
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
即使只有文字也有很强的沉浸感,音乐和创意都很不错,流程不长但真的很棒,希望能在创意工坊引入自定义关卡,一起来体验中华文字的博大精深吧!
汉字,是流淌在华夏血脉中的文明密码,是横竖撇捺间的宇宙万象。而《文字游戏》以一场灵动的文字奇旅,将汉字从符号的桎梏中解放,重构为解谜的利刃、叙事的画布、乃至颠覆现实的魔方。 留白之间,万象自生。 游戏画面摒弃传统美术,仅以黑白文字构筑世界,却在动态细节中暗藏玄机:“火”字摇曳生姿,“钟”字摆锤轻晃,“龍”字盘踞如岳,甚至“我”字迈步时撇捺如足。这种极简主义的美学,恰似水墨画的留白,以汉字为骨,邀玩家以想象赋形。当巨龙以“龍”字阵列咆哮、圣剑以“聖”字金光劈裂黑暗时,文字不再是叙事的载体,而直接升华为史诗的意象。 剧情同样充满文字诡计式的叙事张力。表面是勇者屠龙的王道故事,却在真结局处陡然反转,揭示“文字即牢笼,解字即觉醒”的隐喻。玩家在改写句子的同时,亦在改写叙事的因果链,最终发现自己既是角色,又是作者——这种卡夫卡式的存在主义追问,让游戏超脱解谜的趣味,成为一场关于语言与权力的哲学思辨。 《文字游戏》的“简陋”,实则是返璞归真的勇气。它剥离了浮华的视效,让汉字回归其作为文明容器的本质——既是工具,亦是诗篇;既是谜面,亦是谜底。当玩家以一字之力撼动世界逻辑时,游戏的终极启示悄然浮现:每一个汉字,都是一扇通往无限可能的门。 墨痕为剑破重关, 句里乾坤掌上观。 删却「不」言生大道, 推来「我」字化舟帆。 偏旁可筑屠龙志, 撇捺能书天地宽。 莫笑屏间无锦绣, 千年文脉此中看。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.1M | 14.2K | 92% | $19.99 | |
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| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 9.7K | 75% | $19.99 |
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| $55.5K | 74 | 91% | $34.99 | |
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| $7.9K | 37 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从公主出现的那一刻,这个故事就已经成为神作
作为一款游戏,最重要的当然是好玩 这款游戏十分有趣,充分利用了中文的特殊性,并且埋藏了非常多的梗 虽然故事本身是一个十分老套的勇者斗恶龙的故事,但是新奇的玩法十分有趣 遗憾的是这是只有中文玩家才能体会到的
期待很久,今天終於有時間玩了,組合跟拆解文字的玩法很有創意,前面幾章真的挺好玩的,但玩到中後段幾乎全是劇情演出,雖然動畫很炫,但看久了也是覺得頗疲勞。 感覺砍到三個小時左右,體驗上會更好。 給真結局一個好評。
---------------------------------- --------- 好玩 ------------------- -------- 真好玩 ----------------- --------- 好玩好玩 -------------- ---- 好玩好玩好玩好 ------------ ----- 好玩好玩好玩好玩 - 真 ----- ------ 好玩好玩好玩好 - 好 ------- ------- 好玩好玩好玩 - 玩 -------- ----------------------------------
第四章自由度神了! 巨 人 拆 我 艾 斯 拆 我 巨 人 冰 我 艾 斯 冰 我 巨 人 打 我 艾 斯 打 我
时隔多年再次游玩《文字游戏》,对成就查漏补缺。[spoiler] 在进入心灵打字机,以及在看完3D结局 [/spoiler] 的那一刻,感慨万千。[spoiler] 我最开始甚至不知道还有个“真结局” [/spoiler]
故事,只由人来书写。 从“开房门”开始,在“开温室门”结束, 这是无数勇者离乡、成长、独当一面的旅程, 这是一个人无数次失意、彷徨的回忆。 自此,已成艺术。 ——文字,是有力量的!
玩法很新奇,但结尾剧情很俗套很无聊,强行升华自我感动。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.