家。
好玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.